
Fallen heroes of old folk tales and legends: you are on the verge of a crucial battle against the Nightmare invading and corrupting your world. A roguelike action game from the creators of Curse of the Dead Gods©, playable solo or in online co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Aug 22 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ravenswatch is a top-down roguelike action game in which you play as heroes of tales and legends that must slay hordes of nightmarish creatures in nerve-racking fights. After the success of Curse of the Dead Gods©, Passtech Games returns with an improved formula and an addictive game experience with endless replay value. It can be played solo or with up to four players in co-op.
Play as 9 heroes, each with a unique twist and individual gameplay, including Little Red Riding Hood, who suffers from lycanthropy; Sun Wukong, the fallen monkey king; the Snow Queen with her evil powers; and many other familiar characters who have a darker side and are more violent than you might remember.
The Nightmare has invaded the world of dreams and is corrupting everything in its wake. Faced with this evil, the Ravenswatch is gathering heroes from tales and legends from all over the world to lead a crucial battle and restore the fragile balance. But the heroes themselves have been corrupted. How deep do the roots of this evil go?
To defeat the Nightmare and reach the final chapter, you will need a strong build, focus and/or excellent teamwork. You have 3 days and 3 nights to increase your power. Face the chapter boss when you feel ready… or when you no longer have a choice.
During your game, optimize your time and make the best use of the upgrades you earn. With each new run, explore a new map filled with activities and enemies. Unlock new heroes and new content from one run to the next.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 22.7Kreviews | 80% | — | $10.2M |
| $39.99 | 2.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É um jogo incrível, mas pagar quase o preço do jogo em um só personagem e obrigar o jogador a tê-lo para platinar é uma prática que não aprecio de forma alguma.
In patch 1.5.01, the developers intentionally help citizens of a country that commits war crimes on a daily basis to bypass multiplayer access restrictions. [quote="The Passtech Team"] Patch Notes (1.5.01) No Codes in Multiplayer (Russia): Due to access restrictions beyond our control, some players connecting from Russia were no longer able to access Ravenswatch’s multiplayer mode. With this patch, we have restored multiplayer access for affected players. Now, when you log in to the game, if the game detects that your connection is blocked by a third-party system, you will automatically be redirected to a second hosting server that is currently not affected by these restrictions. [/quote] https://store.steampowered.com/news/app/2071280/view/704398048038489027?l=english
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 431ratings |
| 84% |
| — |
| not modelled |
| $24.99 | — | 79%* | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В этой игре могу похвалить разве, что красивый визуальный стиль. Внешне она похожа на всеми нами любимый Hades. Еще есть разнообразие героев, но на этом все. А теперь минусы: 1. Самый главный и серьезный минус этой игры - это отсутствие мета прогрессии. Rawenswatch - это хардкорный симулятор страданий и безнадеги - вы будете умирать десятки раз снова и снова, но игра никак, абсолютно никак не будет вас вознаграждать за потраченное время, ваше терпение и стремление к победе, как это сделано например в великолепной Hades или Darkest Dungeon. В Rawenswatch вы будете проигрывать постоянно. И выбора у вас будет крайне мало, либо просто забросить игру и удалить или же тратить сотни часов на освоения всех механик, часами смотреть стримы, что бы узнать какой то билд, который строго необходим эту герою и т.