
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
JEST PO PROSTU KOX
Nice game overall
Game ist wirklich mega gut
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 23.6K | 95% | $14.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.6K | 95% | $19.99 | |
| $7.8M | 10.1K | 84% | $29.99 | |
| $7.8M | 16.2K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.9K | 828 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #6, worst JP #74 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good
bon jeu une amélioration du 1 félicitation
讚
총평 : 다크소울같은 루터슈터 특징 - 큰 테마(2-3개정도되는)안에서 사이트퀘 2개정도있고 던전안 사이드퀘도있음 이런 구성이 5개정도있음 ->덕분에 반복 플레이 할때마다 새로운걸 볼수도있는데 같은것을 반복할때도 많음 - 대부분의 퀘스트엔 선택지가 존재함 혹은 다른 엔딩이 존재함 -> 큰 메인 스토리 엔딩엔 영향없음 - 주직업 - 보조직업 / 프리즘 시스템 / 총기 모딩 같은 빌드할 요소는 많음 -> 빌드하면할수록 루터슈터에 가까워짐 ---- 1회차 할 땐 재밌음 전투가 긴장감 있고 탐험하는 재미도 있는데 여기서 끝내면 좋겠지만 1회차만으론 원하는 빌드를 완성 못함 2회차부턴 새로운 테마 사이드 퀘 보면 흥미롭지만 전투가 익숙하고 전투가 재미 없어지기 시작함 원하는 빌드 중간쯤 맞추면 게임이 지루해지기 시작하고 나중엔 그냥 스킬 난사하고 돌아다님 난이도 높이면 해결되나 맥빠지긴 함 그때쯤 남은컨텐츠는 다른빌드맞춰보기임 한 테마마다 스토리 있는 건 생각보다 흥미로움 메인 스토리는 왜 엔딩 분기가 없는지 모르겠음 아무래도 반복 플레이를 권장하다 보니 원하는 아이템 못 먹을 경우가 있음 아이템 모을 땐 그냥 인터넷에 세이브 파일 검색해서 하셈 친구 있어야 하거나 선택지 때문에 반복하는 경우가 많음 똑같이 프리즘도 마지막엔 운빨이라서 에디터 쓰는 거 추천함
Bloat King: Worst soulslike boss design of all time. Putting a terribly designed boss like this so early in the game is inexcusable. It completely kills the pacing and momentum right out of the gate. Save yourself the frustration—don't waste your time with this game.
Criminally underrated game. I think of it as a Souls-Like and Gears of War had a baby, oddly enough. Granted, there were some decisions made in terms of direction/balancing that I don't care for compared to the Remnant 1. The Rouge-like mode in Remnant 1 was way more interesting and addicting even if less rewarding, and the lack of infinitely-grindable trait points does take a small edge off of the infinite re-playability aspect of this game. Good lore, great art direction, fun and challenging gameplay, decent-ish performance. One of the few souls=likes clearly designed around Co-op gameplay as well. It's a game that on its surface seems a bit lackluster and short but that's because what the game doesn't communicate to you super well is that it's meant to be played through many times. I probably beat the game 12+ times through various modes, difficulties, and challenge runs (like Hardcore) to get all of the cool weapons, armor, rings, traits, etc. that I liked. Fair warning, this game loves bizarre and obscure secrets and Easter eggs for cool content/unlockables. My recommendation is to playthrough the game once COMPLETELY BLIND with no walkthroughs on a manageable difficulty, then crank up that difficulty as high as you can and open the wiki then be BLOWN AWAY by the sheer amount of stuff you didn't see, didn't understand, dots you didn't connect, and stuff you didn't even see in your playthrough. I wish this game kept going and gave us the rouge-like mode from Remnant 1, heck, I'd even buy DLC if it let me revisit some of those worlds...
віф
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.