
Command an elite squad through a gritty and authentic story in STAR WARS Zero Company™, a single-player turn-based tactics game set in the twilight of the Clone Wars™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.1Kreviews | 83% | #30 | $60.3M |
| $59.99 | 1.3Kratings | 86% | Top 100 | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1717 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
economy is way off and more importantly all the devs of this otherwise great game were all laid off for their efforts evil industry
I will preface by saying that this game is really a lot of fun, and I only got through 4 hours because the gameplay is go good, but it is really almost unplayable. The optimization is probably the worst I have experienced on any AAA Star Wars game. I am debating requesting a refund, but will see if maybe this week they can get a patch out. For those debating to buy or not, absolutely do not buy this game until there is a patch! I have to wonder if this game is in such a poor state because the company put 80% of its employees on furlough...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #28, worst BR #97 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $49.99 | — | — | #5 | not modelled |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I usually dont like turn based games AT ALL, honestly i find them pretty boring most of the time, so i really wasnt expecting to get this addicted to this game!! somehow this game managed to make me actually love turn based combat so much that i ended up playing the entire thing without wemod, which is something i almost never do with this type of game!! the combat is genuinely addictive and surprisingly fun and the fact that you have to think about every movement, every attack and every ability makes every battle feel like its own little puzzle without becoming frustrating. one of the things i loved the most is the difficulty options, especially the casual/story experience. for someone like me who isnt used to turn based games and doesnt want to spend hours getting stressed over insanely difficult battles, this was basically the perfect difficulty. you can actually think strategically and enjoy the combat without constantly feeling like the game is trying to destroy you with unfair challenges. at the same time its not completely effortless either, you still have to pay attention and think about what youre doing, especially when facing different enemy types with their own abilities and weaknesses. it gave me just enough challenge to make me plan my moves without making me hate the game heheheheh and the squad system is probably what made me get so attached to the game. it reminded me a bit of mass effect in that you start with a group of characters and slowly become attached to each one, learning their personalities and seeing how they react to your decisions. some approve of what you do while others dont, and that creates different relationships and affinities within the group. i really liked that bc it makes the squad feel like an actual group of mercenaries instead of just a bunch of interchangeable units. I also loved the idea that characters can actually die during missions and that you can recruit new mercenaries to replace them. theres even a memorial where you can remember the ones who died during your journey, which gave the whole thing a much more realistic feeling. youre actually building a team of people who are going into dangerous missions and can die at any moment, so when someone is lost you really feel like you lost a member of your crew. and every mercenary has their own specialty, favorite weapon, combat style or support abilities, so recruiting someone new isnt simply replacing a character with another random unit. the customization and team building were SO much fun too. i loved being able to have different kinds of characters in my squad, including a clone, an astromech droid and a mandalorian, and then build them around whatever role i wanted. i became especially addicted to playing with the mandalorian flying around and eliminating enemies while turning my astromech into basically a little walking support machine full of bombs and healing items xD building a squad with a good balance between damage, defense and healing was really satisfying, especially once i started understanding how each ability, perk and item could work together. theres actually a surprising amount of strategy involved in all of this. you can create completely different combinations depending on who you bring to a mission and some strategies work much better against certain enemies than others. once you start understanding the abilities and perks of each character, you can really start planning your turns instead of simply attacking whatever enemy is closest. and thats what finally made me understand why people enjoy turn based tactics games so much, bc theres something really satisfying about coming up with a plan and watching everything work exactly as you intended. The enemy variety also deserves a lot of praise. you fight several different separatist droids, including magna guards, droidekas and assassin droids, but you also face clones, imperial soldiers and members of the Infinite Coil, which is a new faction created specifically for this game. i really liked the Coil bc they dont just fight like regular soldiers, they also mix weapons with supernatural abilities, which makes them feel very different from the other enemies and keeps the battles from becoming too repetitive. as for the story, i wouldnt say its one of the best star wars stories ive ever seen, but its perfectly fine and theres a LOT here for fans of the franchise to enjoy. the parts i liked the most were definitely the connections to the movies, series and other star wars games, including some references and appearances in main quests and in optional side content. and the clone wars sections were easily some of my favorite moments, bc clone wars is one of my favorite parts of the entire star wars universe. getting to actually play through parts of that era, seeing anakin and experiencing order 66 from this perspective was really cool. i also loved seeing characters like captain rex and the second sister, those little connections made the game feel much more special to me. the side missions are also worth doing, especially the ones focused on the main members of your squad. each of the six main characters gets their own story content and missions, which gives you more time to understand them and makes the squad feel much more alive. i really recommend doing them instead of rushing through the main campaign bc they add a lot to the experience and also make you more attached to the characters. and theres plenty of content overall. between the main campaign, side stories, companion missions, squad customization and all the different possibilities for building your team, the game can easily give you around 20 hours or more depending on how much you explore and how casually you play. for a single player star wars tactics game i think thats a really good length, especially when you consider how much of the side content is actually focused on your characters instead of just being random filler missions. sooo its not the most amazing star wars story ever written, but the gameplay, squad system, character personalities, customization, enemy variety and all the clone wars references made this one of the best star wars experiences ive had in a long time. i really hope they make more games like this, bc zero company surprised me SO much and ended up being way better than i expected. approved!!
