
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 78% | — | $3.9M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 921 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
之前还能用win10运行,都玩了100+小时了,突然某次更新之后强制要求win11运行,还不在更新日志里面说明,悄悄地自己改动了,本来就是手游移植,这样的突然改动都不能提前通知一声的吗
Les OST mama, ce jeu brille par cela, sa DA, et son histoire. J'ai rarement vu un jeu me faire autant vibrer par des OST aussi diverses que variés. Même pour des évènements qui ne durent pas forcément longtemps, ils ont crée une musique qui soit approprié, plutôt que d'en reprendre une qui pourrait éventuellement coller. Et ils ont même changé les musiques des combats basiques en milieu maritimes. C'est fou comme ils se sont appliqués et ont eu le souci du détail jusqu'à mettre des morceaux de 2 secondes pour des évènements anodins, ou de courtes durées. Et le reste du jeu n'est pas en reste. Par moment, ça fait étrange, car le pixel art part un peu, ce qui est dommage, car J'ADORE tellement la DA pixel art en 3D, mais ça reste époustouflant, ça le jeu t'en met plein la vue, et les histoires, quand bien même glauque, voire exagérées dans leur côté sombre, ont des moments touchants, et prenant, notamment dans le secondaire, et lié à ce qui touche au village à reconstruire, ce qui est somme tout logique. Bref, je suis loin de l'avoir terminé, mais, entre le gameplay de combat, avec le système de job, qui diversifie la chose, toutes les choses à acheter avec les points de combats pour diversifier et renforcer tes personnages, le housing assez poussés pour ce que le jeu propose, car ce n'est pas le principal, mais se couple en parallèle de la quête principal, et qui est bien ficelé à l'échelle du jeu, n'étant pas un jeu de housing de base, et toutes les quêtes annexes, les dialogues, aider les gens, et tout ce qu'il y a à visiter, y'a de quoi faire, couplé à une DA et des OST aux petits oignons, c'est le paradis. C'est mon premier Octopath, ben ça commence fort. Certains disent qu'il est assez différent des deux premiers, je me ferai mon avis, mais vue que j'ai vu des gens dirent que n'aimant pas les Octopath, ils ont adoré le 0, je veux bien le croire. Je ferai les 2 autres après, et verrai ce qu'il en est, mais déjà, la DA est restée, et ça c'est un gros +. J'espère que le reste suivra (OST, système de combats, exploration, dialogues, aider autrui, quêtes et autres) à défaut du housing propre à cet opus, car c'est vraiment une formule qui marche super bien avec moi, et que je n'ai retrouvé que dans ce jeu, ce qui fait, je suppose, la singularité de cette franchise, que le système des path action pour débloquer des choses, en savoir plus sur les gens, et nous aider dans notre aventure.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
처음 세 개 모으는 것 까지는 개재밌음 딱 여기까지가 플레이어의 정체성이 유지됨 옥토패스는 없음 게임성은 무너지지 않았음 언젠가 후반부를 하고 싶음
The gameplay is fun, although it starts getting repetitive like the first game due to any real unique abilities or synergies to keep things interesting. Party comp is most of the fun, after that theres not much depth. More importantly: possibly the worst writing/story ive ever seen in a SE game. Oh my god it just made no sense, such a bummer after coming from octopath 2.
I dont know why I keep buying these games. They are the exact same experience every time. It was fun and novel the first time, semi fun the 2nd time. But the third game is more of the exact same. Cmon time to up your game.
