
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 5.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is AMAZING! Take what you like about turn based tactics game, put it on a timeline to allow you to plan your turn better in an effort to entirely nulify the enemy turn, put your units in giant mechs that you can fully customize, throw in tons of beams and explosions and you have one of the most fun games I've played in a while. I've spent about 70h before the game was released and enjoyed it thoroughly, but the campaign loop was a bit tedious. With the 2.0 upgrade, the campaign is much more fun and easy to get through (not difficulty wise), and it doesn't feel like you're just spending time without much impact. Only thing I'd take another look at is how weapons and armors are unlocked, because you rely on random loot to be able to unlock the weapons you want, but then again it could be me just picking wrong missions/areas. Very, VERY, happy with the game, can't wait to see if there's new content coming up!
Early thoughts were "its a turn based RTS hybrid where time moves forward in bits because you have the power of extreme autism and can predict everything before it happens" and thats molded into a new way of thinking, and stop me if you've heard this before.... Its actually Into The Breach with much fancier visuals. Thats not a slight on this game by the way, i'm a few hours in and i LOVE it. I'm thinking about it at work, I'm telling others to buy it so they can understand what I mean when i say "uh its like, giant robots with 5 seconds foresight and you can bolt parts on them and paint one brown and call it Brown Note". I bought this after the big update, so i can't comment on the changes there like others can, but i Can give my opinion on what I like and dislike: 1. Sometimes I plan an intricate ballet between two of my mechs and several enemy tanks and mechs, only to forget one of the others and watch helplessly as the get pummelled by accurate machine gun fire and crash into the soil like a dropped bag of sprouts. Thats a negative. 2. Tutorial is very good. Eases you in, introduces the meat on the bone of the game, gives stakes, objectives and rewards you at the end of it. This is positive. 3. Very personal opinion, but I want more paint options, like Mechwarrior style camos etc 4. Sometimes i upgrade a mech from a lvl1 to a lvl2 part and i don't see a difference. I think a lvl2 part of the same type as a lvl1 part should have something different, so i can see progression and have the feel of piloting a cobbled together tub of parts. 5. I wish the guns sounded meatier. Overall, solid 8.8 out of 10 for me, maybe a 9.5 when i progress a little more into the game and start seeing some beefier parts.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have always enjoyed games like Mechwarrior but I prefer the tactical chill flow of Phantom Brigade is way more up my alley these days. Great game to have a podcast on while carefully figuring out the optimal turn. Still really early on but the tutorial didn't go on for too long and had a great pacing. Really enjoying this, pick it up if you are a fan of either a meaty tactics game or a mech customizing sicko
One of the best tactical games I've played in years. Truly great and basically a completely different game than the 1.0 version. Highly recommended!
Best implementation of a timeline/time control game. 2.0 version definitely addressed the bland strategy layer and lack of mission variety of the original 1.0 release. Amazing game that has gotten even better!
playing since the game just came out in EA and now playing on 2.0, Campaign/story/progression/etc. all need quite some more polishing, but the combat itself is worth the price and easily 40+ hours worth of fun.
Picked the game up on a whim because I was in the mood for some mecha stuff. Turned out to be a super fun blend of mech building and XCOM type gameplay! The reviews made me worry about a difficulty wall or a lackluster experience but honestly the game was great and the build variety was fun to explore. I managed to finish the campaign on normal difficulty without fully losing a single pilot, got a few traumas and KOs here and there but nobody died and it was fun to overcome sudden unexpected challenges imo! The only "downsides" for my experience were the somewhat small number of pilot classes and the small weapon pool up until the last sector or two where it does expand but you get a somewhat limited amount of time to use all these new weapons before the campaign is finished. Definitely reccommend to anyone interested in a fairly in-depth strategy game or mech building enjoyers (in the vein of AC 6).
Very chill, very fun, minor jank. On normal difficulty the player is in no danger of losing at any time, save for accidentally running their bots into each other and exploding them. -The contract missions break the pilot fatigue system, letting you use the same four pilots endlessly as long as you are willing to do a randomized skirmish in between real missions because doing a contract counts as your pilots sitting out a mission despite no time passing. Same with the workshop projects that are supposed to finish after a mission. -It has some inconsistencies about when your units will crash into each other despite the attempt at a crash indication on the timeline. Fixable by just restarting the mission for free. -The AI sometimes doesn't know what to do with it's units if they roll an unfortunate loadout and just has them standing around doing nothing round after round. -The loot mechanics mean that some weapons will simply not drop. I finished the game at level 10 with one of my bots still using a lvl 2 weapon because it was the only example that dropped all campaign, and was still outshining all lvl 10 weapons. I found my first axe weapon type 3 regions into post-game cleanup.
.,
Love the game so far
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.