
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very cool
это типо киберпанк альтуха в киберпостапокалипсисе хилится водкой и паркурит и покурит тоже
There is something about the atmosphere of Peripeteia that makes the game live rent free in my head. The early cyberpunk aesthetics, bleak soviet architecture, 90s anime vibes. I love parkouring in a rainy skyline, kiting enemies with breakcore blasting in my ears as every bullet counts. I have a theory that it's impossible to make an immersive sim that isn't fun. There is always another angle, a way to make your own way and the satisfaction from finding it, a clever use of your resources and augments. Peripeteia gives you that freedom. It's a very unique piece of art and just a ton of fun. I can't wait to see the final product in a couple of years and replay it again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 332 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра в раннем доступе и это чувствуется, хотелось бы чтобы была карта, гигантские пустые пространства, я наткнулся на мост по которому шёл пол часа, а он не заканчивался, есть смысл только купить в надежде что автор исправит это.
любовь
Pretty Good
-RECEIVED GAME AS A GIFT- That said absolutely recommend, and personally I would have been happy spending $25 on this considering it will entitle me to the full game. I've just finished all the levels. This is not a game for everyone. This is a game for someone who wants an immersive exploration-based shooter with great cyberpunk visuals and a sick atmospheric dnb soundtrack. I can def see why other people may get bored with the wide-open spaces, massive levels, and lack of direction in quests compared to other games. My opinion is that these concepts are required for an immersive experience. You can't get "lost" in a game if the levels are too small, or if you're given quest markers on a map. And these levels are BIG. I can respect from a game design perspective the difficult decision to make levels as large and time-consuming to traverse as these for the sake of atmosphere. You've got to have a degree of confidence in your vibes to let the spaces breathe like that. Because again, that particular old school "atmosphere" people are after in these games does require some empty space and mystery. Spending a bit of time wondering what to do next and exploring the level somewhat aimlessly to discover more is part of the experience. Some concrete good/bad points: + Music is great, I'm a massive DnB fan in general so it's right up my alley + Weapons feel/sound good, every gun battle was really fun. The physics and particle effects when bullets are flying really cool. Maybe adding some more destructible knick-knacks in the combat zones would be cool and add some flavor. + Environments are surprisingly varied for a cyberpunk game + Interesting easter eggs and hidden areas/weapons + Devs have a great understanding of atmosphere and level design imo. These are concepts that require balance to create the kind of experience they're after. I can tell that the people making this are very passionate about what they do. + Pretty funny dialog actually, was surprised how funny this game can be. - Ammo is a little too scarce. I found myself just using everything on semi-auto and head-tapping enemies. Basically never used SMGs because there isn't enough ammo for them. Sometimes I would find a really cool hidden weapon but never any ammo for it! - Enemy variety and AI could be improved. I don't think the game needs more gunfights, but by changing up the enemy types the encounters would be even more fun. The wardens/slugs, for example, were a great addition and made that level fun. I had to really change my playstyle because of how those things behaved. - Energy is a little too scarce and the augmentation system is kind of awkward to use. I found myself saving all my energy just for nightvision and sprint/jump boosts. Perhaps augments could be more geared towards passive upgrades rather than things you switch on/off? This may be a cool RPG concept to build your character to your liking. Some of the best moments in this game were aimlessly exploring the levels, then finding some path up a building to endlessly into a void that ends up leading to a little hidden area. Inside I'll find a cool weapon or a optional encounter with some enemies, so it felt great to have a reason to just wander around. Also not sure if it's a bug, but in some levels I felt like I could just bypass some of the quest requirements and parkour/zoom into areas that would have otherwise been blocked off. For me that's a great concept and I like that. VERY excited to see what the future holds for this one. It's off to a solid start, keep working guys. I appreciate that you listen to the community, but remember to stick to the fundamental vision that you've build for yourselves. It's your game after all.
SO there is alot i can say about this game. its a masterpiece, WITH FLAWS. Alot of dead space and unused areas, which could be brimming with life (even just npc's drunk/drinking against a wall to give it some life) sometimes the enemy AI wigs out and kinda flops on a fight against you. That kinda sucks right? Then. We get to ♥♥♥♥♥♥♥ Belgrade. this mission, is a ♥♥♥♥♥♥♥ monster. i spent six hours working on this inbetween work shifts and ♥♥♥♥ me. This ♥♥♥♥ is intense. its more a puzzle than it is a combative level. Pack firearms and plenty of ammo still, but it wont be of use, you have to think about every engagement as the Wardens move so erractically its ♥♥♥♥♥♥♥ wild. (hint puppeteer and the drone, are heavily helpful in this) ive got Outskirts left but i thought i would begin to write this as this game is truly a Eurojank Masterpiece it 100% isnt a game for everyone, telling you now. But if you are into cyberpunk themed weirdness with hints of pakour, sewerslvt banging ost and slaughtering soldiers, cultists, and anything in between, this is a game for you Despite the issues ive had with the game (4 crashes on belgrade just as i was about to finish it) and just, the dead space situation, something in my head screams to give this a 10/10. If you like to explore and venture around, and just be a badass cyborg ♥♥♥♥♥, this is the game for you, I honestly truly, look forward to more of this game. Thank you for the brilliant gem (please make a dlc or something puhleaaaaaaaaaassssssseeeeeeeeeeeeeeeeeee)
Rough around the edges. Loved to lose myself in the gigantic maps, always liked to go to other directions despite the obvious signs of where and when to go; the curated OST is of the charts, fantastic.
Peripeteia - уникальная игра в своём жанре, которая смогла очень сильно впечатлить и затянуть в свой мир. Крайне крутой нуарный киберпанк на постсоветском пространстве, который прекрасно передаёт антиутопичное настроение всего происходящего в ней, тем не менее с ноткой юмора и прикольного вайба. Гигантизм в огромных индустриальных городах, который ты можешь облазить сам вдоль и поперёк. Музыка в этой игре подобрана прекрасно, северсталь подходит под антураж игры как никто другой, но и без него есть большое количество прикольных треков. Управление отзывчивое, хоть порою и ощущается недоработанным, как в целом то и вся игра. Перипетия ещё довольно сырая, в ней много багов и проблем, но это та игра, которая держит тебя своей атмосферой. Периодически возвращаюсь в эту игру и смотрю материал связанный с ней в официальном дискорд канале, а также видосики на ютубе. Жду с нетерпением продолжения сюжета этой игры, а также мерч :p
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.1M | 8K | 84% | $9.99 | |
| $334.9K | 15.7K | 95% | $0.90 | |
| $21.9K | 46 | 93% | $14.99 | |
| — | 666 | 77% | — | |
| $2.7M | 3.3K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 4.5K | 88% | $24.99 | |
| $2.6M | 3.3K | 48% | $17.49 | |
| $2.6M | 5.8K | 89% | $14.99 | |
| $2.6M | 13.6K | 82% | $9.79 | |
| $2.6M | 3.1K | 92% | $39.99 | |
| $2.6M | 10.4K | 95% | $9.99 |