The story benefits from avoiding the usual [i]Star Wars[/i] formula. Instead of constantly putting [i]Luke[/i], [i]Vader[/i] or other famous characters at the centre, [b]STAR WARS Zero Company[/b] creates its own group of soldiers, mercenaries, [i]Jedi[/i], clones and aliens. The characters are particularly good. They have their own personalities, abilities and personal missions, and the Bonds system gives relationships a mechanical purpose as well as a narrative one. Combat is turn-based tactical warfare, heavily influenced by [i]XCOM[/i]. You move your squad, use Action Points, exploit cover, combine abilities and decide when to attack, defend or reposition. Missions aren't simply about killing everything. Objectives can involve: Rescuing characters, Sabotaging installations, Reaching extraction points, Defending positions, Eliminating specific targets, Escaping after completing an objective. The Advantage system adds another tactical layer, allowing powerful abilities to become available as you build and spend Advantage. Manual overwatch targeting is another nice improvement over the traditional [i]XCOM[/i] formula. Permadeath gives the campaign genuine tension. A wounded character can be revived, but repeated injuries can eventually result in permanent death. That means an apparently expendable recruit can suddenly become someone you're desperately trying to save. The squad-management system is excellent. Characters have different classes, abilities and specializations, while equipment and progression allow you to build soldiers around particular tactical roles. The result is a game where squad composition matters. You aren't simply taking your five strongest characters into every battle — you can construct combinations that complement each other. This is especially effective when character relationships and combat abilities overlap. Between missions you return to [i]The Den[/i], your mobile headquarters. Here you can Talk to squad members, Recruit personnel, Upgrade characters, Modify equipment, Manage injuries, Choose missions, Develop relationships. The presentation has a definite [i]Mass Effect[/i] influence, giving the game a pleasant rhythm between tactical battles. [b]STAR WARS Zero Company[/b] looks very good. The game combines the familiar [i]Clone Wars[/i] aesthetic with detailed environments, cinematic camera work and impressive character models. The ability to zoom from the tactical battlefield into close-up character interactions works particularly well. And, importantly, it actually feels like [i]Star Wars[/i]. [b]STAR WARS Zero Company[/b] is one of the best [i]Star Wars[/i] games in years and an excellent tactical RPG in its own right. [i]Star Wars[/i] doesn't need another lightsaber action game. The [i]Clone Wars[/i] are perfect for tactical warfare, and the [i]XCOM[/i]-style structure fits the universe almost naturally. The combat is satisfying, squad management is deep, the characters are memorable and the presentation is excellent. It isn't perfect. The story could go deeper, the tactical missions could be more varied, and veterans may want a harder challenge. [h1]9.5/10[/h1] DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | [b][u]AMAZING [/u][/b]| MASTERPIECE [quote] Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit[/quote] [quote] If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [u][url=https://store.steampowered.com/curator/27418263/] Top of the Chart.[/url][/u]
Déception... Fan d'X-com, j'ai pris ce jeu pensant qu'il en serait un digne successeur. Un peu gavé par la licence Star Wars, je suis passé outre en me disant que si le gameplay était au rendez-vous, pourquoi pas. Etrangement, je trouve que cet enrobage Star Wars est ce qu'il y a de plus réussi dans ce titre. C'est plutôt bien écrit, fidèle à l'univers, avec même quelques répliques assez amusantes entre les personnages dont les films feraient bien de s'inspirer. Je n'ai pas eu de bugs ou crashs, hormis quelques temps de réaction très longs entre deux tours. A côté de ça, beaucoup de choses ne fonctionnent pas. Les cartes sont petites, pas très intéressantes, et le fait que tous les ennemis soient visibles dès le début du combat fait perdre la prudence nécessaire qui faisait le charme d'XCOM. En revanche, les animations purement esthétiques d'échanges de tirs entre les belligérants sont un bon point à ajouter à l'ambiance et qui apporte du dynamisme à la bataille. Le GROS raté selon moi est la gestion des personnages. On à notre personnage principal imposé à chaque mission, et notre escouade est limitée à 4. Du coup, seulement 3 places libres pour composer notre groupe parmi les trop nombreux personnages qui intègrent la compagnie zéro au cours de la campagne. Le recrutement d'agents devient complètement inutile, d'autant