
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 4 → 38.14/day in the week after.
About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−40% | 111.3Kreviews | 96% | — | $9.9M |
| $4.99 | 5.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I gave a potato six weapons. It died. So I gave another potato six weapons. It also died. I now understand game design.
The worst aspect of this game is the hundreds of hours you could spend playing all those AAA games you bought on sale to put your PC specs to the test will be spent on this instead, a Potato game that can run on actual Potatoes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Jul 23 → 42.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
| $4.99 |
| 43ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i uninstalled the game. it was the only way i could stop playing. i'll be back in two weeks.
[b]С одной стороны, у этой игры весьма простой и незамысловатый геймплей. С другой, сделано это все весьма качественно и приятно, из-за чего и играть в Brotato и проводить время в ней одно удовольствие. Ведь такого жанра и механики игр уже очень много и чем-то новым тут удивить сложно. Но это и не нужно, как говорится: "Зачем изобретать велосипед, когда можно сделать также, но лучше". Чем эта игра и цепляет.[/b] Геймплей конечно немного картофельный (разраб Белорусс?), но да ладно (шутка). [b]В чем суть игры:[/b] Суть проста. Вы играете за некую картошку, да не простую картошку, а боевую. Основная задача которой - уничтожать полчища всяких монстров на одной единственной карте (+dlc). Этих вариантов картофелей может быть очень-очень много, по сути мы имеем более 50 классов с разным набором характеристик и сильных/слабых сторон, что позволяет разнообразить этот однообразный картофельный геймплей. По мере уничтожения монстров на поле боя, по которому мы бегаем и стараемся не умереть, мы также будем проходить уровень за уровнем, прокачивая свою картошку и делая ее все сильнее и сильнее. Для прокачки (между волнами) служит покупка кучи разных пассивных умений (скиллов) и предметов, которые повышают наши характеристики, коих более 37 штук. Помимо этого есть и множество разных видов оружия на ближний/дальний бой, огнестрельное, магическое, взрывное, стихийное и др. Исходя из всего этого и тактика беготни по полю у нас будет отличаться. Например, где-то мы будем биться вблизи, где-то уничтожать врага издалека и всякое такое. Вот по сути и все. Стоит отметить, что те предметы, за счет которых вы будете прокачиваться между волнами, в связке с особенностями персонажа, которого выберите - добавляют некий рандом в геймплей (или мне показалось). Так как дойдя до босса вы либо будете в большей степени готовы к бою, либо ваш персонаж в каких то характеристиках будет уступать и придется попотеть, чтобы победить. А еще, в этой игре рано или поздно наступает момент, когда вы достигаете высоких показателей по прокачки и возникает некое ложное ощущение неуязвимости, из-за которого чаще всего я и погибал. Потому что думал, что уже мало что сможет меня тут победить, но это не так. Как я в начале и написал, игра просто напросто сделана качественно и приятно визуально, поэтому несмотря на свою простоту, интерес проводить в ней много времени появляется сразу. Плюс, учитывая хорошую оптимизацию под разные ОС и устройства, в Brotato можно играть наверное на чем угодно. Да, понятное дело, что эта игра не сказать что очень требовательная к железу, но я пишу про это, так как на данный момент у меня есть возможность поиграть во что-то только на своем стареньком макбуке, который тянет далеко не все игры. И я очень радуюсь, когда нахожу какой то продукт, который не напрягает железо моего ноута и при этом дает мне возможость приятно провести время в хорошей и интересной игрушке. На этом у меня все. Благодарю, что прочитали мой обзор и всего доброго!
처음 할 때, 튜토리얼 없이 바로 시작해서 이게 뭔가 싶었지만. 그 만큼 단순하고 심플한 게임이다. 하지만 재미는 확실히 있다. 무기도 종류 별로 매력 있고, 밤 새서 할 수도 있는 게임이다. 오늘 도전과제를 다 클리어 하였으나, 올해 새로운 dlc, 도전과제가 또 나오니 그 때 복귀할것이다.
New stuff added with new developer was okay t first, but they took it too far and ruined the core of the game.
The last update is not fun it's BAD. I wouldn't say it's hard either cause if the shop gives you what you need half of the time it's kind of bearable but that's just luck and that would be fine with me if I were playing a slot machine. Having the new difficulty and harder enemies is a great but fighting the shop to be able to do so with so much niche useless ♥♥♥♥ that works on like 5 characters not even remotely related to what yours does is the top reason I now despise playing this game that I've put absurd time in. Even winning feels like a chore cause you skill didn't change at all it's just the run you had won against the shop. And this may be your 1st or 2nd one but most of the time is the 15th that you started over anywhere between round 3 and 14.
跟前任一起开黑玩的,攻略都是他做,我负责挂机吃零食就好。 每次都玩到半夜两三点,玩得眼皮合不上都没精力打炮了。 分开后就再也没玩过。
I like the game as something to play while I listen to video essays or music. It's just an overall fun game and I like that depending on what I pick I'll have to change how I play. Plus the DLCs are free so that's great. It's a fun bullet hell game.
Honestly not sure why you're reading this review and not playing the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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