
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[Review] I don't get it... =============================== [Quick tip] Ooh, and don't forget -- cheats can save ur run in the end (It’s an Early Access game, after all) LAUNCH OPTIONS and write -cheats ================================ [Совет] Использование Читов пожалуй крайняя мера сейва вашего Рана, как минимум на те концовки заданий на которые вы уже прошли, чтоб не выходить в другую. Собственно для читов в ПАРАМЕТРАХ ЗАПУСКА пишите -cheats ================================ [Обзор и впечатление] Честно по игре на текущий момент - крайне крайне скомкано и сыро в связи с Ранним доступом. Канешн очевидно для игр где в лор вникать тип стоит по запискам и тп. Но в целом любопытно, я особо не копался в лоре и скорей поверхностно ознакомлен. Обойдемся без спойлеров - де факта важность как вы прошли первые две три миссии не имеют значения АБСОЛЮТНО. После Будет Миссия БЕЛГРАД, крайне важная и душная миссия с точки зрения лора и последующая на данный момент заключительная миссия. К чему это я ТУТ ♥♥♥♥♥ готовьте читы, Достаньте саблю (может пригодиться для финала как перекладина для паркура в самом конце при вражде с польской армией) А ну ещё в читах можно выбрать костюм для Мари (головные уборы закрывают часть обзора) p/s ждите релиза норм руссификатор
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 332 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
oh em ge hi marie
One of my favorite games, replaying it over again is always fun.
I dont know where to start with this review. After "completing" the five massive missions, it left me craving more. Each mission completed left me feeling more and more enthralled in the universe, the story, the characters and of course...the vibe. This game quickly became one of my favorite games in recent memory and I really cant explain why because the game is so riddled with bugs and issues that it almost feels like the game is doing everything in its power for you not to finish it. In fact at one point after completing a mission, everything im my stash saved from previous missions disappeared and I ended up using cheats to spawn in some of my old gear. I really cant explain how frustrating this game is yet left such a memorable experience in a positive way for me. The atmosphere is what carries this game the most. It strikes a beautiful balance between a world that is so depressing and dreary that things like the small conversations made with the half cyborg bartender makes the world and the people in it so much more impactful and believable. I also think the infamous mission reclamation is near perfect but the save system makes it an insane difficulty spike that can make it or break it for new players without falling back on a guide which i think is contradictory to the vibe its going for. I am very biased with the music choice but it fits the game so well especially in the outskirts club and whatnot. The rest of the sound design ranges from good to never wanting to fight a topielec again because it peaks your audio. I do like how the guns are loud and lacks that "refined hollywood" sound. I cant recommend the game to everyone in the state the game is in right now but if youre willing to look past its many bugs, youll find a beautifully underrated imsim and one that will stick in your memory long after you play it. Im certain in the future when the game is more polished and has more content, it would be an easy recommend and would be one of my favorite games of all time.
페리페테이아 한글패치 만들었어요. 링크: https://gall.dcinside.com/mgallery/board/view?id=indiegame&no=440678&fcno=2380537
fun game, reminds me of stalker. some jankiness is present, but nothing you can't work around if you want to enjoy it. also reminds me of the original metro games, reloading a save over and over to get the 'perfect run' where you hardly get shot while also getting maximum loot and kills. If that's your thing, you'll likely enjoy it coming back to my review shortly after to mention that, as with stalker and similar older games, this game does not give you much in the way of direction, rewards playing through each map multiple ways, there are often hidden paths and secrets, though items are on the rare side (don't expect bioshock level of loot waiting to be picked up in the world), the reward for exploring and finding the hidden paths is the discovery of an alternate route to tackle an area full of enemies, learning which enemies are where (sniper guy, mob of chaff [dangerous], cyborg [dangerous], etc) and the safest way to approach them. My personal experience with this game is that stealth is your best friend, if you want to go guns blazing from the start you are pretty much just sacrificing your main advantage over your foes. take them by surprise, and adapt to how they react afterwards, and even if you succeed you can still save and go back to a previous save and try again for a better outcome. after saying all that, i must mention my bias towards enjoying solo and small-team projects like this, warms my heart to see one or two fellas' heartfelt idea executed like this, and so I'm willing to look past a fair amount of bugs and jank further info about bugs: primarily inventory stuff, you will know what i mean when you run into it - ghosting items within inventory (weapons), disappearing magazines on save load, weapon attachments ceasing to function (laser pointer on an AK, also happened on save load), things like that. nothing *terribly game breaking* like falling through the map ruining a save file, but slightly annoying perhaps, marring the whole 'inventory management' aspect of the game. If you can look past the game throwing you a curveball by maybe eating some of your ammo or taking your laser pointer away, and just write it off with headcanon "it stopped working because its old gear" then it will likely not bother you too much.
好玩爱玩
Good game if you like S.T.A.L.K.E.R. or immersive sim's. Great Atmosphere and overall gameplay. But expect some bugs while playing, and make sure to do saves
круто, но белград говно из жопы
My new favorite game. There is nothing quite like it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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