
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 15 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic RTS action meets modern production and performance in Tempest Rising. Inspired by RTS greats of the 90s and 2000s, Tempest Rising is a classic, base-building real time strategy game set in a modern day alternative history war scenario. It features 3 unique factions, each with its own approach to combat and economy and offering a variety of strategies for players of all stripes, deep and rewarding gameplay that keeps a focus on strategy while rewarding skill, and built-in customization options that allow players to approach the game their way in both single player and multiplayer game modes.
Take on the role of Commander in the highly mobile and advanced peacekeeping corps of the Global Defense Forces or the hard-hitting and desperate Tempest Dynasty in 2 11-mission campaigns that allow the player to customize their army for each mission, as both armies seek to understand and control the mysterious but beneficial Tempest vines that grow unchecked across the war-torn planet Earth. Other dangers wait in the shadows, as the origin of the Tempest is revealed...
Relive classic RTS base building with fast, fluid, and hard-hitting combat
Command 2 unique rosters of units as either the GDF (Global Defense Force) or the Tempest Dynasty (with the third playable faction, the Veti, coming in the future.)
Experience 2 epic single player campaigns with voiced mission briefings
Wage war alone or with friends in 3 game modes: versus AI opponents in Custom Game lobbies, in 1v1 and 2v2 Multiplayer Matchmaking, or solo in skirmish mode with up to 500 units per team and two unique superweapons to compliment each faction’s playstyle.
Dominate the competition and climb the leaderboards in Ranked matchmaking, utilizing the Glicko-2 rating system
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At release, the Veti were pulled from the game because they were "not ready". Now, after over a year of waiting, they are announced as paid for DLC. Excerpt from the "Development Update: Battle Command Uplink Initializing…" posted on the 12th April, 2024 [...] In December, we initiated a comprehensive overhaul of our working processes to ensure we are as efficient as possible with our production schedule and developer time. This was not a trivial effort, but we are happy with the results across our teams. This included a detailed overview of what we will be able to deliver at a high quality by our launch. While, for the most part, this will result in higher quality content, we had to make the hard choice not to have our 3rd faction playable at launch. Mechanically, we are very far along with their implementation and plan to showcase them in the coming months. Still, we want to be sure that what we deliver to our community is the highest quality possible. While this was a difficult decision to make, we determined it will be for the best in terms of launch quality for the game as a whole. We plan to add them in a future update to ensure the best results in balance and polish both for the GDF and Dynasty at launch and for the 3rd faction once added to the game. [...] Much needed Map Editor also gets added over a year after release --> Mandatory Epic Launcher for that though, because of Unreal Engine. No. Just no.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Russian, Simplified Chinese, Korean, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't play much anymore. You know, life get's ya by the balls and by the time you're ready to sit down and relax, 90% of a time playing games isn't going to be something you'd be doing. Anyways, after contemplating this game for a year now, I figured I'd pull the trigger. Man oh man. If you grew up playing Red Alert, this is a game. A sequel, if you will. I'm typing this up tired as hell, but this feels like I'm back and I'm excited to play some more; whether its tomorrow, coming weekend or in 2 months. I mean, you know how it'd be. Feels like I'm right at home. SFX and music ... just nails it, damn.
发售一年了还在沉迷PVP平衡性补丁,第三派系等了整整一年,到现在连个画饼预告片都没有。口口声声说自己说命令与征服系列的精神续作,其实早就被暴雪腌入味了,守望先锋搞过一年只发平衡补丁,风暴崛起也锐意跟进
拿第三阵营再卖我一笔,一年多了天天搞你那PVP,你还真以为你是星际争霸啊!我看你那11关能不能拖到明年去
promises 3 factions during launch. delivers two to justify quality. Then charges for the third. Will be refunding this game under breach of contract under the australia consumer act.
A pretty but soulless clone of C&C, that's unfortunately all Tempest Rising is. Imagine C&C, but the flashy superweapons, campy tone, and exaggeratedly cool units have all been removed. In their place is an aggressively serious, generic knock-off that is entirely devoid of personality or that creative spark that made the C&C series so beloved.
