
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 5.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great TRPG which uses a timeline-based action system. I particularly enjoy the mech building system, which is flexible and allows for a lot of expression. The action itself is also well-paced and focused on quick (<10 turn, often <5 turn) tactical encounters, which keeps missions from feeling like a slog. Well worth picking up if you enjoy TRPGs.
I like the gameplay and mech customization. I wish inventory management and item comparison was better.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
<3
J'avais déjà bien aimer la première version du jeu, mais là les développeurs on fait du très bon boulot sur la 2.0. Ca rend vraiment le jeu plus profond et intéressant. Bravo ! Continuez comme ca .
I've been playing this game for a few hours now and its been hella fun. It's fun to kinda build a connect to the pilots that you've had for a long time and trying not to let them die, and a few of they missions feel last-standish like the final mission on HALO Reach. fighting with your mech super low hp and trying not to get caught in flames from heating up. It's also like a turn-based Titanfall 2, aka best FPS big boy mech game.
Was decent, now after 2.0 it's pretty good. Won't hook you like xcom but still pretty fun.
I think the gameplay is great; however, I can't quite get over how dull and lifeless everything looks and feels. From the art to the story and dialogue, as well as the UI, everything feels underwhelming. Unforgivably, the mechs and weapons look horribly bland. I’ve played similar games with lackluster graphics or art that compensated with charm or style, but this game has neither. The most disappointing aspect is that the devs managed to make mechs not cool. They have no weight or impact to their movements or weapons. You never feel like your controlling a mech, more like a dude in a costume. While you can customize your pilots, they also look like potatoes. This could be intentional, as the devs use body types A/B and "they" pronouns for your pilot characters. It’s a bit disappointing because, again, the gameplay itself is quite decent, but the overall delivery falls short. It honestly feels like a mobile game.
Unfortunately, given that the game is already in its 2.0, I don't think I can quite recommend it. Its premise is interesting. Simultaneous turns while allowing you to see what your opponents are doing. Graphically it's solid, and there are periods where the mech action feels really good. The customization is also nice, but the menus and settings around it are also a little underbaked. But: - I feel like the difficulty of the gameplay isn't quite right. Enemies are fairly easy, and fights, while sometimes visually fun, aren't as thrilling as I'd love it to be. I think this is partially driven by the fact that you have limited restoration for your pilots and mechs, and so there's high incentive to make sure that battles are generally able to be survived with minimal or no damage. - Similarly, the big boss enemies are also just... not as fun as I'd like them to be. - I'm sad that my filter and sort settings aren't saved while I'm moving between buttons on the same broad screen. - I do also wish that there was more strategic movement. Meaning I had fewer "flavor of the region" battles that lasted approximately 1-3 hours, and more different kinds of enemies that I can choose to get what I'd like to get. - i do also kind of wish the time mechanic was gone, and my pilots had no fatigue not generated by damage. Perhaps I'm just not a big fan though of this roguelike approach. There's a series of smaller things as well. Like the slow movement of per-shot/per-second/per-attack stats, when the last one is usually what interests me unless the weapon is very slow firing. The fact that projectiles can still hit the environment even when the attack claims it's not blocked, which is a touch sad. The lack of information around heat buffer and heat management (and the randomness of grabbing parts to build what you want). Really, it makes me want to play battletech.
Front Mission x DaVinci Resolve
Enjoyable game for sure. Would be good if they made some of the inventory menus a bit more friendly, like the workshop, but good fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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