
Parkitect is a business simulation game that charges you with the construction and management of theme parks! Bringing back the best of classic theme park games with many new features and content on top. Now supports online co-op with up to 8 players!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Parkitect, a modern take on a classic theme park tycoon where you build and manage the theme parks of your dreams. Construct your own coasters, design an efficiently operating park that fully immerses your guests in its theming and play through the campaign. Both the campaign and the sandbox mode can be played in single player mode or cooperatively by up to 8 players building together online!
Create the perfect park for your guests! Deform the terrain, place water, build structures!
With a huge selection of decorative objects from various themes you can design your park however you want. And for more you can get custom scenery from the Steam Workshop or mod in your own!
Top off that park with your very own roller coaster! Design it yourself or choose from a number of exciting designs. Spinning, looping, launching, flying - with over 70 of the worlds most popular types of theme park rides you'll always be able to surprise your guests.
Parkitect maps are huge, yet every tile matters. Adventure park or fantasy land? Why not both? The only limit is your imagination. From the smallest details such as placing each flower pot, to designing massive roller coasters, you decide the depth of your journey.
Building is only half of the challenge! You'll need to keep an eye on the finances and guest satisfaction to stay on top, and for the first time in a theme park game the "behind the scenes" parts of your park have a meaning too! Route resources to your various shops without annoying your guests and keep the staff areas out of the public eye for the perfect immersive experience.

Build your way through a challenging campaign! 26 scenarios with unique settings will put your theme park management and coaster designing skills to the test. And there's always more - download scenarios created by the community from Steam Workshop or design your own with the scenario editor. With the landscape generator you'll create your own unique setting in no time. And if you're more of a creative player there's the sandbox mode!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very clever implementation of many great QoL features and mechanical functions that takes what Roller Coaster Tycoon 2 established decades ago and brings it into the modern era. The base game may be a little thin for assets, but the core gameplay and design is quite good. Great park sim.
Esse é o jogo em que eu mais tenho horas na Steam, e ainda não completei nem metade das campanhas. A nostalgia com certeza pesa aqui. O jogo tem muitas semelhanças com os clássicos RollerCoaster Tycoon, especialmente os dois primeiros, inclusive por causa da visão isométrica. São várias atrações, temáticas, lojas e decorações em comum, afinal tudo é baseado no que existe no mundo real dentro de um parque de diversões. Mas Parkitect realmente brilha na criação, decoração e personalização. Se você procura um jogo com essas características, pode ter certeza que encontrou uma mina de ouro. As possibilidades são enormes, ainda mais com os mods da comunidade, que expandem ainda mais as opções de personalização. A comunidade de Parkitect é muito forte. São mais de trinta mil criações na aba da comunidade, incluindo mods, campanhas novas, saves de cenários e uma infinidade de blueprints (projetos prontos de construções). Esse é um ótimo ponto de partida para quem é novo no jogo, não tem muita experiência com as mecânicas de construção ou só quer algo mais casual, sem gastar tanto tempo criando algo bonitinho do zero. Foi usando os blueprints, modificando, desmontando e remontando, que comecei a entender melhor o jogo e a me aventurar nas minhas próprias criações. Algo que recomendo muito é tentar criar alguma coisa, seja uma montanha-russa ou até uma casinha simples. É muito divertido. Parkitect funciona pra mim como um porto seguro. Em vários momentos eu deixo de lado, vou experimentar jogos novos, mas sempre acabo voltando. E é curioso, toda vez que retorno, parece que estou mais animado do que nunca para criar coisas diferentes e testar novas possibilidades.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Dutch, French, Russian, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, Italian, Portuguese - Brazil, Polish +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played a bit when it was free to play. This game has an atrocious UX. Needs more tooltips and more of a blueprint -> build workflow. Building things and then having to sell them to fix a small mistake is not fun. I normally don't like overtutorialized front-loaded games too much, but complete lack of a tutorial is also not good.
PARKITECT: THE IDEA THAT DESTROYED WHAT WAS A GOOD GAME: First off this idea that forces you to use or lose it for their own poorly implemented design Mechanics of this unrealistic Tunnel Transporting system is very lame. What upsets me the most is that it was a gift from my son that i wanted and now i will not even play the game and he wonders why. So forcing me to post it poorly force game play campaign missing through stupid Tutorials that you can skip for no apparent reason due to what was a great old game one of my favorites called Roller Coaster Tycoon and thinking these guys would just improve on the same idea but Nooooooooooo. In the very first mission it’s a Tutorial that is okay to refresh players how to play sense it has some real good Mechanics that okay, but after a few minutes you realize you have to use some strange new idea that had nothing to do what made this kind of game play style so popular in the first place is destroyed by this and the fact that you could of just made path on the sides of the paths for worker only was not introduce is what this game should of had with a gate and only employee would use. I HATE THE IDEA AND THE FORCED IDEA AND THE MECHANICS OF THE BUILD SYSTEM: Big Thumbs down for a broken game that strayed off what was a perfect game and just improved on it in ideas that supported the popular games we all loved and played. 12/12/25 end of the year post.
Parkitekt es el juego de parques de atracciones con la estética más mona y acogedora que he visto en mi vida. Es un juego muy [i]cozy[/i]. Es un gusto meterte de lleno en él si estás de humor para este tipo de juegos de gestión y construcción.
finally finished my first roller coaster!!
A modern take on the original Rollercoaster Tycoon Games. It has everything that I loved about those games, but expands on some ideas and adds depth to what that game had. Definitely recommend.
[h1] You can drown people! [/h1] Parkitect hits a really nice balance between depth and accessibility. There’s enough complexity to actually tinker with layouts, logistics, and park flow, but it never drowns you in unnecessary micromanagement. Compared to RollerCoaster Tycoon, the management systems feel more structured, without becoming overcomplicated. You have meaningful control over staff, supply chains, and guest experience, but everything remains readable and intuitive once you get the hang of it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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