
Lead your band of mercenaries in the land of Gloomhaven, work with unsavoury individuals, shape the fate of the region, fight your way through horrific places and get rich or die trying in this ruthless Tactical-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…
Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying.
Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?
Gloomhaven is a tactical RPG and a digital adaptation of the ultimate strategy board game by Isaac Childres (the highest-rated board game of all time on ). Set in a unique medieval dark fantasy universe, Gloomhaven rewards strategic planning and problem solving. Face this dark world alone or in online co-op for up to 4 players!
Explore the world in a band of 2 to 4 mercenaries. Each of the 17 unique characters comes with their own skills and more than 1,000 different abilities to master! Prepare your deck of ability cards before setting out to explore the dark caves and dreadful forest of Gloomhaven through quests and events.
Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You can only use the top half of one and the bottom half of another, so plan accordingly!
Move up your hired blades on the hex grid terrain to take advantage of the dungeon’s environment. Set up deadly combos and unleash devastating powers but be wary of the cost. Cards are a resource as scarce and crucial as your life points, so watch out for exhaustion. Every choice has life or death consequences.
Hone your abilities during the game with enhancements and perks, while your power increases with level ups and new equipment. You need every advantage you can to survive here. So, gear up your band of mercenaries, chase powerful artifacts, buy the favor of the Great Oak, and never let your guard down.
Adapted from the original Gloomhaven Board Game, this branching campaign of 95 story missions pits your greed against your morality. Many powerful opponents are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants, but it may not pay well…
Whatever your path may be, it will be paved with difficult choices.
Created in collaboration with the community during the early access, the Guildmaster adventure has more than 160 digital exclusive missions that allow you to experience another facet of Gloomhaven with new storylines, quests, map and NPCs.
Lead your guild of mercenaries in a region overrun by unspeakable things, far worse than simple bandits.
Choose the best combination of mercenaries for each fight and follow their character stories in this deadly new territory.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 16.1Kreviews | 82% | — | $14.1M |
| $49.99 | 872ratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayable. Saw other reviewers comment how co-op is broken. Thought I would be an exception. NOPE. I have tried every suggested fix from every reddit thread to forum, and none work. The game is broken. Issue has been told to the devs by numerous people, but the devs DGAF. Don't waste your money on this broken trash - the devs are scummy.
Good game... when it works. Save files will break. There is no fix and seemingly no support for this older product. Don't bother.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*languages with full audio support
| $9.79−72% |
| 130ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endless desync issues since launch. Came back to try multiplayer again 3 years later. Still can't play reliably.
Multiplayer is broken and developers are not continuing work on the project. It was always a little buggy, but now multiplayer (especially if you have a friend on Epic) is no longer functional because of bugs.
Note: This review is for multiplayer only. I have only played multiplayer, and all my issues with the game are multiplayer related. I'm making this review as of 42 hours of gameplay. I have been consistently disappointed with gamebreaking bugs in the game. My first encounter with two friends we had a bug that prevented us from playing the round. The bread and butter card of one class breaks the game in multiplayer. Later there was a bug preventing movement, we found out that tabbing in and out would fix the issue though. Then the solo missions break if you do a non-host mission. There are also many smaller bugs that just make the game feel a lot less polished like the camera randomly turning and some visual clipping. Without these gamebreaking issues, I would highly recommend this game, but it has been many years since the last update and I have no faith that these issues will ever be fixed. Summary: The game was very clearly not designed to be multiplayer friendly and has many issues/bugs that prevent you from playing the game as intended.
Played through the board game and loved it. Thought this would be a good way to scratch the itch and manage things solo. Frustrating controls, bad camera, and just a clunky game. Too much time on art assets and animations, and not enough time on the user the experience. Unless you simply need to play a digital version of the board game, move along. There's hundreds of better dungeon crawlers out there. Even something from 25+ years ago has better controls and camera than this.
A very hesitant thumbs up. Gameplay this good deserved much more love from the devs. [+] Deep inside, Gloomhaven is a deep, interesting and fun game that is especially enjoyable when not in a rush, surrounded by good friends. [-] Flaming Fowl and Saber have been cutting corners so much so that made Gloomhaven into a ball. Gloomhaven is a serious contender for the silver medal in the worst user experience olympics (the gold medal rests confidently with Hunt: Showdown's main menu). What could have been a contender for one of the best turn-based co-op strategies ever, rests buried under unfriendly UI/UX, non-stop stability issues, syncing issues, and creative decisions that bring the game tempo down to a drag at times.
If I’d written this review after 300 hours of play instead of 482, I would have recommended it. The board game is great, and here it’s more dynamic, accompanied by music, sound effects, and narration, with the AI handling the opponents’ moves. It’s definitely easier to play than the board game. Faster, on the other hand… that’s only in theory. In practice, the game has recently become extremely slow. The speed fluctuates constantly, ranging from “too slow” to “we have to quit—this isn’t working anymore.” Something must have gone wrong with the servers or updates at some point, and the way the game is now, it’s definitely no longer playable. Not because the game is bad, but because the technical limitations make it a torture to play. Too bad.
DO NOT BUY GLITCHY DESYNC MESS| You will play 30 hours and then it will break.
It's fine, but a word of warning: I played this game first on a physical board game, with friends. Playing it solo, digitally ... is significantly worse. Now, I'm not saying it's bad. It's actually, functionally, just like the board game. However, this has made me realize that the game itself isn't all that amazing. It's mostly playing with friends that made it good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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