
MindsEye is an ever-expanding gameplay experience with a story campaign, endless stream of new playable content delivered regularly, and the power to create your own games with our simple to use building tool.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 11 → 0.83/day in the week after.
About
MindsEye Campaign
MindsEye is a single-player, story-driven action-adventure thriller set in the near-future desert city of Redrock. You play as Jacob Diaz, a former soldier haunted by a mysterious implant and fractured memories. Across a cinematic campaign, you’ll complete missions, uncover your past, and confront a conspiracy involving rogue AI, corrupt corporations, and unchecked military power, a threat that reaches far beyond the city itself.

The City of Redrock
Redrock is a desert metropolis where advanced technology is everywhere. AI and robotics control daily life, shaping everything from commerce to security. Beneath the surface, the city hides secrets, dangers, and conflict. From gleaming towers to industrial sprawl and remote outposts, every district is part of the story.
Combat
Combat is responsive and tactical. Outsmart enemies with unique behaviors, use cover and verticality, and fight in third person with a wide arsenal, pistols, SMGs, sniper rifles, energy weapons, and grenades. Your companion drone, DC2, is directly linked to your implant, providing hacking, scouting, and support in battle.

Driving and Vehicle Action
Missions place you behind the wheel of electric cars, muscle vehicles, buggies, and quadcopters. High-speed chases, desert runs, and industrial zone pursuits are designed to push your skills and keep the action moving.

Endless Stream of New Content
The campaign is only the beginning. MindsEye offers an endless stream of new playable content delivered regularly. New missions, races, puzzles, and challenges developed and released by the BARB team bring fresh surprises. This evolving world keeps MindsEye alive with new ways to play long after the credits roll.

Simple to Use Creation Tools
With our simple to use building tools, you’re not just playing, you’re creating. Builder mode provides access to AAA tools, including asset libraries and lighting systems, as well as simple visual scripting, making it easy to design missions, modes, and environments. You can share your creations with the community and explore what others have built, extending MindsEye beyond the main campaign.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−50% | 3.3Kreviews | 48% | — | $2.6M |
| $34.99 | 10.4Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Built on False Promises[/h1] I really wanted MindsEye to be good. Because not many studios are brave enough to make a GTA-like game because it is very hard to do it properly. The last ones we had before MindsEye were Watch Dogs: Legion and Cyberpunk 2077 both in 2020, and we know how terrible those turned out to be. A new AAA studio with many former Rockstar developers sounded exciting. Sadly, MindsEye turned out to be one of the most generic games I've played in years. [h3]Gameplay and Mission Design[/h3] The gameplay feels outdated in almost every way. The shooting is okay, but nothing about it feels satisfying enough to carry the game. Mission design is extremely repetitive and uninspired. Drive there, shoot some enemies, watch a cutscene, repeat. Almost feels like GTA IV with this mission design. It constantly feels like you've already played everything the game has to offer after the first half an hour. [h3]Narrative[/h3] The game clearly wants to tell a cinematic story, but the writing simply isn't good enough. I appreciate the high production budget in the cinematics, but high production value doesn't automatically make a good narrative. [h3]Technical State[/h3] The optimization is terrible. Bugs, performance issues and technical problems constantly get in the way. I am on a very high-tier rig yet still am experiencing stutters all the time. It's another AAA release that clearly needed way more time in the oven. I will praise the look of the open world though, the city gives that Las Vegas vibe well, which was one of the reasons of my interest in MindsEye. [h3]Final Thoughts[/h3] MindsEye feels like a game made by people trying to recreate old Rockstar magic without understanding what actually made those games special. A disappointing and forgettable experience. [h1]BROKEN MEDAL[/h1] Follow My [URL=https://store.steampowered.com/curator/40523765-Bearsonal/]Curator Page For More Reviews ⚜️[/URL]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 12 → 2.57/day in the week after.
