
The game that defined the survival-horror genre is back! Check out the remastered HD version of Resident Evil.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.14/day in the week to Sep 7 → 17.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 36.5Kreviews | 92% | — | $3.6M |
| $19.99 | 106Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
such a classic
⭐⭐⭐ I appreciate this game from a historical perspective. It's obviously a classic and the remaster looks great. It's got a great atmosphere and I love reading all the notes. It's rich in story. That being said, I despise the way the camera functions, I'm not a fan of the back tracking you have to do and I hate that every door is mini loading screen. Get's exhausting especially when you need multiple playthroughs for the 100%. Short version: Holds up story and atmosphere wise, doesn't hold up gameplay wise. Not a deal breaker though. I do reccomend it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 17.63/day in the week to Jul 21 → 20.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $4.99−75% |
| 15.6Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🚨 Que experiência maravilhosa! Foi divertido demais ver como era mais difícil e como os puzzles que eles criavam na época faziam a gente pensar mais e quebrar mais a cabeça. Bom demais 😂! Graficamente, o jogo é incrível. A jogabilidade acho que depende muito de como você joga. Joguei com controle e foi super tranquilo! Pra não dizer que gostei de tudo, só achei o espaço do inventário pequeno, mas eu sempre fui um zé lootinho, então é coisa minha haha 😂! No mais, é um jogo maravilhoso! A história é incrível e vale cada centavo!! Aos curiosos, jogamos em live: https://www.youtube.com/watch_videos?video_ids=xpu9rkj_syI%2CSwVrPA65fCk%2Cs2gKs1nywcI%2CITufj8e5cWc&type=0&title=🎬+RESIDENT+EVIL+1996+-+HISTÓRIA+COMPLETA%21+•+Temporada+1
It has everything going for it but I'm probably not the target audience for this so I don't think my impulse purchase warrants this game a negative review. What I liked: 1. The dark and haunting atmosphere. 2. The sound effects are so crisp even when just browsing the UI I liked that audio feedback. 3. Although I couldn't get past the first few areas but the enemies I encountered had a really good sound and model design too. 4. Controller support (Recommended way to play this by the way) What I couldn't get into: 1. The game's pace is too slow so it takes forever to do anything. 2. You cannot save the game wherever you want and you only have a limited number of save games. For someone like me who might have to quit the game in the middle or dies a lot when playing a new title this is a big no-no and I did fall several times and had to restart all over. 3. The game is notoriously difficult to play kind of reminds of Hexen, because most of the time you wouldn't even know where to go and what to do better have pen and paper to note everything down or enjoy watching walkthroughs of the game (at this point why even bother playing?) That's all I could gather and because of this I couldn't really enjoy this title. Its a shame how good it looks and for someone who is a sucker for retro video games I hate that I couldn't get into this. Before I conclude this review I will repeat myself, THIS IS NOT A BAD VIDEO GAME AT ALL but you've been warned if this isn't your thing.
It's classic and all but this game aged very poorly. Remake needed.
Устроился ты ночным кладовщиком в Пятерочку где-то в районе Химок, а рядом находится скотомогильник, там развелись дворняги, есть целое поселение бомжей. И это не просто работа, а буквально симулятор выживания, сделанный какими-то садистами, чтобы реальная смена на складе казалась отдыхом. Заходишь на смену, надо разложить товар. Но тут вступают в силу хтонические законы этого места. Тебе надо пройти со склада в торговый зал, ты подходишь к двери, время останавливается. Ты буквально 20 секунд стоишь и смотришь нескипабельную анимацию, как медленно-медленно открывается дверь. И так перед каждым помещением, перед каждым туалетом. Менеджеры этого филиала ада даже не удосужились нормальные доводчики поставить, это дерьмо уже о многом говорит. Дальше больше. У тебя в карманах ровно шесть слотов под вещи. Ты взял банку пива, пачку сухариков, три пачки сигарет и ключ от подсобки. Всё, инвентарь забит. Видишь на полу валяется коробка конфет, которую надо переставить. Что ты делаешь в нормальном мире? Положил пиво на полку, поднял коробку. Но нет. В этой Пятерочке дух места места буквально запрещает дропать предметы на пол. «нужно поднять конфеты? беги через весь магазин, преодолевая десять дверей по 20 секунд анимации каждая, к синему сундуку на складе. клади туда пиво и беги обратно». И ты реально как еблан бегаешь туда-назад по 10 раз за 5 минут. Короче, этой смене в Пятерочке объективно 2/10. Два балла ставлю исключительно за то, что у кассирши отличная физика сисек под форменной жилеткой, ну и вайб темного супермаркета с дешевым алкоголем реально напоминает Лавкрафта.
Toda persona tiene que experimentar jugar a este juego y llevar en una libretita las puertas que abrió y no abrió
Dogs. "We think dogs are complete and utterly totally undeniably badass, so we decided to make them run really fast so they can dodge bullets easily and we put camera angles into the game so they are even harder to hit, because humans with guns are absolutely nothing in comparison to any and all dogs! Dogs, are just so badass!!!" Whoever designed dogs in this game is sexually attracted to dogs.
Lo recomiendo SIN DUDA. Si eres fan de la saga y/o los survival horror no te vas a decepcionar. Pese a que haya momentos donde te desesperes por no saber como avanzar, terminar cada puzzle es super satisfactorio. Y en el momento que lo termines será de lo mas genial. Después, el rejugarlo con sus modos alternativos es muy genial asi que aconsejo completarlos también(si aún les queda paciencia). GRACIAS CAPCOM, AMÉ EL JUEGO
Its a cool game but its old asf and you can tell
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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