
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish I could put a "neutral" rating on my review. The game has a very, very good combat system, which is a fresh take on a traditional turn-based system (well, it's not like it hasn't been done before, but there are very, very few games that did this, Frozen Synapse comes to mind). In fact, the battle system is what kept me going mostly, because everything else is... well, pretty meh. Unless you're a fan of mechs, I guess? The game itself is pretty stable, I haven't had any sort of technical problems with it. One thing I can remember is in one battle the enemy just stood there stuck in the building, doing nothing, but that's pretty much it. Not even sure it was a bug, maybe he was supposed to stand there like this, no idea. The controls in combat require some getting used to, but once they click - they feel exactly like controls for this time of combat should be, in fact, I'd say they are this game's greatest achievement, because it's one thing to come up with an idea of "simultaneous turn-based", but implementing it in a way that feels exciting and doesn't struggle against you - now that's hard. These madlads managed to do just that. Now, so far it sounds like a good game, right? So why the supposedly "neutral" rating I spoke of in the beginning? My main problem with it is the equipment system, which is overcomplicated for no reason at all. Imagine you're playing some game with inventory, and you have something like 60 swords in your inventory. There are like 12 types of swords, each type differing from another by 3-4 characteristics, otherwise they look identical. Also there's rarity tiers. Also each sword has some built-in perk. Also rarer-tier swords can have modifications installed. And now you're looking at your inventory, chock-full of swords, and ask yourself why do you even care if you get a new one. Multiply that by 5, and then by 2 to 4. This is this game's inventorization, and it's ridiculous. The issue is you're supposed to care deeply about your inventory, because that's all that defines your combat effectiveness (well, there are pilots, but I didn't really feel any impact from them), but looking at all the identical arms and legs I was supposed to slap onto my mech, all I could feel was exhaustion. Other thing that I couldn't bear with was the music. Granted, I'm not a fan of mechs, but from my understanding, the whole vibe around them is supposed to be bombastic, over the top, screaming in your ears in all the blaring glory. Well, music-wise you won't find it here. Best you get is a bit of lukewarm synth ambient, not even the dynamic type, which kills the mood and never does anything to help it. Yes, during the combat too. Overall, I'd still recommend trying it out, to check out another interesting take on TRPG if nothing else. I would really love to see a sequel, because it feels like with all the experience these guys got during the development of this one, their next title with this combat system could be an absolute blast.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
序盤3エリアくらいまでは熱管理しながら地形や建築物を遮蔽に、時には敵自体を弾除けにして~と考えて動かすのが楽しかった 4エリア目で特殊部隊という名で敵にレールガンが登場 障害物はおろか地形すら貫通してダメージを与える武器を使用してくる 弾速が異常に早いため高機動機体ですら移動回避は出来ず、タイミングを合わせたダッシュくらいしか回避手段がなく、機体に対するダメージと共にパイロットにも高いダメージを与えられる そんなレールガンを持った敵ユニットが大量に現れるクソゲーが開幕 一応、遮蔽を貫通する度に威力が低下するのだが、そんなもの数で補われている敵側にとってはデメリットになっていない 障害物を考慮せず相手を射程に捉えれば攻撃する、という敵CPUの思考と凄まじく噛み合っており、複数から同時に狙われた段階でパイロットが瞬殺されます 表記上の命中率が0%なのにも関わらず、そんなもん知らんなぁと言わんばかりに普通にヒットする辺りが相当悪辣 どう考えでも序盤で出てきて良い武器ではないが特に修正パッチ等は当たっていないらしい
What people say about this game are true The turn based ability to see what your enemies will be doing makes each combat feel like a game of chess The weapons and mechs are fun to see blow up and level the map (sometimes literally) I do wish there were more mission types and weapon varity at times. I tended to lean towards the same loadouts throught my entire time with the campaign It is nice that they gave extra missions after the main boss battle at the end to keep the fun going.
Thew combat system is fun, the mech customization and loadout fiddling is also good. Story is light but you are really playing this for the combat anyway.
Очень жаль, что игра вышла не только что, потому что сейчас она выглядит очень красиво и интересно, не говоря о потенциале дальнейшего развития.
Great game, suprisingly good fit for me. Play this if you like Save-scumming in XCOM. If you like to plan everything in detail, expect to invest a lot of time in this. That said, there are a few bugs in there. Not sure if development is still ongoing, but I would like them to give us at least a small overhaul. Maps get repetitive, replay is buggy, some small visual bugs are visible here and there.
评价 夯爆了 电子ED一去不返 上班都在想 ps:要是加入大地图线性长任务就好了
Before the 2.0 update, the game was good. Not great, or amazing. Just good. But there was some flaws and shortcomings. The new 2.0 update kicks ass and overall makes massive upgrades and changes to the game that genuinely make it a lot better. I was sceptical that it would be worth the trouble, but it was, and now the game has became a lot more interesting, especially in the long run, and less repetitive than before.
2.0 이후로 나쁘지 않음 쏘쏘
It has so much potential, but the actual gameplay is so boring. I love mech strategy games and have put hundreds of hours into them. This one is very bland. Play HBS Battletech or something instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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