Reviews, worldwide (the counter carries no country): 33.43/day in the week to Jul 25 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $34.99 |
| 1.7Kratings |
| 54% |
| — |
| not modelled |
| $17.49−50% | 52ratings | 50% | — | not modelled |
| $17.49−50% | — | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 375 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]MindsEye[/h1] ist irgendwie ein komisches Game. Zum Release war es nicht so gut spielbar, weswegen viele das Spiel negativ bewertet haben. Nun ist es einigermaßen gut spielbar und ich habs bis zu Schluss durchgezockt. Die Grafik und der Sound/track sind ok. Steuerung mit einem xBox Gamepad ist auch ok. Die Story (der Hauptgrund, wieso ich mir das Game zugelegt habe) ist durchwachsen. Also manchmal etwas spannend und dann wiederum öde. Die Open World ist nicht so toll. Dann gibts noch eine automatische Speicherung und oft gute Wiedereinstiegspunkte, falls man stirbt. Für die Story habe ich etwa 14 Stunden gebraucht. Das Gameplay ist auch etwas durchwachsen. Die Schießereien, machen teils Spaß und teils auch nicht, vor allem im letzten Drittel des Spiels. Die Story wird durch viele Zwischensequenzen erzählt und oft auch dann, wenn man zu einer Mission unterwegs ist. Manchmal aber auch an Actionstellen, was nicht so gut ist, da es nur eine englische Vertonung gibt und man sich nicht auf die Untertitel konzentrieren kann. Ganz Bugfrei ist das Game immer noch nicht. Ein paar mal hatte ich einen Ladebildschirm, der nur durch ALT F4 beendet werden konnte, da es ansonsten nicht mehr weiterging. Einmal hatte ich einen heftigen Soundausfall. Und ein paar wenige male war die Deckungsfunktion verbugt. Aber insgesamt ist das Game spielbar. Zusätzlich zum Hauptspiel, gibt es noch eine Extramission (die ok ist), ein Multiplayer Rennspiel (nicht so gut), Multiplayer Granaten-Fußball (konnte ich nicht testen, weil ich keine Mitspieler gefunden habe) und einen Modus, mit dem man eigene Levels erstellen kann. Den Leveleditor habe ich nicht ausprobiert, da ich keine Lust dazu hatte. Ansonsten gibts noch einen Arcadiamodus mit weiteren Spielmöglichkeiten. Den Modus habe ich kurz angetestet, fand ihn aber nicht besonders gut. [h3]Ich finde MindsEye nicht schlecht, aber auch nicht besonders gut. Eigentlich müsste ich neutral bewerten. Da dies nicht geht bewerte ich positiv mit einer 6,5/10. Wer an dem Spiel Interesse hat sollte aber im Sale kaufen und keine großen Erwartungen haben.[/h3]
[h3][b]Гірше, ніж погано[/b][/h3] Якби мене попросили описати [b]MindsEye[/b] одним словом, то я б сказав: [i][b]"бездушна"[/b][/i]. Гра настільки ніяка, що навіть негативні емоцій викликати не в змозі. Жодного разу у мене не вийшло ані крінжонути, ані позлитися на стан гри, ані посміхнутися, ані захопитися геймплеєм - я просто потикався в неї з сумним їбалом, кинув десь на середині й пішов. Я навіть не зміг змусити себе завершити по приколу сюжетку, поки йшли безкоштовні вихідні, хоча спочатку план був саме таким. Відчуття таке, ніби це маркетинговий продукт від людей, які не люблять ігри та не вміють їх робити приємними. На папері тут є все потрібне: сеттинг недалекого майбутнього з роботами й AI, місто з відкритим світом, машини, гаджети, перестріли, вибухи, польоти, крутий дрон-помічних і навіть стелз. Але на практиці це абсолютно порожній світ, без деталей, з поганою фізикою їзди, з ніякими персонажами, нудними місіями й найбанальнішою стрільбою. Гра максимально стерильна, не провокативна, беззуба, соєва. Відкритий світ - це взагалі, мабуть, найгірше, що тут є. Ніяких побічних активностей, ніякого задоволення від дослідження - лише порожні декорації без усякого життя. Ви можете давити пішоходів, але навіть насолоди від цього не отримаєте, бо всім пофігу. Поліції тут немає, а пацан, який щойно розмовляв із дівчиною, яку ви переїхали, так і продовжить теревенькати на місці. Розробникам настільки пофігу на гравців і на свій продукт, що вони навіть не додали опцію зміни дивної системи вимірювання відстані на нормальну. А локалізації взагалі робили машинним перекладом, де "ON" у налаштуваннях переклали як "НА", а замість "Enter" на транспорті ви побачите "Введіть". [hr][/hr] [b]Підтримувати такий бездарний продукт, на який пішли сотні мільйонів бюджету - це деструктивно для ігрової індустрії. Нікому не рекомендую цю гру.[/b]