д. В общем игра для любителей Dark Souls. Кто любит этот жанр - это игра для вас. 2. Нелогичная система подсчета очков за прохождение. Что я имею в виду? Вы можете включить модификаторы сложности и сразу же отправиться к боссу в самом начале игры, а затем прервать забег после его появления. В зависимости от уровня сложности, за прохождение игры вы получите от 180 до 220 очков. Забег займет около 1 минуты. С другой стороны, вы можете играть втроем более 40 минут, убить одного босса и прокачаться до 10-го уровня. За забег вы все равно получите около 220 очков. Где логика?! Ее нет. Система подсчёта очков за прохождение игры буквально сломана и совершенно нелогична. 3. Воры в игре, которые крадут 10 золотых одним ударом из вашего кармана, забирают его себе, но после убийства этих воров - золото не выпадает из их трупов! Куда оно исчезает?! У воров что, есть телепорты в карманах, которые переносят золото в другое измерение? Это самое нелепое дизайнерское решение. Я бы понял, если бы одним ударом забирали 1 или 2 золота, тогда эту нелогичность бы можно было не "не заметить", но не 10! 4. Увеличение сложности в этой игре - это меньше жизней, сильнее враги и самое нелепое - меньше опыта! Да, да, вы не ослышались - сложность это получать меньше опыта, за более сложных врагов. Одно из самых нелепых геймдизайнерских решений. Вы скажите, тогда зачем тебе повышать сложность - играй на обычной, но не все так просто. Для открытия сюжета и получения достижения за прохождения персонажа тебе нужно быть пройти игру на максимальной сложности - Кошмар за всех персонажей. Иначе вы не откроете сюжет и не получите свои достижения. Вот так разработчики принуждают игроков проходить игру на максимальной сложности. 5. Снежная королева - она черная. Не спрашивайте почему. Я не знаю. Русалка? Она беременная. И т.д. В общем вы поняли инклюзивности в этой игре хватает. Зачем? Не знаю. 6. Скины в этой игре - это просто рескин. Максимально унылые и не интересные. Просто перекрасили стандартный скин в другие цветы и вот вам "новый" скин. DLC готово, можно покупать (не стоит).
It's not bad. It's just not for me. I don't really like punishingly difficult games, and I think what i wanted out of this game isn't in the cards. It's got great art and a cool concept. I just...I don't like it. I don't have performance issues or glitches or frame drops. I think it's not rewarding in its level of difficulty like other Hard Games are, and I'm not a particularly good gamer so take it with a grain of salt. Like I can dink around in Elden Ring and KCD and feel rewarded for struggling and then Getting It. In this game, I feel frustrated and that's it.
无间冥寺过来的 只是跟无间冥寺一样优缺点都很明显,独具风格的美术,顺滑的操作手感,内容很丰富 但游戏基础逻辑很差,有很多左右脑互搏的点,我说几个我认为的大雷点 1 肉鸽但有时间限制,加上地图是随机刷的,每局的资源不平衡的,老红帽3分钟就已经开新的一把了 幽默的是,很明显每个角色都设计了一套普攻流,但这个游戏打怪没硬直又都是群怪,套路成型慢=脏池子 2 本就是个小众游戏却把重点放在联机上,单人跟多人地图、技能、资源完全没做区别,单人玩的话基本就是个粪作 3 英雄技能设计很弱智,很多技能完全为了脏池子,根本选不了 点名几个弱智角色/技能,阿拉丁蓄力机制蠢手柄转不回来,魔笛初始3个技能2个没伤害6级前植物人,猴子4个天赋没一个能用的,吸血鬼数值低到离谱,罗密欧有个技能冲刺回冲为了吃怪的读秒技能,几乎每个角色都有设计很蠢的地方 4 技能烂就算了,刷新还少,资源也少,打怪不给钱,打钱没经验 5 局外成长几乎是零,前期为了英雄练级狂赤石,满级之后也没有通关奖励,只能解锁新的小作文 游戏设计和角色设计基本是错的,看结尾每个角色好像还都是不同人设计的,做成这个福样也没毛病 游戏最重要的是好玩,傻逼工作室
Игрой не оч проникся, но напишу отзыв, чисто что бы поддержать разрабов, коим куча полоумный "АЧТОСЛУЧИЛАСЬ" обвалили рейтинг. По ситуации, для желающих купить, сервера игры заблочены организацией Патриотичных Идейных Добрых Обстоятельных Радостных Ангельских Солнцеликих Офигенных Восхитительных Солюшена в данном случае 2. Первый ВПН, рекомендую поднять свой. Второй это Zapret. Не забудьте вписать в пул адресов : dt-live.passtechgames.com dt-live-2.passtechgames.com dt-live-3.passtechgames.com ПОМНИТЕ. КАЧАТЬ ТОЛЬКО С ГИТХАБА. ЗАПРЕТ И ДРУГИЕ УТИЛИТЫ Е РАСПРОСТРАНЯЮТСЯ В ВИДЕ .EXE ФАЙЛОВ.
