
RAGE 2 brings together two studio powerhouses – Avalanche Studios, masters of open world insanity, and id Software, creators of the first-person shooter – to deliver a carnival of carnage where you can go anywhere, shoot anything, and explode everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.1Kreviews | 63% | — | $12.4M |
| $59.99 | 7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this when it came out and its my biggest regret.
For $5 its worth it. Its nothing amazing as its just another shallow open-world FPS game, but if thats the itch you need scratched for 30-40hrs then this is for you. The game is insanely easy. Even on hard I was steamrolling enemies with 3 of the 8 total weapons
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil* +1 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was this a perfect game? No. Was it even the absolute insanity promised by the trailer? Nope. But was it a fun FPS that wrapped up a lot of the story from the first game? Yeah. I liked it. I do wish there had been more content? My 42 hours of gameplay is 2 full runs with all of the DLCs. I tried to be extremely complete both times, so 21 average hours represents an attempt to do everything the game has to offer.
Underrated Gem
they put objective markers on top of fast travel spots, leaving the spots useless - what a stupid design flaw.
Если первая часть Rage была таким серым мрачняком с прикольными идеями, то Rage 2 это скорее Bulletstorm -- яркое цветущее безумие в постапокалипсисе В целом мне нравится Rage 2. Каким-то суперуспехом она не стала, но это драйвовый шутер в духе старой школы. Рекомендую
This game is what Cyberpunk should have felt like. Everything is awesome. I give it a "NO" because of bullet-sponge bosses which i have to re-do and that is no fun at all, and it just blocks me to continue the game and enjoy it. It feels like developers just want to NOT let me enjoy the product i bought, and i hate when they do stuff like this to games. You find a game you like, you play, you immerse and then its "wanna continue? nope... do this 20 times, ruin your evening and MAAAAYBE then...".
RAGE 2 is basically what you’d get if Mad Max and DOOM had a baby. The story’s whatever, but that’s not what you’re here for. You’re here to kill mutants, clear outposts, and cruise the wasteland in cool, upgradeable rides. Combat feels great with a bunch of awesome weapons, and the visuals are very decent. I'm running it at 1440p on a laptop with an RTX 3050 with 120fps with no issues. 10/10 recommend if you’re into fast action, cool gear, and open world mayhem.
It's honestly a fun open world shoot and loot kinda game. But the one thing keeping me from recommending it is how often it crashes. And it crashes. A lot. If you can tolerate crashes, go ahead and try it.
Painfully mediocre. Not many fun toys to play with and not much to use them on. Story is short and shallow and the other content aside from opening the arks is basically pointless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $272.9K | 2.1K | 68% | $4.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $4.5M | 18.3K | 78% | $9.99 | |
| $64.3K | 158 | 79% | $14.99 | |
| — | 6.3K | 60% | — | |
| $0 | 48 | 92% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.4M | 25K | 91% | $24.99 | |
| $12.3M | 54.3K | 95% | $9.99 | |
| $12.3M | 13.3K | 90% | $49.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $12.4M | 13.6K | 96% | $24.99 | |
| $12.4M | 12K | 87% | $39.99 |