
FRONT MISSION 1st: Remake is an immersive, tactical turn-based RPG, placing you in command of the awe-inspiring Wanzers – powerful military machines.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 21 → 0.43/day in the week after.
About

FRONT MISSION 1st: Remake is an immersive, tactical turn-based RPG, placing you in command of the awe-inspiring Wanzers – powerful military machines.
Assume the role of valiant pilots navigating treacherous battlefields, where the true realities of war come alive with every strategic maneuver. With a meticulously crafted narrative that surprises at every turn, the game showcases an extensive combat and battle system. Enjoy all these features through refreshed graphics and a reorchestrated soundtrack, elevating the gaming experience of the classic Front Mission series.
In the year 2090, the world's conflicts are fought using giant war machines called Wanzers. Huffman Island, the only place where the Oceania Cooperative Union (O.C.U.) and the Unified Continental States (U.C.S.) share a land border is a hotbed of conflict.
An O.C.U. reconnaissance platoon led by Captain Royd Clive is assigned to investigate a U.C.S. munitions plant. They are ambushed by U.C.S. Wanzers, triggering a series of events that plunges the whole island into war. Royd's fiancée, Lieutenant Karen Meure, goes missing in action.
Discharged from the military, Royd sets out to investigate what happened to Karen. His quest leads him closer and closer to the conspiracy behind the incident and the powers that orchestrated it.
With dozens of characters to meet, its mature story, and non-Manichean protagonists, Front Mission is the classic of a tactical Japanese RPG genre, finally available worldwide.
・Two campaigns: O.C.U. and U.C.S.
・Multiple difficulty levels
・Modern and Classic gameplay modes
・Free camera and new tactical map
・Choose between fully reorchestrated or original soundtrack
・Wanzers and Pilots customization
Savegame from the demo version carries over to the full game after purchase.
New Singleplayer Scenarios
An exciting array of six new singleplayer scenarios is coming with the update. Each scenario is carefully crafted to offer a diverse range of challenges and engaging narratives. These new missions provide a captivating solo gaming experience while also expanding gameplay with new types of terrain tiles.
Local Multiplayer Mode
Jump into action with the local multiplayer mode using two controllers or the hot-seat functionality! Challenge your friends to a skirmish and prove your tactical superiority on brand-new maps.
Six New Maps
Buried Factory, Leaves of the Fallen, Porunta’s Hideaway, and three more maps to be unlocked as you progress, will serve as arenas for single-player scenarios and multiplayer skirmishes.
New Mercenaries and a Commander Character
Meet 15 new playable characters and the commander, who introduce you to the new update and assemble the best possible team.
And more!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 781reviews | 78% | — | $613.3K |
| $3.49−90% | 607ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's pretty shocking how bad the UI setup is, given that this is a remake. The information you need to make decisions is at best hidden behind multiple unnecessary button presses. More often, it just doesn't seem to exist, and you are flying blind. How does it not show your current equipment when trying on things in the shop? How does it not show which enemy is attacking you with which weapon when you need to decide on your reaction in battle? How does it not show the enemy's hp when you are choosing which weapon to attack with? I can't understand how this UI could get through playtesting. I got fed up and quit. I can't suffer through this for a whole game.
操作性最悪でゲームとしてはアプデで改善されない限りまったくおすすめ出来ません ユニットにカーソル合わせたら詳細と移動範囲見れるとかでよかったと思うんだが セール中ならワンコインで買えるのでヴァンツァー観賞用での購入ならありかも
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Traditional Chinese
| $34.99 |
| 255ratings |
| 86% |
| — |
| not modelled |
| $34.99 | 51ratings | 80% | — | not modelled |
| $34.99 | — | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a total missed opportunity, and absolutely not worth it for $45 CAD. The only thing updated in this "Remake" is the graphics and music, that's it. Not a single quality of life up grade. Skills still upgrade randomly, and have stupid names. Weapons appear in two different orders depending on whether you select the Left or Right menu. The Shop and Wanzer Setup are still seperate menus, and the Shop is still clunky and doesn't allow you to see what you already own. FRONT MISSION is still to this day one of my favorite RPG's, but this is barely a port, let alone a "Remake". Only buy it if it's on sale.