plus que vous pouvez respécialiser à la volée et sans aucune restriction tous vos personnages. Mon sniper, j'en fais un soldat de première ligne, je redistribue tous ses points de compétences puis mission suivante, et en fait non, je vais plutôt en faire un as de la gâchette spécialisé en coups critiques... ça casse complètement l'attachement qu'on peut avoir pour un personnage. Du coup, cette énorme flexibilité des personnages est complètement entravée par l'absence totale de flexibilité due à la taille de l'escouade. Chouette, je peux intégrer un droïde, mais je vais pas virer mon sniper, pas mon soldat non plus, mon spécialiste corps à corps alors? bah non, finalement je continue comme ça... La mort est permanente ? Aucune idée... La difficulté par défaut ne m'a pas encore permis d'en faire l'expérience. Encore un point qui ne contraint pas à la rotation des membres de l'escouade. J'irai au bout de la campagne, puis je ne le relancerai probablement jamais. Si vous aimez la stratégie et les combats au tour par tour, Mewgenics est beaucoup (mais vraiment beaucoup) plus intéressant.
Decent game, the story vibe gives some feeling of older Star Wars games, it isn't top notch material but it has some charms. Gameplay has some questionable design choices such as certain super fun abilities are locked behind certain characters (probably due to the lore), but it is engaging enough to be enjoyable. When you do get to use those abilities as certain characters though, it does make a very immersive experience that provides tons of fan services. About what the media claimed this to be the best Star Wars game for more than a decade, come on, you have to realize that there weren't as many SW games after 2010, so the bar is really not that hard to top. I personally wouldn't put this above Jedi Survivor out of all the EA Star Wars games, because that game has better writing and more responsive gameplay. This has nothing to do with Zero Company being a turn-based, I love turn-based, however, Zero Company is not currently in its deserved state. The camera sometimes automatically moves out of the map, processing in later stage becomes more than just waiting for AI to calculate their moves, it causes glitches as well. Frame rate can barely be pushed beyond 60 fps. Jedi Survivor at least have the possibilities of increasing frame rate in spite of Respawn's garbage PC optimization, Zero Company consumes significantly more resources to not service its gameplay, but its visuals. I would gladly accept less fantastic visuals for the game to run better, so more people can enjoy. Bit Reactor also seems to have rushed the plot because I do not think some characters like Bennic has a proper character arc (then again, I would be lying to say the main character Hawks is not nearly as shallow in terms of character building and development). Other Zero Company members who have been with Hawks from the beginning of the game do have very interesting side stories though. I hope Bit Reactor will improve the flow of the game by fixing the technical issues, and recruit back the 80% of employees that were put on hold. I also hope I will see the sequel or whatever they are making next to be in a better state.
Almost ran out of the refund period waiting for the shaders to compile at the start, then I got an X-Com game with fancy graphics, 30 fps and no original ideas. No, thank you.
[b]Star Wars Zero Company[/b] is a fun blend of XCOM‑style tactical combat with a small “aftertaste” of Mass Effect. You won’t find branching choices or story‑changing decisions here, but the squad vibe and character interactions give it that familiar flavor. [b]Pros:[/b] + Tons of references to Star Wars movies, animations, and games fans will constantly spot cool nods to the universe + Fresh mechanics you don’t usually see in turn‑based tactics, adding a nice twist to the formula + Fantastic Star Wars atmosphere, the tone, the world, the missions, everything feels right + Strong visuals and music, perfectly fitting the universe and keeping immersion high + Good humor and likable companions that make the squad feel alive + The story is interesting, though for my taste it’s told a bit too quickly but on the other hand, it never drags or becomes boring [b]Cons:[/b] - Optimization is rough - No patches so far, and with worrying news about the dev team, the game might stay in its current state - Bugs here and there, not game‑breaking, but noticeable enough [b]Overall rating: 8/10 [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3791897437 https://steamcommunity.com/sharedfiles/filedetails/?id=3792953369
Character gen... Body type 2. Select face: Ugly, Hideous, Hut, Ugly, Ugly, Horrid. Oh COME ON. Enjoy the negative review since you let the self-hating liberals run wild on your game.