Я очень долго ждал эту игру. Хотел ощутить те же самые эмоции от первых частей С&C. Увы, даже близко нет. Маленькое количество юнитов и зданий, однообразные задания, стиль весьма посредственный. По большой скидке взять можно. А так, очень уныло.
TLDR: The next-best-thing since Command and Conquer Generals Zero Hour for the RTS genre, Tempest Rising provides a fresh-yet-familiar scratch-for-an-itch. While the new factions leave more to be desired, the fan service for CnC fans is blatant. A joy to play. Pros: - Fantastic soundtrack sounds like a classic CnC game. Metal guitars and fast rhythms will get you excited. - Modern visuals and effects are combined with an impactful sound design. You'll really feel when buildings explode. - Balanced factions are all fun to play. - All game modes that you'd expect are present (two campaigns, skirmish, mulitplayer). Maybe one day, they'll add subfactions and a Challenge mode like Generals. Cons: - Lackluster story is marred by the fact it feels to derivative of the Tiberium CnC games. I wish they'd stuck with real-world countries/armies instead of making their own fictional universe. The accents are all over the place. - The cutscenes and characters are sincerely boring. You won't care. They're filler :/ - The game needs more depth... ie subfactions, campaign missions, a challenge mode etc. Overall: 8/10 given the developers are actively working on the game and adding single player content to it!
Solid game with 2 campaigns, 11 missions each. Both factions are suitably different with a 3rd being the "big bad", and now playable in VS. It's a callback to the good old Command & Conquer days. It doesn't reinvent the wheel. It's essentially a fan project, so don't expect an evolution of the genre. With that out of the way, here are the things I dislike: - Readability is poor. While each unit looks different, especially infantry are hard to tell apart in big blobs. Games like StarCraft and even CnC have solved this ages ago. - Designs are in general a bit bland and boring - Fire effects look wonky - Controlling your army is very micro intensive, especially when you're having Drone Operators in your control group, you can effectively NOT use their special ability, controlling the drones directly, because the rest of the group will still march with your drones ... which defeats the purpose of this ability. But every unit has a special ability. It's just a bit too much. - The briefings are very AA like. It's fine, but also super uncanny, so might have been better to just have voice lines and little images like in StarCraft. I have never seen one snap their head around so vigorously. - Some maps are just ... if I'm fighting in Munich, the capital of South Germany, Bavaria, then I'd like to actually FEEL like I'm in Munich. Think like fighting in Paris without the Eiffel Tower or any other known landmark. Everything else is mostly fine. Worth 40 bucks? Not sure, but since there isn't much actual competition on the market, I'd say yes.
Tempest Rising is the true spiritual successor to the Tiberian-era Command & Conquer games, and it absolutely lives up to that title. The gameplay is excellent, the atmosphere is fantastic, and the nostalgia hits hard. For longtime C&C fans, it's a genuinely enjoyable experience. The moment the game was announced, I was incredibly excited because it looked very promising. I played the demo, loved it, and bought the game on release without hesitation. After finishing both campaigns, the introduction of the Veti left me wanting more. Their mysterious nature made me eager to continue the story and uncover their origins. The developers explained that the Veti had been removed as a playable faction because they "weren't ready yet," but also stated that we would be able to play them in the future. Later, they released a multiplayer beta featuring the Veti, which I also played. They were fun, unique, and only made me more excited for their eventual campaign. Then came yesterday's announcement: everyone will be able to play the Veti in multiplayer for free, but their story campaign—the conclusion of the narrative that the base game set up—will only be available through a paid DLC. That was a huge disappointment. I understand that we live in a capitalist world and that developers need to make money to support their games. I have no problem paying for meaningful expansions or additional content. However, charging extra to complete the story of a faction that was presented as part of the game's core experience feels wrong. To me, it's like selling someone an ice cream and then charging extra for the cone. The experience feels intentionally incomplete, only to be finished behind another paywall. This announcement completely changed how I feel about the game. I still believe Tempest Rising is a great RTS, and I respect the work that went into creating it. But I no longer have the same trust in the developers. While they'll probably never read this review, I will definitely think twice before recommending this game to my friends. Regardless of a company's size, this kind of business practice is a big no-no. Respect your customers if you expect to earn their respect. I will be more than happy to change my review if the company reconsiders this decision and rethinks how it treats its customers.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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