
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was skeptical because I thought this game was complicated, but the planning system is greatly implemented. It actually gives you more freedom than any other turn based game I've played, and I've played a lot of them. It's visually beautiful and I'm surprised how well they implemented the controller support. It's perfectly playable on Steam Deck too. It will struggle a bit to get steady 30fps if you crank the visuals up, but honestly as it's a turn based game with slow motion I haven't found that to be an issue.
Absolute Tactical! I Iadore this game. It's so precise in its design, so clean and the gameplay possibillities go far beyond what it seems. A super fast ninja mech that slices through enemies? Ohyeah! A Tanky steam roller that crashes other mechs along the way? Go for it! A barrage of snipers? Why not?All this with a deep and engaging pace, lots of customization and a plethora of workshop mods. A definite: "one more battle before I go to sleep" game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 57% | $49.99 | |
| $1.5M | 3.2K | 90% | $24.99 | |
| $1.5M | 2.1K | 86% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.5M | 2.8K | 73% | $39.99 | |
| $1.5M | 1.6K | 77% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $613.3K | 781 | 78% | $34.99 | |
| $430.7K | 508 | 71% | $34.99 | |
| $329.6K | 366 | 58% | $34.99 | |
| $9.8M | 19.4K | 84% | $14.99 | |
| $435.2K | 812 | 87% | $14.99 | |
| $59.1K | 166 | 43% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I first bought Phantom Brigade way back when it first came out, in my forever search for new X-Com-esque games to scratch the itch. I was left disappointed with what I found, Phantom Brigade felt confused, the mech customization was basic, and the campaign mode mechanics were confusing. I fell off pretty quick, having played just enough to not be able to refund the game again. The 2.0 update brought me back, and was it ever worth the wait. The addition of pilots with traits (alongside a very well realized Prestige system to let you keep leveling and perfecting your pilots even after they cap out) really fleshes out the customization that felt so lacking. The campaign is more focused and guides you mechanically to challenges, including all-new boss encounters and mid-combat surprises to shake things up. It feels like a new game and a breath of fresh air, and well worth the purchase price. If you can spring for it, pick this up alongside Tactical Breach Wizards.
Before the 2.0 update, the game was good. Not great, or amazing. Just good. But there was some flaws and shortcomings. The new 2.0 update kicks ass and overall makes massive upgrades and changes to the game that genuinely make it a lot better. I was sceptical that it would be worth the trouble, but it was, and now the game has became a lot more interesting, especially in the long run, and less repetitive than before.
It's okay. The concept is there, graphics are good, but it does get stale pretty fast. I wouldn't say i regret buying it, but I wouldn't buy it again
Hopped back in for the 2.0 update and Phantom Brigade is as fun as ever!
Basically, MechCommander from Temu.
Love the game! Especially, with the new update. It's my first mech game doing the time turns and its really enjoyable. Love it so much that I stream it! Just an advice to the devs, can you please make it possible that once a mechs arm or leg or weapon is blown off, the pilot can salvage the item from the battlefield? even in makeshift mode, it can still provide a bit of realism on the battlefield. Love you Developer Team, you're the best!
This is the kind of game I've been dreaming of since Sid Meier's Ace Patrol (well, my idea was a space battleship game), and it's working beautifully so far. Feels good to have enemy mechs try to bum-rush my sniper as they're dashing away, and then have my SMG brawler god pilot come up behind them and slaughter them all. Campaign is good so far as well, decisions to be made on parts for your mechs and how to manage your base and what missions to attempt, and there are peeks of interesting weapons I'm starting to get. I couldn't finish Battletech, but I feel like I'll still be engaged through all of this.
Fun enough for the first few hours, but once you see enemies with incendiary weapons you can just uninstall from there, for reals i thought i was only getting one-tapped by them cuz i was on hard, but turning down the difficulty didn't help either, if anyone hits your unit with incendiary weapon, that unit is basically guaranteed to die. Incendiary weapons SERIOUSLY needs to be either nerfed or outright removed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.