Сложная в оценке игра. Думаю, за счёт сеттинга выиграла несколько баллов чисто для меня. По скидке потом можно будет взять. Это, наверно, не Xcom 3 всё же, несмотря на заявленную кучу разработчиков из Firaxis. Три главных столпа икскома (и большинства его клонов) - это тактика, рекрутинг и прокачка отряда, постройка и апгрейд базы. И хорошо тут только с одним. Играть было интересно, но примерно к середине [spoiler] (когда уже дают и за суперсильного Энакина поиграть, и когда самые жирные враги появляются - дроидека и магнастраж)[/spoiler] игра показывает всё, что у неё есть (если вычесть боссов, их я не могу перечислить, спойлеры, но боссфайты самые интересные и сложные бои), и просто комбинирует условия/врагов плюс накидывает волны. Что понравилось больше всего - овервотч. Во-первых, конус теперь не только в стороны можно двигать, но и дальше ближе, увеличивая/уменьшая шанс попадания, плюс в зависимости от кол-ва потраченных ОД боец сможет стрелять больше, чем в одного врага пробегающего. Это круто, такое хочется во все игры жанра. Также есть возможность позвать конкретным бойцом кого-то другого на свой выбор на помощь на один выстрел - никаких пассивок, прокачек, просто доступно всегда и каждый раунд можно делать другим стрелком. Вместо обычных двух тут три ОД, и стрелять можно первым, а потом двигаться, а потом ещё выстрелить (в зависимости от абилок), интересный гибкий подход. Необычное решение: класс дроида астромеханик а-ля Р2Д2, там единый тип прокачки и единая вторая специализация. В чём загвоздка: не может атаковать, нет какого-то шокера, нельзя дать бластер, можно только гранаты кидать; странное решение, учитывая россыпь боевых дроидов-механиков во франшизе. Прокачка очень простая: несколько шкал, ничего взаимоисключающего, любые потраченные скиллпоинты можно бесплатно вернуть назад. На нормале игра практически не даёт челленджа, а ачивка "потерять бойца" невозможна: для этого нужно получить три ранения, я за всю игру получил их три, лечится легко за один день. В целом обычный представитель жанра, видов миссий не так много, врагов достаточно, мили класс всего один (и персонаж там всего один, джедай по сюжету; джедай, кстати, понравился, с прокачкой она становится посильнее, хотелось бы всё же кого-то ещё с ближним боем, пусть даже не форсюзер). Есть базовые штуки, типа модов для оружия и утилити предметов а-ля гранат разных типов, медпаков, каких-то дополнительных пушек (огнемёт, например, либо пистолеты, которые могут наносить урон щиту дроидеки). Есть единая на всех шкала преимущества, которая заполняется нанесением урона, можно тратить на спецприёмы любым бойцом. Больше всего есть сказать о прокачке отряда. Во-первых, рекрутинг не нужен вообще. По сюжету в отряд приходит полдюжины человек разных специализаций, а дальше по сюжету каждому персонажу можно бесплатно дать вторую и закрыть вообще все потребности. И эти бойцы не уходят из отряда, если с ними испортить отношения или не пройти их сюжетную цепочку. Покуксятся и будут так же спокойно участвовать в боях. Во-вторых, в игре нет механик усталости/травм, бойцам не надо отдыхать после нескольких миссий или после получения большого урона. Можно уйти с одним хп и спокойно выйти на следующий бой здоровым, либо получить ранение и пойти с ним, лечение проходит за ход (либо сразу, если потратить бакту). Буквально нет смысла кого-то нанимать, кроме как для ачивок - это очень грустно, это важная часть икском-лайков. Но у бойцов есть другая на бумаге интересная механика: "связь". Проходя миссии друг с другом, вызывая на помощь, давая медпаки или баффы, персонажи копят опыт взаимодействия (также можно повысить/понизить через выборы в текстовых заданиях, либо если как-то нанести урон своему). При каждом уровне дружбы можно выбрать какое-то улучшение: увеличение хп, урона в рукопашке или на дистанции, увеличение крит шанса или крит урона итд итп. Но суть в том, что это не настолько сильная привязка, персонажи просто её получили и будут иметь, даже если эти персонажи потом не в одном