
Command massive armies in this epic mech auto-battler. Draft your troops, customize your units, master your formations, and crush enemies in spectacular 3D battles. All strategy, no clickfest. Outsmart opponents in 1v1, 2v2, free-for-all, or Survival Mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.71/day in the week to Jul 30 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are the General. Assemble an unstoppable army from light mech swarms to colossal titans. Customize your units, set your formation, and deploy your troops. Then unleash your forces and crush the enemy in spectacular 3D battles!

Every decision counts. Analyze the ever-changing battlefield, predict enemy moves, place perfect counters, and dominate opponents with your war plan! Victory is determined by the speed of your wit, not your hand.

Create a strategy that is uniquely yours. Customize your unit tech trees in the hangar, then unlock specific upgrades mid-battle to counter the enemy. Turn snipers into rapid-fire swarm clearers, or equip heavy tanks with self-destruct charges. Win the war on your own terms.

From competitive ranked ladders to pure casual fun. Fight for glory in 1v1 and weekly in-game tournaments! Battle waves of AI-controlled enemies in Solo or Co-op Survival, team up for 2v2, or unleash chaos in the free-for-all brawl! With the ever-changing rules of Rift Mode, there is always a new way to play.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 19.4Kreviews | 84% | — | $9.8M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this game and have more than got my money's worth. For the good times I've had I do thank the developers. Unfortunately it's become another showcase example of how developers can slowly ruin their own game by stubbornly refusing to take community feedback seriously let alone address it. At it's peak it was a fun, auto-battler with layers of strategic and tactical depth as you tried to outwit your opponent with clever positioning or predicting their next move. It's slowly degenerated into an RNG clown fest where much of path of the game now rides on starting pack matchups, spells or overlevelled unit drops which only have the illusion of fairness - both players get the same choices but the those offered often hugely favour one side over the other. Even features like buildings which were intended to add predictability have been undermined by frankly baffling design choices like flipped layouts which effectively force the original coinflip problem or a crossfire. Balancing is all over the shop with the devs continually chasing their trying to fix problems they caused in the first place with poorly designed additions to the game - for example by continually giving more units one-click tech answers to their supposed counters, allowing easier snowballing as players no longer need to fix their boards with new units or positioning. Meanwhile OP units and cheese strategies like blind titan forcing are continually ignored or given meaningless token changes. Player numbers continue to drop with long waiting times at the higher levels and matchmaking frequently unable to give you fair match ups. Often you will be matched with players ~200 MMR above or below you, meaning the high likelihood of loosing coupled with lower but still present risk of losing 3 games worth of MMR if RNG causes an upset respectively. The emerging esports scene has been killed off by developer indifference whilst at the same time there seem to be no effort to attract new players to the game. During their most recent public stream the developer came across as arrogant, condescending and completely dismissive of player concerns. It was not necessary for them to accept the solutions being offered, just acknowledge the underlying issue and work to address it as they claimed developers should do. Instead they simply lectured the audience on finer points of game design as if players have no understanding even of whether something is fun or not I sincerely hope some of the issues can be fixed and the game restored to it's former glory however I have very little confidence that this will happen currently
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, German, Traditional Chinese, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Russian
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is alright but needs a prominent Multiplayer tag in all honesty. Nearly any fun to be had out of this game is multiplayer only with the singleplayer experience extremely lacking and boring.
папич опять прогрел на покупку игры, блеа но если не рофлить, то игра чилловая и заставляет думать, посидеть часок сыграть две каточки жеска переиграть оппонента и получить свою дозу удовольствия
Кто от видоса папича по этой игре + в чат. А если без рофлов - невероятно увлекательная стратегическая игра, которая вылечила мою игровую импотенцию. Каждая катка не похожа на предыдущую. Много юнитов, каждый из которых можно отдельно настроить перед боем (так называемые техи). Несмотря на казалось бы небольшой онлайн, игры ищет практически моментально. Надеюсь игра будет жить и процветать, это реально лучик света в жанре стратегий и автобаттлеров.
Классная, интересная и увлекательная была игра. Почему пишу, что "была"? Больше с ру региона и снг в нее зайти. Это крайне печалит, более 200 часов, каждый сезон встречался с интересом, увлекательные турниры. Но увы, всё что можно сделать сейчас - возложить венок на гроб этой игры и похлопать разработчиков по плечу
Игра перестала работать в РУ регионе. Крайне не рекомендую.
Random commanders is completely killing balance and fun. I wanna play certain strategies and units but I cannot do that because at the start of the game I get a random commander with terrible starting units while my opponent gets Quick Supply with awesome starting units and im behind all game playing units I dont wanna play, playing a commander I dont wanna play, losing and having 0 fun all game long. Terrible design decision, no wonder this game never took off...
能不能多出点单机打法,和人斗还是太累了
If you’re looking for a solid strategy game with great mech and vehicle designs this might be right up your alley. Mechabellum has been a absolute blast so far, at its heart, it’s a tactical auto-battler where you place giant robots, tanks, and aircraft on a grid and watch them duke it out in real-time. You aren’t micromanaging units during the fight; instead you’re constantly analyzing your opponent’s tactics and countering it with specific upgrades, new units, or specialized air strikes. Every round feels like a high-stakes game of chess, but with way more explosions, missiles and lasers. It’s the perfect game to lose a few hours to when you want to put your brain to work. Whether you're a hardcore tactician or just love seeing big robots smash into each other, Mechabellum hits that sweet spot perfectly. The only issues I have with the game are I would love to see a slightly more extensive single player campaign and a little bit more optimization, when there is a lot taking place on screen it can sometimes really affect the frame rate. I am on a Intel i9-14900K, Rog 5090 Astral with 192 GB of Corsair Dominator Platinum Ram, i should not be having those kinds of problems
Нормальный был автобатлер. Но несколько месяцев назад перестало заходить в меню и появилась бесконечная "Загрузка ресурсных файлов". Печалит когда в платной игре нет подключения к серверу. Разработчики никак это не исправляют, поэтому к сожалению оценка им соответствующая.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.8M | 40.2K | 57% | $59.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $0 | 130 | 83% | Free | |
| $0 | 0 | — | Free | |
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.4M | 88.3K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 16.2K | 90% | $19.99 | |
| $9.8M | 20.4K | 90% | $17.49 | |
| $9.8M | 11.5K | 47% | $39.99 | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $9.8M | 26.8K | 91% | $10.49 | |
| $9.9M | 111.3K | 96% | $2.99 |