アレンジBGMが全くダメ、 作曲者はオーケストラヒット(ジャン!ってやつね)なんかを使うのは今時古いと感じているのか知らんが、 意図的にオーケストラヒットを抜いて作曲しているんだよね、 そのお陰で音が抜けている様に感じ限りなく平坦で盛り上がりの無い曲に仕上がっている。
[h1]【リメイク】って何がリメイクされたの?[/h1] リアルタイムでプレイし、その後に何かのハードで再プレイし、今回は三度目のプレイ。 リリース前の体験版の手触りが微妙だったので買わずに放置し、セールで半額以下になっていたので暇つぶしのつもりで購入してみたが、「リメイク」と言うには変わっていない部分が多すぎる。 [h1]何が変わった?[/h1] ・難易度の変更が用意された ・マウス対応 ・グラフィック周りが全体的に変わった ・アレンジサウンド という「ゲームの体験」以外の部分しか変わっておらず、肝心の体験は悪い意味で当時のままで、まったく新鮮味がなかった。 特にショップでの買い物は当時のまま過ぎて不便極まりなく、[b]この程度の出来で「リメイク」を名乗るのは笑止。[/b] ゲームとしては一応普通に遊べるので[u]「新規プレイヤーは楽しめるだろうが、既プレイヤーは退屈」。[/u]それが本作をプレイして感じた印象だった。 なお、ここでいう新規プレイヤーとはつまり ・スクウェアの古い作品に興味がある ・フロントミッション未プレイ ・ロボットが題材のSRPGが好き というような傾向を持つ人物だと思われるが、果たしてどれだけいるのか謎である。 選びきれないほどたくさんゲームが存在する世の中でわざわざ昔の作品に? それも無料ゲームがたくさんある中でわざわざ有料のゲームを? 2023年時点で既に落ち目のスクエニの作品にわざわざ興味を? SRPGもロボットゲームも他社製品で腐るほどあるのにピンポイントでフロントミッションを? 両手で数えられるほどぐらいしかいないんじゃないか、というのはさすがに言い過ぎだとは思うが、少ないように思える。 あるいは筆者が3周目のプレイだからそう思うだけで、2周目のプレイヤーであれば楽しめるのかもしれないが、少なくとも筆者には楽しめる代物ではなかった。
Just to dabble into nostalgia/classic strategy game roots. While this is an opinion based on just this title, I think the experience is reflective of all the other ports SE made to PC. The game design and method of combat is old, ancient by today's standard even but if the ports were priced better it wouldn't be too bad. Sadly all the ports are priced like budget new indie game that may ironically have better design choices, graphics customization, optimization etc. And that's the first and biggest con of this title. The second biggest con is once again notoriously poor Square Enix optimization that use an insane amount of hardware power for this ancient game in just about all features that even causes my overspec pc to crash. Makes no sense, I'm pretty sure this should be reasonably ran on a toaster but doesn't. The game require 75fps to run semi-smooth but at 75fps it just hogs all your hardware to generate pixel and graphics and actions from a ps1 era game, makes no sense.
Attack: Miss Attack: Miss Attack: Miss Attack: Miss Attack................................................................................................................................MIss
i'm a big fan of Front Mission games since PS days and I couldn't miss the chance of playing the remake on PC. If you can live with outdated graphics, it's a decent turn-based tactics with mechs, lots of customization options, too. The story is nothing special, but it has some twists and turns.
安かったので思い出補正で遊べるかなと思ったんですが 起動してちょっとプレイした瞬間に気が付くんですが このゲームのグラフィックは30年前の原作より劣化していますwこれは予想外 3Dで安くリメイクしようとした同人ゲー、という雰囲気で全般的に作りが荒いです アニメーションもモデルも酷い出来です
I was on the fence about whether "Front Mission 1st: Remake" was a game with flaws to try, or something to avoid, but 22 missions in I got pushed over the cliff. Or rather, I couldn't go off a cliff. Or a hill. Or however it's represented on the isometric map. My team was atop an elevated area, with an enemy base at the bottom. We were all in top-equipment Wanzers for my preferences...and we could NOT descend to the base. We were stuck at the top. Maybe we had the wrong leg types? But then, how were we able to climb terrain in other missions? I retreated to town, with the intent of swapping my leg types...only to find that all the recent changes I had made to my squad's machines had been backed out, and I would have to re-equip everybody. Equipping a whole squad's Wanzers is a bunch of repetitive clicking, and I had no desire to do that all again. It was all an illustration of the basic problem with "FM1:R." It's a pile of obtuse and sometimes nonsensical battle mechanics, wrapped in side activities that are either tedious or underdeveloped. "You can't move there!" Okay, but WHY can't I? "You can't fire a weapon with range 6 against an enemy that's range 2 away and down half an elevation!" WHY? "While in the movement phase, we won't automatically show you any visual indication of what you can fire at from a destination square!" Why not? In all the development time for this piece of software, that never occurred to you? "Every weapon, including those that look like they could be sniper rifles, will have the same range as melee! Except missiles and grenades, of course." You have got to be KIDDING me. "The RNG hit system means that you have about the same chance of striking everything, including the center of mass, meaning that what you need to hit probably won't be, and every battle will resemble plinking an aluminum can with an air rifle until you get called-shot skills." [Video of me, sitting in a dark room with my head in my hands.] I mean, I'm not playing a game with giant, shooty robots in order to experience reality, but there's a point where total defiance of common sense and a lack of fundamentals really turns a person off. And then there's the Arena, which the developers expect you to use as a money and EXP grinder. It's a zero tactics stats battle between loadouts, where you just trade attacks back and forth until somebody falls over. It takes a long time to accomplish anything, and guess what? The skill system is different per character, and randomized! You want everybody to get the "Guide" skill, so your long-range shots go where you want them to? Well, guess what? Some characters get the skill at different EXP thresholds, and some WON'T GET IT AT ALL. Not that you'll have any indication as to any of that. The plot is mostly advanced through sparse conversations. There's nothing wrong with that, especially as the original release of this software was over three decades ago, but why was the conversation system extended to the in-town bars? There's no reason to make me go to a separate screen and click through four sentences by hand. And why have all the different weapons and parts if they don't really confer significant advantages? You need lots of HP, and the ability to deliver large damage at long range. The flattening of almost every projectile weapon into a range 1 brawling tool seems like an utterly bizarre thing to commit to. That "Front Mission" grew into a whole franchise is indicative of how rough, rudimentary beginnings can blossom. But boy HOWDY, rough and rudimentary it very much was.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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