
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
абсолютный гем в музыкальном и атмосферном плане
It is immersive sim. i like immersive sims
epic
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 332 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly lots of fun. Obviously I haven't explored everything as much as I would like to yet. However what I've played so far is amazing and has interesting lore. Things like the NPC AI could be improved on a bit and a bit of polish is needed for a few other areas of the game, but I can't wait to see how the game develops in the future.
pro
Блин, изучать постсоветские гига-хрущёвки — это, конечно, интересно, но как иммерсив-сим игра просто пушечка! Правда, в силу своего происхождения я прохожу только квесты за комуняг, но это даже хорошо.
Vibe of the game is amazing The amount of exploration and hidden passages and parkour of all kind you can do to reach the goal surprising Best stealth mechanic for me where you're basically invisible in the dark and can just wait for enemies to get their head on the line of sight of your scope The bugs are the problem for some people but I didn't encounter any super game breaking bugs, tho the amount of them is kinda worrying that game will always be broken like that
The sheer scale of every level is honestly insane, never been so afraid of hights in my life. Has some absolute 2020 CLASSICS for its soundtrack. Very jank at times (enemy ai and carrying objects to be specific). Spent 2 hours completing the "tutorial". overall it has a lot of jank but also a lot of passion that makes up for it (also the game is still early access anyway).
Well I will be honest, this is my first immersive sim, and found it because of a Youtube short. I thoroughly enjoyed the content available, though did have some issues getting either soft locked, or certain aspects glitching out, but nothing worse than stuff I've seen cranked out of AAA-slop. I like the levels, especially Belgrade and Karabash, both are massive in their own right and Karabash has just so much to do, so many ways to approach it. And Marie, I love her, nonchalant. Definitely looking forward to seeing the 1.0 release in the future, but I probably won't touch it again till then. Art style is great, breakcore is back on the menu, tons and tons of guns, was definitely worth the try. I hope in the future AI gets reworked so we can see some proper difficulty, as the only enemies that were really unbearable were the Topeaics.
Bombed a building, then waited in line to speak to the police so I could report the bombing as a crime. The police commended me for my vigilance in reporting a dangerous crime, then I was rewarded with a train ticket. 10/10 For a serious review, I'm not very far in, but already I can tell this will be a game I try to get my friends to play for years to come and they never do. The art style is beautiful, you can tell that a lot of love went into this game and you can tell very clearly that the protagonist is someone's OC and it's their baby, a lot of charm that you wouldn't see unless the designers loved their character. I will reserve full feelings until I beat the thing, but the hour I played I thoroughly enjoyed.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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