
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
モダンにリファインされたFRONT MISSIONといえば、粗々の事は伝わると思う。ターン性とリアルタイム性のいいとこどり+高さと遮蔽物を使った戦闘。手に入れたパーツを使ったロボットのアップグレード。ロボットものの戦術シミュレーションは好きだけどRTSは忙しすぎるという人にぜひおすすめしたい。
Нишевый почтишедевр. Начать стоит с того, что меха — проклятый жанр. С одной стороны, у нас разделение по вкусу в одном и том же жанре, ведь кто-то любит совсем огромных титанов, кто-то мехов западного образца, кто-то японского, одним подавай сверхскоростных и мелких, другим сверхтяжелых и чтоб с мечами, третьим хочется трансформеров, динозавомехов... И все эти фанаты обратят внимание на проект по меха-жанру лишь тогда, когда именно их вкус воплотили в жизнь. Но при этом проекты в жанре крайне редки, а те, что выходят раз в десять лет, могут легко оказаться мусором. Ну а кто всё же превозмог и оказался крутым крепышом, всё равно чаще всего не приносит того выхлопа, на который надеялись авторы, что снижает и без того шансы на хороший контент по жанру, ведь риски высоки всегда, а тут ещё всё так неоднозначно с фанатами. Итого, чтобы выпало «бинго» на барабане, должны сойтись ну прям очень много звёзд. И... У нас тут почти идеальный гость. Он красивый, он кинематографичный, в нём и пилота настроить, и меху перебрать под себя, а какая тут боёвка... Это надо видеть. Город, стены крошатся от плазмы, которая разрезает всё на своем пути, пытаясь прожечь убегающего от него противника, ракеты летят, всё взрывается, враг подскальзывается и, падая, сносит всё на своём пути, и бам! Летят бомбардировщики и накрывают всё бомбами. Голливуд. Обычно всё всегда скромнее, и это подкупает и впечатляет, да и в остальном всё круто. Короче, тут всё то, чего вы бы хотели от меха-игры, поверьте. Но увы, ей не хватает всего пару штрихов, всего пару шагов, чтобы стать одним из лучших. Той самой полировки, того самого перехода в высшую лигу с роликами, сюжетами, драмой и прочий мишурой. Но даже без этого крайне рекомендую любителям мех.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It took a few years but they have greatly improved the game since release.
One game I am personally returning to a lot recently (in the past couple of years) is Phantom Brigade. Mech turn based combat, with real-time action sequences, the hook is you can predict the next 5 seconds, so while a mission may only last 30 seconds in that world, you can spend hours planning your moves for the best outcome. Also very nice if you like min/maxing, e.g. there are some weapons that seem massively overpowered, until you realise that to mount them your Mech can't carry anything else and will move at a snails pace, have very little armour or shielding and may have limited ammo to boot! Hours of fun if you love comparing performance stats, one for all the neuro-spicy out there... Quite replayable as well, as there is are various random elements, including missions, enemies and loot, and you can play on after the main campaign has ended, to revisit missed opportunities, although the same rather limited mission types get a bit samey though, although not as much as MW5:Clans, and as I say, there is always the chance of a great bit of loot. A few well integrated mods is on Steam Workshop is the icing on the cake! One the downside, the interface isn't always that intuitive, i.e. if you change a Mech's engine or a weapon mod, the stats aren't updated straight away, you have to click off and on a part to calculate them. Also some of the concepts are not explained to the greatest extent in the tutorial, it was ages before I got used to the uses of certain damage types, and, while heat generation is fairly obvious to those who have played Mech based games previously, exactly how it interacts with overheating in the turn based combat is a little obscure. Totally playable on Linux, even if it takes a while to actually start (this may just be Wayland). But all in all good, clean fun. Oh, and don't live your game at the maximum zoom extent, get in close and enjoy the carnage from pretty graphics!
