
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 68.6Kreviews | 82% | — | $60.3M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1575 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Remnant II faz exatamente o que uma boa sequência deveria fazer: pega tudo o que funcionava no primeiro jogo e melhora. O combate está mais refinado, os arquétipos trazem enorme liberdade para criar builds, os quebra-cabeças são criativos e a exploração continua recompensando quem gosta de descobrir segredos. A lore também merece destaque. Cada mundo possui uma identidade marcante: Yaesha e suas antigas tragédias, Losomn com seu horror psicológico e N'Erud mostrando até onde a busca pelo conhecimento pode levar. A história é contada de forma sutil, incentivando o jogador a juntar as peças por conta própria. Minha única saudade ficou por conta do modo Sobrevivência do primeiro Remnant. Era um modo que combinava perfeitamente com a proposta da franquia e fez muita falta aqui. Remnant II é uma sequência que respeita o original e evolui praticamente todos os seus sistemas. Para quem gosta de RPGs de ação com builds variadas, ótima rejogabilidade e um universo rico em história, é uma recomendação fácil.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже розчарований. Це не друга частина, а аддон до першої. Найнудніші локації, дуже мало хорошої зброї за ті години, які я награв, зате купа непотрібних кілець. Посередні данжі, та й загалом, просто неймовірна нудьга. Перша частина мені сподобалася, і я пройшов її повністю. А тут — жодного бажання навіть намагатися це зробити немає.
Соулс‑лайк в кооперативе, да ещё и с пушками — аналогов просто нет. Считаю, что это лучшая игра. Если не проходить её за раз, она раскроется с потрясающей стороны. Из плюсов — много загадок, головоломок, огромный осортимент оружия и потрясающие механики. Слабая сторона, к сожалению, — сюжетная линия.
So I spent about 20 hours developing my melee-tank build and my buddy going full summoner. Both builds are useless for the end boss and we had to re-spec our classes. Absolute garbage of a boss design, favoring range builds and not respecting the player's time! Not to mention how many other bosses in the world are also designed to not allow melee-centered builds like the one I was making. There were events that we found, that were rare to occur but because the game doesn't explain ♥♥♥♥ we didn't know what to do. One example is when we killed a bug that was blocking a water pipe in a big room and we thought that it's going to fill-up after some time - well it didn't and we moved on, later to find that we needed to wait 90 minutes for it to fill up so we can get a weapon. Who in their right mind thought of that?! I am not waiting 90 minutes, what a crap?!? And that's just the tip, there are many more absurd examples where content is locked behind some weird "puzzles". The story is like a pile of crap sprinkled with suger powder, in it's core is ♥♥♥♥ with cringy writing. All the dialogue hints about female empowerment and everyone else must stay quiet while the boss-girls are talking. All the females talk like what the woke writers think a "manly man" is. Garbage writing and dialogues since the first minute throughout the game. Women can be strong without sounding like men and being annoying; Men can be vulnerable and caring without sounding weak and pathetic. But it takes talent to write that. I was looking forward to exploring more content, doing the adventures, enjoying the randomness and buying the DLCs. But after having to develop a new class from scratch just so I can complete the game was the last drop that changed my mind. I regret buying this game even though it was on sale. What a ♥♥♥♥♥♥ execution of good ideas. What a ♥♥♥♥♥♥ and cringy writing. Horrible experience and I am glad I finished it so I don't have to go back to it.
Two friends and yours truly got into a 3 days marathon to do everything in the game, we ended up as brothers in arms, haven't had this feeling since Tales of Symphonia (IYKYK)
Я вообще не думала, что мне может зайти шутер без внятного драматического сюжета. Скептически начала почитав отзывы, уже хотела скипнуть, но пересоздала персонажа и сразу попала на Йаэшу. И вот тут понеслось. И прям задор и удовольствие. Жаль не получается зайти часов на пять подряд, всяко дела отвлекают. Бегать с незнакомыми парнями с пушками, помирая тянуть ручку к союзнику, чтобы подлечил, переживать за свою собаку, потом радоваться победе - оказалось просто кайф. Не знаю, как бы отнеслись союзники, зная, что с ними бегает 48летняя тетка, ловко кувырком уворачиваясь от тварей, но мне очень очень )))))))))))))) и пусть простят, что иногда приходится обрывать катку на самом интересном месте и идти готовить кормить семью))) Графика отличная, ничего не лагает, все мгновенно, все удобно.