отряде. И насколько понимаю, не потеряют бафф, если уровень дружбы станет ниже. Получается ни туда, ни сюда. Прокачка корабля базовая: несколько вкладок (общее, команда, оружие), линейные апгрейды, нет "выбери то или это", нет тетриса, нет никакой угрозы базе и ремонта повреждённых апгрейдов (как в wh40k chaos gate). Единственная сложность - некоторым апгрейдам нужен спецматериал, ну и кредитов всегда не так чтобы много (можно сэкономить на рекрутинг и продавать ненужные моды и гранаты). Хотелось бы что-то более интересное, учитывая, что какие-то свежие идеи есть почти во всех аспектах. По базе можно бегать и разговаривать с людьми (как в Midnight suns), но какой-то большей дружбы это почти никогда не даёт, романсинга нет. С миссиями чуть интереснее. Есть текстовые квесты - операции, где делаешь какой-то выбор или/и отправляешь оперативников и получаешь какие-то ресурсы или продвигаешь сюжетные линейки вперёд. Плюс также получаешь влияние в секторе: карта разбита на кучу секторов, каждый с 3 уровнями влияния, накопив каждый получаешь награду (апгрейд базы, мод/предмет, либо даже доп слот под мод или предмет). Есть боевые квесты - миссии, где собственно сами бои. Арены очень маленькие, однотипные, планеты похожи одна на другую; на некоторых важных сюжетных миссиях могут дать 2-4 арены. Но операции и миссии висят на таймере - если не успеть пройти операцию (для её старта нужны разведданные) или миссию, то дальнейшая цепочка персонажа просто завершается. Что будет, если не хватит данных для старта сюжетной операции - не знаю) Но обычно у них тайминг сразу на 1 ход, чтобы игрок прошёл их и не тратил ресурсы. Сюжетная миссия с 1 оставшимся ходом также является единственной доступной на выбор, тч если рядом была миссия сопартийца - досвидос. Мне лично идеи с такими жёсткими таймингами нигде не нравятся, игра очень торопится дойти до финала, лишний раз пофармить ресурсы или прокачать бойцов почти не получается. При том, что по сюжету там достаточно времени проходит, даже прыжок на год вперёд есть. В техническом плане просто крепкая игра. Выглядит нормально, без изысков, без проблем производительности или визуала, но idle анимации персонажей на поле боя в 15 метрах в 10 фпс, экономят ресурсы. Интерфейс не понравился: боевой в строчку просто есть, но крупноват, красивый круговой только вокруг своего бойца, и нужно камеру туда-сюда возить, если хочешь в кого-то выстрелить, ведь если щёлкнуть на врага - вокруг него варианта атаки не будет; есть гибридный вариант, но линейный появится только после нажатия esc, неудобно. Зумить ближе нельзя, дальше - фиксировано и по кнопке. Камера очень неудобная, но свободная, не по 90 градусов. Музыка неплохая, иногда похоже на ЗВ. Персонажи 50/50, кто-то приятный, кто-то пустой, кого-то хочется в шлюз выкинуть в космосе - но это норм, вам вот на работе все нравятся?) Сюжет мне не сильно понравился в целом - там и как будто сильная угроза успевает нарисоваться, и протагонист в один момент становится какой-то супер [spoiler]и противостоит заразе, которая всех зомбирует[/spoiler]. А с Приказа 66 он просто разваливается на сюжетки персонажей, и на время вообще забывает об основном антагонисте. Но хотя бы это всё на фоне где-то происходит и никуда не вмешивается, иногда заглядывают знакомые имена или лица, но не более. Бесконечный режим игре бы подошёл, это ж просто банда наёмников, делай заказы. Резюмируя: просто крепкий клон икскома в сеттинге ЗВ, который правда не все важные аспекты собственно самого Xcom хорошо воспроизводит. Такая игра давно напрашивалась, в целом понравилось. С интересными изменениями, с недокрученными идеями, не очень сложный, без восторгов и переворотов жанра, но без провалов, нет однозначно плохого чего-то. Мне бы хотелось сюда каких-то добавлений/изменений, как тот же бесконечный режим заказов, упомянутый выше - которых явно не будет, длц обещали не делать, либо может даже продолжение (чем чёрт не шутит, не сюжетное, так духовное).
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