I almost never write game reviews, but I’ll make one more exception. The game is extremely monotonous and too formulaic. Only three maps in a single setting. A small number of enemies. In my opinion, the overall balance between the characters is pretty bad I wouldn’t recommend this game because you’ll get bored of it quickly. Most importantly! The developer sympathizes with the Russians. I’m disgusted that I bought this game and wasted my time on it! Keep kissing the Russians’ a##es!
This game is seriously underrated, and I will try to explain why: - it is very well polished on all levels, from sound to UI, VFX are very clean and readable and user friendly; - action combat is very good, it gets you in a flow and although not there, it is close to the best in the genre (among those I've played) - Hades - 55 hours in, 90% of which coop, we didn't have a single significant technical issue And now the unique elements: - characters are really unique, not just as numbers or different ways to do the same, but they are played in hugely different manner, which deserves a lot of respect; Playing with Melusine, Geppetto and Aladdin feels like playing three different games; a lot of creativity went into that and balance is also good enough - it is multiplayer; I can't recall other action roguelike with that quality and pace to provide a meaningful multiplayer; we can at least say they are not many games like this - map control running against time; it gives a whole new perspective on things, a strategy layer and requires adaptiveness, especially in multiplayer, where the possibilities are much more (not just what and when, but splits and rejoining) Frankly, if this is the type of game you want, I cannot see how you can give a negative review and it is very clear what it will provide, so I wouldn't expect many misguided souls to end up playing it more than 2H. Find friends to play, give it a try, if you don't want to have very hard time, stay away from Nightmare difficulty.
别的游戏高难度:更多的敌人,更高的敌人伤害,更多的敌人血量,更丰富的奖励,更多的局内build,更丰富的流派 这个游戏高难度:更多的敌人,更高的敌人伤害,更多的敌人血量,更少的经验值获取,抽不到需要的等于更多的时间打据点等于更少的魔法物品,非轮椅没伤害没坦度没体验 不仅如此我拉人还有时间限制和受击打断,我比黑环还牛逼 就很。。。。
Ravenswatch is probably the most "arcade-y" action roguelike game I've played and that has to be good news. Your hero, selected from a few available (plus a few more who can be unlocked later) is up to the task of freeing a magical fairy-tale world from invading nightmare forces. That's of course, easier said than done: You must first cleanse three large areas of their nightmarish bosses. Apart from a large assortment of enemies that will always try to stop your advance, there's also a time limit; and that's what gives this game an "urgent", arcade feel. You can try and rush your way, without leveling up much or obtaining helpful items to the boss, which of course will be harder to beat, but if you do so, there will be greater rewards like XP, gold and powerful items at the start of the next area, by activating the hour glass which counted said time . Alternatively, you can play safe, explore the map and upgrade your character more, before visiting the boss. The fight will be easier but the rewards will be lesser or even none before venturing to the next area. There's also a very punishing upgraded boss variant, waiting those who really took their time exploring. Good luck with that! Apart from the three bosses, there's also a final boss with variable difficulty, depending on the setting played. Fighting feels fluid and reasonably hard to master, what you'd expect from an action roguelike. Graphics are ok for that kind of game and in the sound department there are some quality audio one-liners here and there and also some great catchy tunes to feast your ears upon, along your journey. Noteably, the devs behind this game, were the makers of Curse of the dead gods, another great action roguelike. All in all, a really good (and addictive) game that should not be missed! (9/10)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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