Fast paced Battltech with puzzle mechanics and slight Gundam/Ace Combat/Valkyrie Chronicles vibes (invaded country fighting for freedom). The system allowing you to predictct enemy movements requires some acclimatization but believe me - once you'll manage to make that perfect round you'll feel the payoff. When your mechs dance through a battlefield, covering each other, dodging hails of fire behind building while tearing through an opposing force the satisfaction is real and invites you to try again. And again. Can't talk about pre-2.0 version of the game but in its current state it's definetly worth the price. Couple of gripes I would love to see addressed in future updates/next game: - removing trauma debuff should remove trauma point otherwise it discourages player from using veteran pilots - allowing player to replay last round and make changes to already executed plan, e.g. once per battle would save the frustration of having to repeat the whole match due to some lucky shot (lost my veteran pilot to a tank from an opposite corner of the map) - friendly AI often is more disruptive than helpful since it chooses its behaviour before the player - some tactical options like artillery strikes or smoke deployment would be interesting - the story begs to be expanded with some actual characters and choices for the player to make - this should be a Titanfall game :P
It took more a while to really figure out how everything works, but once I did, I had a lot of fun with this game. There are a lot of tactics games with mechs, but this is probably my favorite. Pros: +Randomly generated characters and perma-death; the way a tactics game should be +Very deep tactical gameplay +Lots of customization of both mechs and pilots. You'll actually have to think hard about your build for each mech and who should pilot it. +Missions usually don't drag on really long. Cons: -It's extremely complicated and it takes a while to understand how everything works -The biggest issue I think is that it can be unclear exactly how much damage an attack will do. This uncertainty can make it hard to plan your strategies. There were some missions where I was doing very little damage, and I still don't know why. -Due to the RPG style loot, there's a lot of tedious inventory management between missions. -There's no voice acting and everything's delivered by long paragraphs of text. -Pronoun nonsense in the pilot screen
2.0のアップデートにより初期の不満点が改善。 メカ、SLGファンに一度は遊んで欲しい傑作に生まれ変わった。 ゲーム内容はムービーを見たそのまま。 パイロットを狙撃でコンカッションし、ビルを遮蔽に敵のマシンガンを遮り、 二機をまとめてブレードでぶち抜いて、長距離ブースターで戦車をまとめて踏みつぶそう。 飛来物を撃ち落とすバックパックや、構造物向けの多弾頭ミサイル、出力はすごいが衝撃で不安定になるリアクターなんかもある。 パイロットの成長要素もあって XCOM2でスナイパーとか近接のお気に入りを作って遊んでた人はめちゃ楽しいと思う。 クリアまでのボリュームがそこそこ、クリア後も遊べる。
幻影旅团! 登上神作! 全局回放!! 神! 最好的机甲xcom游戏 还在等什么呢? 买! 买他!!
Started strong, and gradually the issues started to show. I was managing to enjoy the game DESPITE the absence of any voice-overs and the god awful UI, which cannot cope with the increasing complexity of the mission and the loadouts as you go. Fine... But then the game started throwing random fail states for certain missions, and that was it for me. I can endure some obstacles to enjoyment, but when my effort is thrown out the window because "we decided, for no reason, and chose NOT to tell you, that unless you do this in 4 turns, you lose", then I'm out. Restrictions and limitations are fine, but not when they are arbitrary and lore/immersion-breaking. Other similar instances of this BS kept coming, so no, I do not recommend this game unless you're ok ignoring logic and common sense, and reloading the same save multiple times to deal with the game's nonsense.
[u]2025年11月の「2.0」アップデートで、もはや別ゲーと言えるレベルに化けました。 これから遊ぶ人は2.0以降のレビューを参考にするのが正解です。[/u] [h1]令和に超進化したフロントミッション[/h1] 詳しいシステムは他の方が語り尽くしているので割愛しますが、とにかくクオリティが高すぎる。 Steamの奥底に埋もれさせておくには本当にもったいない出来です。 ストーリーは大味なのでオマケ程度と捉えた方が良い。 自分の立てたタイムラインがバチッとはまった瞬間の脳汁は、 他のシミュレーションでは味わえません。 セール時なら1500円程度で買えるので、ロボット好き×ターン制好きなら 「必見」というか「義務」レベルで買いの一本です。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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