Cyberpunk 2007
[h1]Pros:[/h1] ✅ [b]Looks quite nice on maximum settings.[/b] ✅ [b]You can replay any mission you want.[/b] ✅ [b]Achievements.[/b] [h1]Cons:[/h1] ❌ [b]The city is quite detailed, but there is literally nothing to do. Exploring it during missions will most likely result in failing the mission.[/b] ❌ [b]The main story is quite boring in the beginning and the characters aren't very likable. The second half, involving the artifact, was somewhat interesting, though (the animated ending was kinda WTF?).[/b] ❌ [b]There is a lot of driving long distances from point A to point B (there is no radio that you can choose from, so there are no songs throughout the entire driving sections). Sometimes you get access to skip the trip. [/b] ❌ [b]The memories in the main campaign feel completely random and don't make much sense. For example, you go to the SILVA factory and then access a memory where you're some random militia member destroying gang cars...[/b] ❌ [b]Why the f*ck can't you hide the chat icon in the top-right corner of the screen?![/b] ❌ [b]Performance isn't that great (Unreal Engine 5).[/b] ❌ [b]Even with a 70% discount, I don't think this game would be worth it. At around 10 euros, I guess I could recommend it.[/b]
The trailers and cutscenes make it look like an expensive Hollywood blockbuster but as soon as you get the controls the pain sets in. The car physics are jittery the shooting is dull and the framerate drops even on decent hardware. The story is enjoyable but as a game the project is still in its infancy. Only get it at a steep discount ....
Dès l'affichage du menu, [i]Build A Rocket Boy[/i] relègue le récit principal de [i]MindsEye[/i] au même rang que divers modes de jeu ou missions indépendantes, comme pour souligner la modularité de la plateforme communautaire ARCADIA au détriment de sa campagne. On comprend rapidement pourquoi en prenant les commandes de Jacob Diaz, car on découvre alors une narration alambiquée, s'efforçant davantage d'empiler les poncifs complotistes plutôt que d'offrir un récit réellement captivant. Virus, IA, extraterrestres et manœuvres politiques s'enchevêtrent en effet pour constituer une bouillie biscornue, que quelques rares fulgurances ne sauraient sauver. Les cinématiques profitent certes d'une motion capture souvent soignée, et certains protagonistes héritent de répliques bien senties, mais l'enchaînement incessant des missions confine à l'anesthésie cognitive, empêchant presque le joueur de mesurer le manque de cohérence du scénario. De l'introduction expédiée sans ménagement jusqu'à une conclusion abrupte, les divagations de l'écriture transpirent. D'ailleurs, même ses concepteurs semblent jeter l'éponge, quand le jeu vous propose de zapper certains trajets agrémentés de dialogues secondaires, alors que ceux-ci tentent pourtant de développer les personnages. Le théâtre de cette joyeuse pagaille, la métropole futuriste et désertique de Redrock, a néanmoins fière allure, d'autant qu'elle profite d'une bande-son énergique et pleine de caractère, conçue par l'artiste électro Rival Consoles. La carte, d'une superficie de 6 km², sert de ciment aux différentes missions, même si [i]MindsEye[/i] ne relève pas de l'[i]open-world[/i], se rapprochant davantage de la logique "couloir" de la série [i]Mafia[/i]. Cette Las Vegas revisitée mêle