
The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 36.5Kreviews | 92% | — | $3.6M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Самая душная игра за последние ~7 лет моей геймерской жизни, унижающая игрока за каждый чих: - Играть за Джилл проще, чем за Криса: больше арсенал, дробовик доступен со старта, отмычка для дверей. Впервые прочувствовал мизандрию в играх ))) - Контринтуитивное управление; - Cтатичная камера с отвратительными ракурсами; - 5-секундный экран загрузки на каждой двери. Зачем, для чего, а главное, нахрена? Напомню, в 2015-м уже существовали игры с полностью бесшовными мирами; - Отсутствие четкой цели. Побродил тудым-сюдым, подобрал какую-то эмблему... А чё дальше делать то? Зачем герои разделяются в начале? Почему не вызвать подкрепление? Как напарники телепортируются за спиной протагониста в недоступные ему/ей зоны? Videogame logic, duh... - Стрельба в режиме турели (персонаж во время прицеливания прикован к полу); - Расположение зомби в узких коридорах за пределами камеры, из-за чего у вас неоднократно сгорит седалище. Зэды не отражаются в зеркале; - Некоторые ловушки специально расставлены так, что игрок 100% умрет на первой попытке их обойти/деактивировать; - 6 слотов инвентаря + невозможность выбросить/заменить предметы. Нашел нужную вещь? Чеши через несколько комнат к сундуку рядом с точкой сохранения чтобы освободить место, затем чеши обратно. В чем была проблема добавить кнопку "выбросить" ? Почему предметы занимают один слот вне зависимости от размера или (воображаемой) массы?; - Чудовищное кол-во бэктрекинга. Чтоб вы понимали, за весь хронометраж вам придется оббегать особняк вдоль и поперек [b]десятки[/b] раз; - Отсутствие напряжения. Игра не страшная, не иммерсивная и не сложная, она изнуряет ментально. - Отсутствие активного сюжета, картонные персонажи. Суть происходящего раскрывается в паре записок и одной катсцене перед самым финалом, остальное время мы решаем простые головоломки, периодически стреляя по ожившим трупам. Если вам интересна исключительно история (лор) оригинальной, сиречь первой, Resident Evil для понимания событий ремейков след. частей, посмотрите компиляцию катсцен на Ютубе или пролистайте краткий пересказ на Википедии. C трудом осилил этот садомазохизм благодаря 2-м модам: бесконечные сохранения + выброс предметов из инвентаря. Любопытство взяло верх.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Отличный ремейк[/h1] Наверное, один из лучших примеров, как надо делать ремейки. Сюжетно игра расширилась, однако, сохранила тот же саспенс ! Обилие режимов не даст заскучать даже самым преданным фанатам! И, даже в 2026 году графика очень приятная, радует глаз. [h3]Однозначно рекомендую к ознакомлению. Если в оригинал сейчас погрузиться будет трудно, то в ремейке таких проблем у вас не будет![/h3]
To be honest, this might be the best Resident Evil game I’ve ever played. Since I’m quite familiar with the Resident Evil series’ remakes, this game felt a bit strange at first (even though I’ve played the original Resident Evil 1). After all, while the remakes released recently generally deliver suspense, they’re fundamentally action-oriented. So even if you feel the suspense, the sheer amount of action makes that suspense lose its impact. Actually, the main reason this game drew me in so much wasn’t the gameplay, but the atmosphere. That’s also the main reason I love the remastered versions; they really capture that tension and fear well. I played as Jill, and it was quite enjoyable. (My queen!!) Honestly, the only thing that bothered me was that I wish other Resident Evil games would feature zombies, creatures and bosses like this one does and that the spread of the virus would be explained in as much detail as it is in this game. And the most importantly: "You were almost a Jill sandwich!" Rating: 10/10 (this is my favorite game, not gonna lie)
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]Resident Evil HD Remaster é a prova de que o Survival Horror clássico envelhece bem quando tratado com o devido respeito. A Capcom pegou o remake de 2002 para GameCube, que já era considerado por muitos o melhor jogo de terror já feito, e o modernizou visualmente sem tocar em nada do que fazia a experiência original funcionar. É a mansão Spencer na sua forma definitiva, opressora, labiríntica e genuinamente aterrorizante, agora acessível para uma geração inteira que nunca teve um GameCube.[/b] [i]Resident Evil HD Remaster is proof that classic Survival Horror ages well when treated with proper respect. Capcom took the 2002 GameCube remake, already considered by many to be the best horror game ever made, and modernized it visually without touching anything that made the original experience work. It's the Spencer Mansion in its definitive form, oppressive, labyrinthine, and genuinely terrifying, now accessible to an entire generation that never owned a GameCube.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]Os controles tanque, que hoje soam datados no papel, são na verdade parte essencial do que torna o jogo tão tenso: a limitação de movimento reforça a vulnerabilidade do personagem e transforma cada corredor em uma decisão calculada. O gerenciamento de inventário limitado é o coração da experiência, cada item carregado é um item a menos de munição ou cura, e voltar aos baús para reorganizar recursos vira um ritual estratégico genuíno. As portas com tela de carregamento, longe de serem uma limitação técnica superada, funcionam como uma ferramenta de tensão: você nunca sabe o que está esperando do outro lado. Os puzzles ambientais são inteligentes e bem integrados à mansão, nunca parecendo artificiais.[/b] [i]The tank controls, which sound dated on paper today, are actually an essential part of what makes the game so tense: the movement limitation reinforces the character's vulnerability and turns every hallway into a calculated decision. Limited inventory management is the heart of the experience, every item carried is one less slot for ammo or healing, and going back to item boxes to reorganize resources becomes a genuine strategic ritual. The doors with loading screens, far from being an outdated technical limitation, work as a tension tool: you never know what's waiting on the other side. The environmental puzzles are clever and well integrated into the mansion, never feeling artificial.