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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lo jugué hace poco y la verdad, Okami es un juegazo. Tiene zonas donde al principio parece que no podes avanzar, pero no es frustrante, el juego te hace pensar y prestar atención. Cuando entendes qué hacer, la satisfacción es tremenda. El estilo artístico es lo mejor que tiene, la música acompaña perfecto y todo el diseño está muy bien pensado. No te lleva de la mano, pero justamente eso lo hace especial. Vale totalmente la pena
Recomiendo este juego, pero con críticas algo duras en contra (ojalá muchos de estos puntos mejoren con la secuela de Okami :D). Okami es un juego acción con plataformeo y un poquito de puzzles, con fuerte enfásis en la historia y temática de mitología japonesa. El estilo visual del juego, aunque ya no impresionante a nivel técnico, a nivel artístico y temático está bien logrado y sobre todo para la época en que salió. El mapa también es bastante extenso, y me convence que es el mundo de un cuento. La música es la que si es impecable, ninguna mala canción, todas las melodías me encantaron. 10/10 en ese aspecto. Y de juego, aplaudo mucho el ingenio de usar la brocha y usar técnicas especiales de dibujo para efectos distintos en el mapa y en combate. Los combates contra los jefes es definitivamente el fuerte en el apartado de acción. Dicho todo eso, el juego tiene puntos débiles a criticar. El comienzo del juego es muy lento. Hasta el segundo arco el juego se vuelve interesante. La dificultad en combate en general es muy baja. Rara vez me pusieron algún enemigo es tan difícil de lidiar, y aparte, con la brocha detienes el tiempo y puedes usar tantos items quieras. También añado que muchos enemigos "nuevos" se sienten idénticos, pues la manera de vencerlos no varía tanto. También en el tema de combate, la estrategia con las armas se me hace muy simple. Solo es presionar el botón de ataque tantas veces se pueda y ya. Tampoco coexiste tanto con las habilidades de la brocha, y las nuevas armas que consigues solo mejoran el daño, así que no hay punto en usar armas inferiores. Y el apartado de plataformeo es débil. La cámara casi siempre está muy pegada y muy horizontal (por lo que es difícil juzgar distancias en perspectiva) y la maniobrabilidad de tus brincos no es muy responsivo. SPOILER: El combate contra Orochi es el peor jefecillo del juego. Es un combate demasiado fácil y lento. Y lo peor es que te hacen combatirlo TRES VECES.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
furball<3
Bought this on the Wii back in the day and I never sold another game to GameStop after that. Bork bork bjork
Es increible, aunque la sección final se hace un poco larga, un clasicazo. Gustome
如果在3ds上玩那是神中神了
Easily one of the best games I've ever played.
I'm sorry, I really wanted to love this game, but its so poorly designed in so many small but important ways that just suck a lot of the potential fun I could have with it. I can see a parallel world with this being an absolute masterpiece, or at least an extremely memorable game, but as its stands, it just leaves me happy to appreciate just how well made the Zelda games are, and it shows me how a game can die by a thousand (poorly designed) cuts. Great visuals, and I love the Japanese folklore mishmash, but that's just not enough to carry a 30+ hour game.
Lamentablemente requieres de un parche si no sabes ingles, pero como tal, el juego es muy divertido, personajes graciosos, gameplay fluido y relajante con un arte visual de pintura tradicional precioso
Shockingly good on keyboard and mouse
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $4.1M | 12.5K | 87% | $14.99 | |
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| $2.6M | 8.7K | 89% | $14.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $156.4K | 1.1K | 89% | $5.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 3.7K | 95% | $29.99 | |
| $2.4M | 4.2K | 85% | $19.99 | |
| $2.4M | 6.9K | 93% | $24.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.4M | 3.9K | 69% | $19.99 | |
| $2.4M | 2.9K | 88% | $29.99 |