A friend of mine and I started this because we wanted to have a new GoTo game for our evenings. After EldenRing SeamlessCoop, EldenRing Convergence Seamless Coop and Lords of The Fallen we were open to try something with guns for a change. First the positives: - The game looks great - The setting is interesting - The amount of secrets and choices is great But now the negatives: - I don't know if they get stronger later on but I feel like fragments are nearly useless so far. What do I want with +1.5% more firerate? - I feel like it's getting boring to just run from one very similar dungeon to the next. There are interesting ideas but they are used once and not to a great degree. - A lot of things feel like they are designed to be just annoying instead of difficult, like bosses with insta kill attacks (in a coop focused game?), checkpoints you can't TP to either at completely random places where we wouldn't have needed one or at especially frustrating places and the insane time it takes to use your relic(heal) while fighting enemys that barely leave you enough time to dodge. - Enemies are either small fry that are hardly a challenge or insane bullet sponges. - While the secrets are interesting they are so insanely hidden that I have no idea how you would find them without a guide. - Might be a pet peeve but large obvious clips in the player model, directly in your line of sight, with one of the starting outfits. To me that just feels like a lack of care. We will keep playing for a while but if we encounter something like a bugged save or another boss that's just plain annoying we will probably drop it.
Абсолютно не рекомендую Огромная прорва багов. 1 Секретные квестовые персонажи могут просто не появляться, как в случае одного нипа, драна из особняка с бесконечным сном, моделька которого есть в одной из локации, с которой я 100% должен взаимодействовать и даже перекрестье моего оружия его видит, но визуально его нет, и взаимодействовать нельзя. Квест просто встал. 2 Враги с дальнобойной атакой, которые застревают в стенах и могут оттуда стрелять, а я их уже не могу убить. 3 Да даже сработка ачивментов в стиме тут не 100%. У меня есть ачивка за прощание с покровителем, а ачивки за его встречу нет. Ну бывает так, попрощался с типом, ни разу его не увидев. Круто! Игре уже больше трех лет с релиза. А техническое состояние хуже, чем в первой части игры, выпущенной еще раньше. Для меня Gunfire Games мертва, как и следующие их игры. Концовка, как и весь сюжет - просто скуное ничего. Вместо субтитров лучше бы просто пустили надпись "Сорян, мы не знаем, как лучше завершить историю, так что держите пирожок с ничем". Билдострой... ну он вроде есть, но опять же, основываясь на Remnant from the ashes есть и немало вопросов - а че так плохо? Сет бонусов, по крайне мере на 7 видов брони, я просто не увидел. Видов колец - миллион, а мусорных из них 80%. Шмоток навалили кучу, качество этих шмоток - тоже куча (навозная, если кто не понял).
不好玩,纯迷宫,近90G的游戏体量比不上warframe,迷宫堪比doom,星战,剧情废话拖沓,跑图还慢
Это настолько плохо, что эту хр*нь надо снести из стима полностью, разрабов отдать в рабство, пусть страдают. Такое душнилого в жизни не видал, особенного в лесной локации(оказывается нам с друзьями выпало локация из длс, просто ужас). Сюжет просто мертво рожденный. Последние длс к Destiny 2 на голого выше ВСЕГРО лора ремнанта. Графика и визуал д*рьмо для игры 23 года. Квесты фиг найдешь, сиди ищи в локации перебирая все что есть в локе, такая ущербная механика, заставляя вас по несколько часов. 2 босса в игре зашло, куб и финальный. Они интересны своими механиками, а остальные просто кал полный. Это не соулс лайк, это г*вно, которое пытается им быть. АБСОЛЮТНО НЕ БРАТЬ, ВООБЩЕ ЗАБУДЬТЕ ПРО ЭТО
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405K | 804 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5.3M | 96.8K | 71% | $2.99 | |
| $38.3M | 57.4K | 84% | $39.99 | |
| $15.4M | 27.1K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.9M | 88.4K | 85% | $39.99 | |
| $59.6M | 84.1K | 92% | $19.99 | |
| $61.2M | 68.8K | 85% | $34.99 | |
| $59.4M | 19.5K | 83% | $49.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $58.8M | 123.8K | 89% | $19.99 |