
Opus Magnum is the latest open-ended puzzle game from Zachtronics, the creators of SpaceChem, Infinifactory, and SHENZHEN I/O. Design and build machines that assemble potions, poisons, and more using the alchemical engineer’s most advanced tool: the transmutation engine!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 10 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good puzzle game disguised as an automation game too bad I have the intelligence of an average chair to be able to play this properly
我需要移动版!!!!!!!!!!想在平板上玩到!!!!!!!!
Great game, but the last update added something awful: Pop-under advertising! Every single time you open the game now, it pops-under the DLC page on Steam and even starts autoplaying videos. There is no way to disable it. This is absolutely scummy behavior, and I cannot support it. Do better, devs! To be absolutely clear: I REFUSE TO BUY THE DLC UNTIL AFTER THIS SCUMMY ADVERTISING BEHAVIOR IS CORRECTED. I WILL NOT REWARD THIS DESPICABLE BUSINESS PRACTICE!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Korean, Turkish, Ukrainian, Portuguese - Portugal, Czech +1 more
| $19.99 |
| 196ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏 但是没有复制粘贴 没有首轮特化 还有这Vitae和Mors用拉丁语其他元素用英语属实是没品
Possibly peak Zachtronics. And like all the rest of their games, one that I'm unable to finish. But that doesn't stop me from enjoying the 50-70% of the game that I can play before my brain melts.
I saw another review that just said: > Apparently the youtube doomscroll algorithm knows its stuff. Thank you Goodbye Galaxy. And I 100% agree, one of the best puzzle games I've ever seen Thank you Goodbye Galaxy. (go watch his video if you are still doubting whether to buy it or not)
Opus Magnum, simya temalı bulmacalarıyla sadece çözüm bulmayı değil, daha verimli çözümler üretmenizi de isteyen başarılı bir oyun. Mekanik kollar , raylar gibi bileşenlerle istenen ürünleri üretirken sisteminizi sürekli geliştirmeye çalışıyorsunuz. Oyunda sıralama sistemi var ve 3 kriter bulunuyor. En ucuz , en hızlı ve en az alan kaplayan bir sistem en üst sırada oluyor. Yani oyun optimize etmenizi istiyor. Bulmacalar ilk başta karmaşık görünse de yeni mekanikleri kademeli olarak tanıtarak öğretiyor. Tek bir doğru çözüm olmaması ise farklı yöntemler denemeye olanak tanıyor. Simya teması oyuna hoş bir atmosfer katmış atölye desteği de tekrar oynanabilirliği artırıyor. Bulmaca ve otomasyon oyunlarını sevenler için kesinlikle tavsiye edebileceğim bir oyun.
[h1][b] Reseña de Opus Magnum[/b][/h1] [h2]Resumen del Juego[/h2] Opus Magnum es ese tipo de Indie/Simulador que te mira a los ojos y te dice: “No vengo a entretenerte… vengo a evaluarte”. Aquí no disparas, no farmeas, no haces cosplay de héroe: diseñas máquinas alquímicas en un tablero hexagonal para transformar ingredientes en productos, optimizando movimientos como si tu orgullo dependiera de ello (spoiler: sí depende). La primera impresión es deliciosa: steampunk elegante, interfaz limpia y una vibra de “ingeniería con perfume”. Pero a los pocos minutos te das cuenta de la trampa: el juego no te gana por acción, te gana por obsesión. Terminas ajustando un brazo mecánico 1 casilla como si tu apellido fuera “Eficiencia” y tu enemigo personal fuera “Un ciclo extra”. Es un rompecabezas de lógica y automatización con alma de programación: planteas un sistema, lo haces funcionar, lo optimizas, lo presumes… y luego ves la tabla de clasificación y te das cuenta de que alguien resolvió lo mismo con la mitad de piezas. Humillante, pero motivador. O sea, perfecto. [h2]Lo Alquímicamente Brillante y lo Químicamente Suspecto[/h2] Lo Bueno: Rompecabezas de lógica/automatización que premian la creatividad (y castigan el “a ver qué sale”) Editor de niveles + Steam Workshop: contenido comunitario para perder la vida con orgullo Tablas de clasificación: el deporte extremo de comparar tu ego con el de desconocidos Gran banda sonora: música que te hace sentir genio aunque tu máquina parezca licuadora poseída Steam Cloud y logros: progreso guardado y migajas de dopamina oficiales Lo No Tan Bueno: Curva de dificultad real: “Casual” aquí significa “casualmente voy a rehacer esto 30 veces” Solo 5 logros: el juego es profundo, pero los retos de Steam se sienten como trámite Un jugador: si querías culpar a alguien por tus malas decisiones de diseño… mala suerte La obsesión por optimizar puede volverse un pozo sin fondo (y no todos disfrutan el auto-castigo) Con 57 jugadores actuales, se nota que es de nicho: brillante, sí; masivo, no [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]9[/td][td]Puzles de automatización con libertad y precisión adictiva.