
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Easily one of the best indie mecha games out right now. The mech customization is in-depth and rewarding, and the recent changes with 2.0 take it from a 5-star meal to a 5-star meal WITH dessert. At $30, this is an absolute steal; I would pay $60 for this game in a heartbeat, especially in todays market. If you manage to grab this on sale, you've hit the jackpot. Very rare 10/10 for me.
Après plus de 60 heures sur *Phantom Brigade*, mon verdict est simple : c'est un très bon jeu. Les combats sont parmi les plus satisfaisants que j'ai vus dans un jeu tactique. Le système de prédiction transforme chaque affrontement en chorégraphie mécanique où l'on planifie plusieurs secondes à l'avance avant de regarder le chaos se dérouler en temps réel. C'est brillant, vraiment stylé. Je regrette juste qu'il n'y ait pas un mode pour permettre de revoir l'ensemble de l'action à la fin. Visuellement, c'est propre, lisible et élégant. Techniquement, on sent derrière chaque système des développeurs qui ont réfléchi à leur sujet. Tout n'est pas parfait. La campagne finit par tourner un peu en rond et certaines mécaniques auraient mérité davantage de profondeur. Mais dans une industrie qui recycle souvent les mêmes recettes jusqu'à l'épuisement, *Phantom Brigade* a au moins le mérite d'essayer quelque chose d'intelligent. Et il y parvient souvent.
Media

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| $613.3K | 781 | 78% | $34.99 | |
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| $59.1K | 166 | 43% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good. The prediction system adds a lot to the tactical gameplay by letting you outmanouver the enemy. My only thing is if they ever make a sequel I would like the leveling system gone and just focus on rarities. I beat the final mission with parts I found on the second to last mission instead of the dedicated niche builds my pilots had been rocking so far because the assault rifles they had were level 10 and 11 when my maximum was 9.
Thew combat system is fun, the mech customization and loadout fiddling is also good. Story is light but you are really playing this for the combat anyway.
Never played a game like this before and I enjoyed every second of it. It scratches the strategy itch while giving you a high from near misses from enemies and the like. It is just fun.
I wish I could put a "neutral" rating on my review. The game has a very, very good combat system, which is a fresh take on a traditional turn-based system (well, it's not like it hasn't been done before, but there are very, very few games that did this, Frozen Synapse comes to mind). In fact, the battle system is what kept me going mostly, because everything else is... well, pretty meh. Unless you're a fan of mechs, I guess? The game itself is pretty stable, I haven't had any sort of technical problems with it. One thing I can remember is in one battle the enemy just stood there stuck in the building, doing nothing, but that's pretty much it. Not even sure it was a bug, maybe he was supposed to stand there like this, no idea. The controls in combat require some getting used to, but once they click - they feel exactly like controls for this time of combat should be, in fact, I'd say they are this game's greatest achievement, because it's one thing to come up with an idea of "simultaneous turn-based", but implementing it in a way that feels exciting and doesn't struggle against you - now that's hard. These madlads managed to do just that. Now, so far it sounds like a good game, right? So why the supposedly "neutral" rating I spoke of in the beginning? My main problem with it is the equipment system, which is overcomplicated for no reason at all. Imagine you're playing some game with inventory, and you have something like 60 swords in your inventory. There are like 12 types of swords, each type differing from another by 3-4 characteristics, otherwise they look identical. Also there's rarity tiers. Also each sword has some built-in perk. Also rarer-tier swords can have modifications installed. And now you're looking at your inventory, chock-full of swords, and ask yourself why do you even care if you get a new one. Multiply that by 5, and then by 2 to 4. This is this game's inventorization, and it's ridiculous. The issue is you're supposed to care deeply about your inventory, because that's all that defines your combat effectiveness (well, there are pilots, but I didn't really feel any impact from them), but looking at all the identical arms and legs I was supposed to slap onto my mech, all I could feel was exhaustion. Other thing that I couldn't bear with was the music. Granted, I'm not a fan of mechs, but from my understanding, the whole vibe around them is supposed to be bombastic, over the top, screaming in your ears in all the blaring glory. Well, music-wise you won't find it here. Best you get is a bit of lukewarm synth ambient, not even the dynamic type, which kills the mood and never does anything to help it. Yes, during the combat too. Overall, I'd still recommend trying it out, to check out another interesting take on TRPG if nothing else. I would really love to see a sequel, because it feels like with all the experience these guys got during the development of this one, their next title with this combat system could be an absolute blast.
2.0 이후로 나쁘지 않음 쏘쏘
I first bought Phantom Brigade way back when it first came out, in my forever search for new X-Com-esque games to scratch the itch. I was left disappointed with what I found, Phantom Brigade felt confused, the mech customization was basic, and the campaign mode mechanics were confusing. I fell off pretty quick, having played just enough to not be able to refund the game again. The 2.0 update brought me back, and was it ever worth the wait. The addition of pilots with traits (alongside a very well realized Prestige system to let you keep leveling and perfecting your pilots even after they cap out) really fleshes out the customization that felt so lacking. The campaign is more focused and guides you mechanically to challenges, including all-new boss encounters and mid-combat surprises to shake things up. It feels like a new game and a breath of fresh air, and well worth the purchase price. If you can spring for it, pick this up alongside Tactical Breach Wizards.
It's okay. The concept is there, graphics are good, but it does get stale pretty fast. I wouldn't say i regret buying it, but I wouldn't buy it again
Seems like this is probably a me problem, but I just don't get it, and I don't have the motivation to try. The game is just not my thing. Seems to be more about the spectacle of robots blowing up than anything else. By the third mission I'm like, what the hell is even happening?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.