
Survival is just the beginning. Six years have passed since the biological disaster in Raccoon City. Leon S. Kennedy, one of the survivors, tracks the president's kidnapped daughter to a secluded European village, where there is something terribly wrong with the locals.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 121.86/day in the week to Sep 7 → 167.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 186.5Kreviews | 97% | #89 | $26.3M |
| $39.99 | 153.7Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where's everyone going? Bingo?
re4 is genuinely one of my favourite resident evil games out there. i absolutely love how it balances horror and action so perfectly. one minute i’m carefully trying to save every bullet i have and the next leon is doing completely unnecessary backflips, roundhouse kicking ganados and somehow making it all look cool xD leon is easily one of my favourite resident evil characters and i absolutely loved seeing him again. ashley honestly surprised me too. i rlly liked seeing how much she grew throughout the game and became more confident as the story went on…even if i had “LEEOONNNN!!!! HELPPPP!!” stuck in my head the entire time T_T luis was such a fun character and every scene with ada is always entertaining. i also have to mention the merchant bc i genuinely think he’s one of the best characters in the game. every time i heard “what’re ya buyin?” i was immediately happy xD i absolutely loved upgrading my weapons, earning pesetas and spending way too long organising my attache case until everything fit perfectly. don’t even get me started on the shooting range either…i may or may not have spent an unhealthy amount of time there trying to get more charms for my attache case T_T i also ended up having way more fun achievement hunting than i expected. professional difficulty definitely made me question my life choices a few times…but cat ears leon made all the suffering worth it >:3 the graphics are gorgeous too, the puzzles were rlly fun and i never felt like the game dragged on or got boring. also…where’s everyone going? bingo? honestly those spanish residents were kinda evil lmao. overall re4 is genuinely one of those games i know i’ll keep coming back to. it’s just an absolute blast from beginning to end. 10/10<3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst AU #99 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 204.29/day in the week to Jul 21 → 210.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $9.99−75% |
| 18.2Kratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
córka wujta gminy została porwana przez wieśniaków zarażonych hivem, wiesniacy gonią mnie po całej wsi, wujt gminy brody jest wściekły, sołtys rządzi kultem jechowych, wybiłem całe gospodarstwo kur po ukradnieciu ich plonów, przez katapulty sterowane przez jechowych prawie złamałem biórko w pół, polecam wszytkim mieszczuchom po pełne wsiurskie przeżycia
покажите мне уебана который придумал приседать на е
¡Un forastero! https://www.youtube.com/watch?v=pwHP2bDhkeo&list=RDpwHP2bDhkeo&start_radio=1 https://steamcommunity.com/sharedfiles/filedetails/?id=3788283822
BEN BU OYUNU OKUZ GIBI BEGENDIM GIDIN VE BAYILANA KADAR OYNAYIN !!!
Rarely could a remake/rewrite achieve the levels Resident Evil 4 reached. Now that it's been a few years since this release, I have the thoughts to write my review. Vastly different in tone from the original, there was a bar set so high that an Olympic pole-vaulter easily could've missed, and yet they managed to craft a refreshing experience on the foundation of the bones, marrow and chilled blood of the RE4 we all know and love. RE4 is arguably my favorite video game of all time, I played through it more times than I could count since I was young and loved it equally or more every time. This remake satisfied essentially every itch to be scratched, the greatly improved script (I love the campiness of the original, but a 1:1 remake would've been eye-rolling), smooth controls that lend themselves to the action-oriented terror and that ever-familiar atmosphere throughout the very extensive journey of our leading man Leon Kennedy. One of the most impactful changes they made was the rewrite of Ashley's character. I didn't have too many issues with the original, but in RE4R, she is so very well fleshed out and charming, contributing a depth and investment in her dynamic with Leon and the violent, horrifying world closing in around them. Not to mention her cheering you on in the shooting gallery was just about the most motivating thing possible. Excellent voice acting and character progression, I give an earnest thank-you to the writers for giving us this new look at a character we spend a great deal of time with. The lore presented through collectibles gives us much more insight into the characters as well, and while optional, I'm always glad when developers provide us with snippets into the thoughts, emotions and lives of those who inhabit the world we are plugged into. More than once I was caught off guard by how moved I was by the backstories of certain characters, and that connection only deepened my experience with the game as whole. The challenge still exists, I went with the confidence of a veteran RE4 player on the higher difficulties and found myself more than adequately impressed with how often I found myself on the back foot. The enemies don't just feel like fodder. The bosses are not only imposing, but quite cinematic in the same vein as the original. There's a true sense of accomplishment when you reach the end of this journey, and I couldn't be happier with what they changed, what they maintained, and what they greatly improved. As with the original, the replay value is vast. It's okay to be afraid...and it's also okay to stick a knife in the neck of a bloodthirsty Los Plagas trying to cut your head off. All that matters is you keep moving forward.
36小时,(经常)十几帧通关,话说里昂叔叔也太不解风情了!
This is how I feel about this modern reimagining because it is clearly not a remake, and quoting Olgierd von Everec from The Witcher 3: "Contemporary art has become superficial and bland... I once admired Vichelli for the life he could bring to stone. But this... is just a rock. Perfectly proportioned, but lifeless. Boring." [b]Pros:[/b] • Can be fun if you turn your brain off; • The target practice minigame is extremely fun. [b]Cons:[/b] • Complete mischaracterization of every single character and butchered dialogue like the one during the drive cutscene at the start; • There are more plot inconsistencies compared to the original story, which was written in two weeks; • I guess Leon couldn't say "She's like a part of me I can't let go" in this version because Ada is so obnoxious in this new timeline. Classic Ada clears modern. • Missing Ada reports in Separate Ways, which added a lot to the story in the original; • Ada's voice acting is abysmal; • Ganados not looking normal makes no sense narratively; • Every villain barely gets any screentime, especially when compared to the original; • Removed radio conversations; • Missing its camp, which gave the original so much personality; • The more serious tone feels forced and made me not take it as seriously; • We don't get to see mutations for bosses; • Missing the eerie soundtrack and atmosphere of the classic; • Soulless stock minimalistic-looking UI; • No splash art in between chapters; • Movement and gunplay clashes with the repurposed level design albeit still being an extremely easy game with a more jarring adaptive difficulty because yellow paint isn't enough; • No extra gamemodes on release that were in the classic from the get go. [b]This really is a product of its time.[/b]
peak
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 7 | 14% | $6.99 | |
| — | 0 | — | — | |
| $759.5K | 1.5K | 90% | $19.99 | |
| $170.6K | 587 | 86% | $14.99 | |
| $371 | 3 | 0% | $5.99 | |
| $0 | 0 | — | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 15.7K | 69% | $59.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $26.1M | 27.4K | 95% | $69.99 | |
| $26M | 20.7K | 90% | $69.99 | |
| $26.7M | 29.7K | 77% | $49.99 | |
| $26.7M | 37.9K | 69% | $29.99 |