[/td][/tr] [tr][td]Dificultad / IA[/td][td]8[/td][td]Exigente y justa; la IA no te gana, tú te ganas solo.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Campaña sólida + editor + Workshop alarga la vida muchísimo.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]2D limpio, legible y con estética steampunk bien pulida.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional: está para acompañar, no para conmover.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Alquimia industrial con personalidad y coherencia visual.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos claros y satisfactorios sin volverse circo.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: te sube el IQ imaginario.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego de actuación; cumple y ya.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Enfoque mecánico; poca variedad “humana” relevante.[/td][/tr] [tr][td]Rendimiento[/td][td]9[/td][td]Ligero y estable; tu PC no sufre, tu cerebro sí.[/td][/tr] [tr][td]Rejugabilidad[/td][td]9[/td][td]Optimización + rankings + niveles de comunidad: infinito voluntario.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.8[/b][/td][td]Brillante y exigente: no es para todos, pero para los suyos es veneno dulce.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Opus Magnum es un simulador/rompecabezas que se siente como programar sin escribir código “real”, pero con la misma satisfacción de ver un sistema perfecto funcionar. Es elegante, inteligente y peligrosamente absorbente: el tipo de juego que convierte “solo una mejora más” en una noche entera. Ahora, seamos controversiales: si no te gusta pensar bajo presión autoimpuesta, esto te va a parecer una hoja de cálculo con steampunk. Y si te encantan los rompecabezas, vas a amar odiarlo. Con 5156 recomendaciones totales, está clarísimo que la comunidad lo respalda; y aunque haya 57 jugadores actuales, esto no es un MMO: es una droga de un jugador para gente que disfruta optimizar hasta la felicidad. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.8/10 Número de jugadores activos al momento de hacer esta review: 57 Descuento máximo registrado: N/A Veredicto: [i]Recomendado: si te gusta la lógica, la automatización y que el juego te humille con elegancia.[/i] Si buscas un título que te trate como adulto (y te cobre cada error con tiempo y orgullo), Opus Magnum vale totalmente la pena. Si lo tuyo es apagar el cerebro para relajarte… mejor no: aquí el cerebro se queda trabajando horas extra, sin sindicato.
Ein sehr interessantes Konzept wurde sehr gut umgesetzt, mit fesselnder Geschichte und einer ungeahnten Komplexität. Der Artstyle und das Steampunk-Worldbuilding sind zudem bewundernswert und unter den besten zusammen mit Machinarium. Außerdem gibt es eine extreme Menge an optionalen Puzzeln, sodass wenn einem eines nicht gefällt, es nach belieben wann anders probiert werden kann, sowie Steam-Workshop support für alle, die noch mehr wollen. Allerdings ist der Content so Zahlreich, dass ich vom Anfang an aufgab, das Spiel zu 100%, denn selbst solch hohe Komplexität wie hier wird nach 100 Puzzeln langweilig, aber so ist das mit allen Spielen dieses Genres für mich, und völlig ok. Sehr zu empfehlen wenn man Optimierung, Puzzle, und Steampunk mag
I love this game, I really do, this negative review is more about the lack of the small things in this game which makes everything tedious. You can't skip to a specific step in your solution instead you have to watch your own solution over and over and over again just to see a later part or just to trouble shoot, you can't copy and paste commands, and so many more smaller QoL things that would make it not so tedious on the higher level puzzles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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