néo-architecture, robots, véhicules électriques, drones et néons cyberpunk, tout en témoignant d'une attention insoupçonnée, perceptible jusque dans le design de certains logos, engins ou machines. La distance d'affichage profite par ailleurs d'un élégant effet de flou, révélant de beaux panoramas baignés d'une atmosphère desséchée qui n'est pas sans évoquer [i]Cyberpunk 2077[/i]. Hélas, cette direction artistique a un revers, car le jeu n'est pas un parangon d'optimisation : l'Unreal Engine 5 grignote vos FPS avec gourmandise, lesquels peinent à dépasser 60. Côté gameplay, hormis quelques séquences de QTE inattendues voire rébarbatives, l'essentiel repose sur la conduite de véhicules, le pilotage de drones et les phases de tir. Conduire s'avère particulièrement agréable, notamment à la manette, tandis que les séquences en drone sont plus inégales selon les circonstances : les missions de surveillance ou d'infiltration sont convenables, mais traverser benoîtement la cité d'un point A à un point B beaucoup moins. Le [i]shooting[/i] va pour sa part monopoliser l'essentiel de la dizaine d'heures nécessaire pour boucler l'histoire. Très tôt, Jacob se voit épaulé par un drone de compagnie véritablement utile, capable aussi bien de marquer les ennemis que de les neutraliser par électrocution. L'arsenal reste quant à lui des plus classiques, même si rien ne justifie réellement l'ajout d'armes à énergie. Les [i]headshots[/i] sont récompensés mais procurent une satisfaction mesurée, car les crânes ne se transforment pas en pastèques. Certaines séquences semblent parfois interminables, multipliant soldats et androïdes à occire, accourant tels des stormtroopers, affublés de la même précision légendaire. Vos opposants se mettront souvent à couvert, mais c'est un leurre : seul leur surnombre pourra éventuellement vous poser problème, car le jeu est d'une facilité enfantine. Quelques rares soldats restent même figés, attendant de se faire cueillir sans réagir. Globalement, les PNJ sont aussi ahuris que vos adversaires, un comble pour une production dont la trame porte sur l'IA. Vous pouvez ainsi écraser ou abattre des passants, crever des pneus et cribler les pare-brise sans risquer de conséquences ; rares sont ceux qui daignent riposter. [i]MindsEye[/i] est une proposition maladroite, portée par un scénario ubuesque ponctué de trop rares bonnes idées. [b]Mariant des graphismes appréciables à une technique passable, le titre procure cependant de quoi se divertir au volant des bolides, lors de certaines phases en drone, en arpentant certains lieux ou quand les affrontements ne s'éternisent pas[/b]. Ce divertissement modeste me paraît même recommandable à l'occasion des soldes, à une quinzaine d'euros ; ses correctifs continus et l'ajout de contenus scénarisés moins tarabiscotés que l'histoire du soldat Diaz peuvent même vous inciter à y revenir ponctuellement. Cela suffira-t-il à offrir une forme de rédemption aux nombreux joueurs aguichés par l'aura de Leslie Benzies, avant de se sentir floués lors de la sortie initiale de juin 2025 ? Probablement pas.
Relying entirely on updated graphics to hide its age, MindsEye feels like a mid-2000s flop that somehow stumbled into a 2025 release date. Everything from its flat plot and terrible characters to its dry, boring dialogue feels completely lifeless. With garbage gameplay mechanics and an entire campaign built on cycling between just two mission types, this is a severely below-mediocre game that fails to justify its place in modern gaming.
Wonderful game, 10/10, wish I could say more but I'm playing this game non stop, I have at least like 30 mins in this game, and the fun doesn't stop! My wife's boyfriend approves of this game, also.
[h3]Их Смута
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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