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A campanha principal dura entre 8 e 10 horas na primeira run, mas o jogo é desenhado para múltiplas jogadas, com dois protagonistas diferentes, Chris e Jill, cada um com itens, encontros e níveis de dificuldade distintos. O sistema de ranking baseado em tempo e uso de saves incentiva runs mais rápidas e otimizadas, e desbloqueáveis como armas especiais dão um motivo real para replay. É uma duração que respeita seu tempo na primeira vez, mas recompensa generosamente quem quer se aprofundar.[/b] [i]The main campaign lasts between 8 and 10 hours on the first run, but the game is designed for multiple playthroughs, with two different protagonists, Chris and Jill, each with distinct items, encounters, and difficulty levels. The ranking system based on time and save usage encourages faster, optimized runs, and unlockables like special weapons give a real incentive to replay. It's a length that respects your time on the first playthrough while generously rewarding those who want to dig deeper.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]A premissa da equipe S.T.A.R.S. investigando desaparecimentos nos arredores de Raccoon City e caindo na teia de horrores da mansão Spencer é um clássico absoluto do gênero, e o remake expande essa história com muito mais profundidade do que o jogo original de 1996 tinha espaço para explorar. A introdução de novas áreas, como os túneis subterrâneos e o laboratório, junto com o desenvolvimento da relação entre os membros da Umbrella e os experimentos por trás do surto viral, dá um peso narrativo maior sem nunca perder o mistério essencial que fez a franquia decolar. É uma das melhores histórias de terror já contadas em um jogo.[/b] [i]The premise of the S.T.A.R.S. team investigating disappearances around Raccoon City and falling into the web of horrors at the Spencer Mansion is an absolute genre classic, and the remake expands that story with far more depth than the original 1996 game had room to explore. The introduction of new areas, like the underground tunnels and the laboratory, along with the development of the relationship between Umbrella's members and the experiments behind the viral outbreak, gives the narrative greater weight without ever losing the essential mystery that made the franchise take off. It's one of the best horror stories ever told in a game.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Os cenários pré-renderizados, atualizados para resolução HD, ainda hoje impressionam pela qualidade artística. A mansão Spencer é um dos ambientes mais bem construídos do gênero, com cada sala carregando detalhes que contam pequenas histórias por si só, retratos que escondem passagens secretas, bibliotecas empoeiradas, e o icônico hall de entrada que se tornou sinônimo de survival horror. Os ângulos de câmera fixos, longe de serem uma limitação, são usados de forma cinematográfica e deliberada para criar sustos e esconder ameaças fora do seu campo de visão. É um visual que envelheceu com uma dignidade que poucos jogos da era conseguem igualar.[/b] [i]The pre-rendered backgrounds, updated to HD resolution, still impress today with their artistic quality. The Spencer Mansion is one of the best-built environments in the genre, with every room carrying details that tell small stories on their own, portraits hiding secret passages, dusty libraries, and the iconic entrance hall that became synonymous with survival horror. The fixed camera angles, far from being a limitation, are used cinematically and deliberately to create scares and hide threats outside your field of view. It's a visual style that has aged with a dignity few games of the era can match.[/i] [h2]Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som é essencial para a atmosfera de terror funcionar. O silêncio pontuado por rangidos de madeira, o som distante de zumbis arrastando os pés, e a trilha sonora minimalista que aparece nos momentos certos para intensificar o pavor, tudo isso constrói uma tensão constante mesmo nos corredores vazios. Os efeitos sonoros dos ataques e das criaturas são grotescos e impactantes, e a dublagem, apesar de carregar um charme camp reconhecido pelos fãs da franquia, funciona bem dentro do tom exagerado que a série sempre teve.[/b] [i]The sound design is essential to making the horror atmosphere work. The silence punctuated by creaking wood, the distant sound of zombies dragging their feet, and the minimalist soundtrack that kicks in at the right moments to intensify the dread, all of this builds constant tension even in empty hallways. The attack and creature sound effects are grotesque and impactful, and the voice acting, despite carrying a campy charm recognized by fans of the franchise, works well within the exaggerated tone the series has always had.[/i]
such a classic
the residents are evil
[h3]Концентрированный Resident Evil.[/h3] Пожалуй, лучший способ ознакомится с тем самым настоящим обителем зла. Ремейк оригинальной игры 96-го года, выпущенный в 2002-м для консоли GameCube, а уже в 2015-м — для остальных платформ в виде ремастера. Я не знаю почему, но современные игры перестали меня пугать уже давно. Двойка, Семёрка или даже Requiem хоть и проходились с интересом, но совершенно не воспринимались как хоррор. Hd Remaster же единственный смог не только вызвать леденящую тревогу, но и поддерживать её почти до самых титров
I consider this best remake in the series
For the longest time Resident Evil 7 was my favourite RE game. But after putting in the time and effort to learn this game and 100% it, it slowly but surely became my favourite game EVER! Once you get past how hard it is the first time you play, I think almost everything about it is perfect. I can't wait to revisit it one day and fall in love with the creepy mansion all over again <3
Džil i Kris legende moje
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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