
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 63% | — | $12.4M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Igual Doom, porém mundo aberto. Quem jogou Doom Eternal vai sentir que é o mesmo jogo
muchachos este es un juegazo
Ж)Ж)Ж)Ж)Ж)ЖЖ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll leave my original review below since none of that has changed, but what I underestimated is just how talented the wizards in ID are at making visceral fps combat. The combat alone is reason enough to play this game. You also unlock vehicles later in the game that help you... skip the not so great parts of this game. Bosses are not so great through and through, enemy variety gets better with the dlc but still not as great as DOOM or Wolfenstein, but just sit back and enjoy this little itch reliever of that ID tech magic. So I guess I still haven't left a bad review on steam haha! *Original Review* First time leaving a negative review on steam but I cannot recoomend this game, espically to fans of the orginal. Lifeless open world, terrible level design with boss encounters without ammo check on higher difficulties, potty humor around every corner (and not even the good kind), terrible driving, and so much more. The only only saving grace is that the shooting when leveled approprately feels sublime. It's just a shame that it fell trap to the open world tag line on the box. Waited over 6 years to play this sequel to the orginal that I love so much and so glad I don't get on hype trains cause this would have been devasting to play on release.
muito bom, bem frenetico. mistura de cyberpunk com mad max
Люблю эту игру. Но после апдейта ПК при запуске тупо отчёты об ошибках вылазят. И скорее всего, эту проблему не исправят, так как она ещё с 2019 года есть. Короче, играйте в пиратку, она вроде бы играбельна. Пишут, что это у тех, кто использует NVIDIA+AMD в одном компе как у меня. Но на Steam Deck прекрасно работает.
Bardzo fajna gierka
RAGE 2, developed by Avalanche Studios in collaboration with id Software and published by Bethesda Softworks, is a bold and bombastic open-world first-person shooter that attempts to marry the visceral gunplay of id’s DOOM reboot with the sandbox chaos of Avalanche’s Just Cause series. Released in 2019 on Steam, RAGE 2 positions itself as a colorful, over-the-top sequel to the more grounded and grim RAGE (2011). While it certainly improves on its predecessor in terms of fluidity, speed, and sheer personality, it also struggles with pacing, a lack of depth, and a repetitive structure that keeps it from reaching the heights of its inspirations. The story picks up years after the events of the first game, in a post-apocalyptic world where civilization is slowly rebuilding after an asteroid disaster. You play as Walker, a ranger of Vineland, who is thrust into action after an attack by the technologically advanced Authority. The central plot revolves around dismantling the Authority’s plans for domination and rallying the fractured remnants of the world’s factions. Unfortunately, the story is largely underdeveloped, with underwhelming characters and predictable beats. Key villains are barely fleshed out, and most missions fall into a formulaic rhythm of go-there-shoot-that. While the setting is ripe for interesting lore, RAGE 2 often squanders narrative potential in favor of high-octane, surface-level thrills. Where RAGE 2 excels without question is in its combat. The moment-to-moment gunplay is exceptional, thanks to id Software’s contribution. Weapons feel punchy, precise, and responsive, with standout firearms like the Grav-Dart Launcher and the Wingstick—an advanced boomerang-like throwing weapon that remains a series staple. Shooting is fast-paced and kinetic, and movement is fluid, with mechanics like double-jumping, dashing, and slam attacks adding verticality and aggression to every fight. The inclusion of Nanotrite powers—supernatural abilities like shattering enemies with force pushes or slowing down time—further enhances the action, allowing for creative and chaotic engagements. Combat arenas are expertly designed, allowing players to experiment with powers and weapon combos in satisfying ways, and every encounter feels like a mini-puzzle in destruction. The open-world structure is both a strength and a weakness. The map is sprawling and visually diverse, spanning dusty wastelands, lush swamps, and decayed urban environments. It's a vibrant departure from the brown-grey monotony of the original game. However, the world often feels empty and lifeless, populated by generic enemies, shallow side missions, and little in the way of emergent storytelling. Activities—like clearing out bandit camps, destroying Authority towers, or completing races—are fun for the first few hours but quickly become repetitive due to limited variation. Points of interest blur together, and aside from a few standout locations, there’s little incentive to explore beyond ticking off icons on the map. Loot and upgrade systems are present, but they lack meaningful progression, and crafting is rudimentary, rarely forcing players to engage deeply with resource management. Vehicle combat plays a larger role in RAGE 2 than in the original, with a central focus on Walker’s customizable combat car, the Phoenix. While driving feels smooth and Mad Max-esque, the world design doesn’t make vehicular traversal particularly engaging. There are roadblocks, convoys, and race tracks, but these encounters lack the strategic depth and intensity that make the on-foot combat so satisfying. Vehicle upgrades are mostly cosmetic or minor boosts, and aside from some optional objectives, there’s not much pressure to invest heavily in driving mechanics. The disappointment is magnified by the fact that Avalanche Studios previously nailed vehicular combat in Mad Max, making RAGE 2's implementation feel like a missed opportunity. Progression is tied to upgrading weapons, abilities, and vehicles using Feltrite and project points gathered from exploration and missions. While the customization options are plentiful—especially for your Nanotrite powers—they lack the game-changing impact you’d expect. Many upgrades feel incremental rather than transformative, and the branching upgrade paths rarely encourage specialized playstyles. By the mid-game, players often settle into a few preferred powers and weapons, with little reason to experiment further. That said, once fully upgraded, the power fantasy is real—combining superhuman speed, explosive powers, and devastating weapons into a seamless flow of destruction is where RAGE 2 finds its best moments. Visually, the game is striking in its color palette and environmental detail. Neon pinks and electric blues pierce through the dusty landscapes, giving RAGE 2 a punk-rock aesthetic that sets it apart from typical post-apocalyptic fare. Character and enemy designs are exaggerated and sometimes grotesque in a fittingly comic-book style. Performance is generally smooth, even on mid-range PCs, and load times are minimal. However, some textures and assets lack polish up close, and facial animations can feel stiff, especially during cutscenes. The soundtrack leans into electronic and industrial tones, effectively complementing the frenetic pace of combat, though it isn’t particularly memorable outside of gameplay. Despite its many frustrations, RAGE 2 is rarely boring. Its core gameplay loop—move fast, kill creatively, and blow things up with style—is inherently fun, and it offers a kind of mechanical joy that few shooters can match. The problem is that the framework surrounding that loop doesn’t live up to its promise. The world feels underutilized, the mission design is uninspired, and the narrative is practically an afterthought. It’s a game that shows flashes of brilliance, especially when the combat hits its stride, but it ultimately fails to fully capitalize on its potential. In conclusion, RAGE 2 is a game that delivers thrilling, fast-paced first-person action in a vibrant and chaotic setting but falls short in providing a compelling open-world experience. Its moment-to-moment gameplay is where it truly shines, making it worthwhile for those who prioritize gunplay and adrenaline over story depth or exploration. However, for players looking for a fully realized world or narrative, it may feel shallow and repetitive over time. With more thoughtful mission variety and a stronger emphasis on world-building, RAGE 2 could have been a standout. As it stands, it’s a flashy, fun, but ultimately uneven shooter that’s best enjoyed in short, explosive bursts. Rating: 7/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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