
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 9 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−55% | 7.5Kreviews | 93% | — | $1.2M |
| $24.99 | 1.1Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has very little to do with the actual Lodoss series, so just take it as a window dressing draped over a neat study of classic metroidvania featuring the cutest elf in the series*. *(for those who started screeching after reading this, Pirotess is here too)
Very enjoyable game, although I don't know if I'd say it has enough content to be worth $20. It has some lovely aesthetics and Deedlit is very fun to control, especially at the end. The game has an element system, where enemies are strong or weak to some, with Fire and Wind applying to Deedlit directly and the others mostly exclusive to certain spells. As you might expect, Fire makes Deedlit more powerful (in particular giving her a more mobile slide that can go through enemies), and Wind increasing jump height and allowing for hovering. Deedlit is immune to attacks of whichever element is currently equipped. Most bosses attack with mixes of the two, and they were mostly designed well enough to make me really consider what element I'm in. That said the game was generally very easy and with how quickly you reach one boss from the next. I would've liked it if they required more deliberation. I didn't need potions until some of the very last fights, and for the most part bosses don't need much strategy or pattern recognition to get through.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 2.6K | 52% | $17.49 | |
| $1.2M | 1.2K | 83% | $29.99 | |
| $1.2M | 3.1K | 77% | $19.99 | |
| $1.2M | 5.6K | 81% | $9.99 | |
| $1.2M | 6.7K | 95% | $9.99 | |
| $1.2M | 13.1K | 91% | $2.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 19.1K | 95% | $14.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $1.1M | 2.7K | 84% | $14.99 | |
| $40K | 132 | 58% | $14.99 | |
| $21K | 242 | 82% | $4.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.24−55% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got banned from gambling by Woodchuck. Not once nor twice but multiple times. HOW DARE YOU!
I adore this game. It looks great, I love the gameplay, I love the music. If you are into Metroidvanias, this is a must buy!
yes
Keeping it short and sweet. This game is pretty easy and simple. Its like easy mode Castlevania. The gameplay is pretty good but for hardcore players its just too easy to master and not well utilized. It's cheap, its fun. A safe buy if you are a fan of the genre, especially on sale. 7/10
Сложно судить. Прошёл, но в итоге не насладился. Скорее минус, чем плюс. Играбельно, прошёл, но есть бесячие минусы: - в игре 6 актов, первые 5 ты словно в Hello Kitty играешь, включая боссов, но в 6 акте резко задирают сложность воткнув толпы толстых и тяжких для убийства мобов, с самонаводящимися выстрелами, летающими над огромными пропастями, улетающими в текстуры стен и т.п. - нет "рывка" - есть отскок, но он бесполезен чуть менее чем полностью - сзади либо конец платформы, либо шипы, либо и то и то. Многие боссы и мобы бьют дальше отскока - ожидание конца анимации перед следующим действием. Например, нельзя сделать "подкат" вперёд в бою, надо перестать бить, подождать, затем присесть, подождать и только затем катнуться вперёд. очень долго, не для боя, только для нескольких мест прохода - этот подкат как заявлено должен играть роль "рывка" с неуязвимостью, но помимо сложности его применения в бою, многие противники либо бьют далеко, либо слишком большие, чтобы полностью их проскочить - ОГЛУШЕНИЕ, максимально дебильная вещь. у ГГ много ХП и урон в большинстве случаев держит хорошо, но в определённый момент, причём я не понял что к этому приводит, но вам могут нанести оглушение, ГГ стоит как дура с летающими звёздочками в ступоре, а враг продолжает по вам наваливать, снова и снова, вы снова улетаете в оглушение и так повторяется, несколько раз чуть ли не с фулХП из-за оглушения в итоге улетал на респ - медленное всё - героиня, стрельба с лука, диалоги, кат-сцены, переключение фаз боссов у вас просто отбирают управление и надо ждать, пропустить и ускорить нельзя, диалоги можно проматывать но по одному "баблу" (возможно целиком, но тогда сюжет мимо вовсе) - на фул ачивки надо задрачивать, не скил, а имено гринд - тонны мобов на золото, тонны мобов на выбить оружие с микрошансом. Камон, я за всю игру только 2 раза выбил оружие с монстров, и то второй раз на платформе куда не мог тогда попасть без двойного прыжка, так что и не подобрал в итоге. А надо выбить вроде целую кучу с разных мобов, шанс там видать совсем никчёмный - НЕПРОПУСКАЕМЫЕ, мать их, ТИТРЫ в конце, за такое надо бить, пропустить нельзя, ускорения при удержании кнопок тоже не заметил. Минут 5 после финала текст крутится и ещё "сцена после титров", прежде чем можно выйти как положено, а не прибив процесс игры.
Como Metroidvania no sé, porque no es mi campo, pero como juego de plataformas es uno de los más gratificantes que he tenido el gusto de jugar.
Really short and relatively simple metroidvania. I've never seen the source material I just thought it look neat. I think it is trying to continue the story or by like a "side story" but I couldn't tell you for sure. All I know is that I like how the main character plays and you have some pretty cool abilities, the movement is snappy and the soundtrack is also pretty good too. I also beat it in about 7-8 hours, which I think is a good amount of time, I'm sort of tired of 30 hours of padding. The only downside is that I felt like the level design didn't feel so interesting. Even if some of the art is well done, it repeats itself a lot and it doesn't often feel like levels flow together in an interesting or memorable way like some other games of this genre. If I didn't have a map I probably couldn't remember where most stuff was.
JOGAO !
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