先说优点,我歧路旅人012都玩了,0的游戏量远超1和2,英文声优也都很卖力,最终几段boss战忍不住跟着啊啊啊啊啊啊啊啊啊的叫。 好,优点说完了 缺点太多,不一一列举,0就是一坨大便,1和2我反复通关几次,0想起再玩就嫌麻烦
一款别具特色的王道史诗——《歧路旅人0》深度测评 作为一名从《歧路旅人2》入坑的系列粉丝,在《歧路旅人0》发售前,我曾花十多个小时游玩了原作手游《大陆的霸者》。可体验下来,这部商业化严重的手游令人失望:技能需要耗费大量资源,角色依赖抽卡获取,就连等级突破、能力解锁也被各类素材牢牢绑定。抛开彻头彻尾的二游肝氪体系不谈,战斗系统也缺乏新意,虽然八人战斗机制稍有亮点,却也被繁琐的养成、残缺的技能体系大幅拖累。新手不氪金根本集不齐完整技能。整体游玩体验十分一般,这也让我对《歧路旅人0》的品质不报期望了。即便如此,我依旧预购了本作(毕竟是孝子)。 所幸《歧路旅人0》不负期待。它剥离了手游的商业化糟粕,完美回归系列经典的JRPG质感,让我重拾游12代时的纯粹感动,甚至在剧情深度、主题格局与叙事完整性上,实现了对前两作的大幅超越。 剧情: 极致抑扬的黑暗史诗,于至晦长夜见本心微光 相较于前作八位主角单线叙事、后期强行融合剧情的割裂感,《歧路旅人0》采用单一核心主角的叙事框架,整体故事脉络节奏连贯且层次分明,彻底规避了前作剧情拼接的生硬感。而我的游玩心境,也在全程推进中完成了180度的彻底反转:游戏前期,我一度向朋友吐槽这剧情真的是人类写出来的吗;可当渐渐玩到后面,我才恍然发觉,这是系列里铺垫最自然且情感闭环最圆满的一作。可以说,在剧情方面,前两作难以与之匹敌。 本作前期始终笼罩在杀戮、背叛与人性之恶的高压氛围之中。故事开篇,主角友人的无心之举,便引来全村屠戮的灭顶之灾,为整部作品奠定了悲凉沉重的基调。随着旅途铺开,玩家得以窥见一个彻底扭曲的乱世:本心善良的普通人,在强权当道、黑暗笼罩的社会里,要么被迫助纣为虐,要么惨遭恶势力碾压吞噬。 无论选择财富、名声、权力任一主线,主角都只能被动目睹世间暴行肆意蔓延,却无力干预、无从救赎,这种深深的无力感极易让我游玩时感到极度压抑与气愤。即便我之前玩过手游,再玩一次还是觉得难以接受。其中最令我最破防是国王线的公主剧情:我亲眼看着并肩同行甚至可以可操控作战的公主,为掩护主角逃生,孤身对抗王权暴政,最终在万千民众面前被公开处刑。昔日结伴同行的旅人永久离队,而主角只能被动旁观,束手无策。 制作者刻意采用先抑后扬的叙事手法,用极致的人间黑暗、人性丑陋与宿命无奈,铺展出一个暝暝长夜般的乱世图景。但在无尽压抑之中,主角的不断成长、自身力量的逐步蜕变,也为这片沉沉黑暗,埋下了一缕不曾熄灭的微光。 正义为炬,羁绊为途,长夜终有破晓时 在漫长的压抑铺垫过后,剧情迎来酣畅淋漓的升华与转折:暴君帕蒂斯三世的王权轰然崩塌后,世俗战乱就此终结,可真正的黑暗从未彻底消散——它潜藏于人心深处的贪婪,隐匿于权力诱惑的缝隙,蛰伏于未知前路的恐惧之中。 击败人间的霸者,从来不是旅途的终点。前路依旧迷雾重重、荆棘遍布,但一路走来邂逅的无数旅人,虽来自四方故土、背负迥异过往,却因共同的正义与信念紧紧联结。这份跨越身份与境遇的羁绊,从来不是束缚前行的枷锁,而是众人穿越至暗、对抗绝望、直面本源黑暗的底气与力量。 最终,正是这份万众一心的羁绊之力,支撑众人跨越层层试炼,直面系列终极黑暗本源——加尔戴拉,彻底封印绵延千年的虚无浊气。此时,回望全程的牺牲与坚守,所有的压抑与苦痛都有了归宿,所有的离别都有了意义。这一刻纯粹的动容与治愈,正是传统王道JRPG最动人的魅力。本作正是凭借着极致的剧情铺垫与终极立意升华彻底封神!过场动画与音乐响起的那一刻,真的有种想哭的感觉。这也让我与前期所有悲凉沉重的剧情彻底和解。 接下来讲讲游戏的操作系统 战斗与招募系统: 与12不一样的是,本作采用了八人战斗系统,虽然打到最后两个boss的时候真的是三十多个人站在一起,那仗势看着确实还挺震撼的。不过常态化战斗确实是八人,分为四个前排四个后排,后排的人能回蓝回血,前排的人能发动技能,不过会被打(少数几个boss的技能才能打到后排),前后排在行动回合能随时替换,不占用行动次数。我个人感觉这个战斗系统还是有点意思的,这样一回合能回8点bp,配合前后排某些特定技能,操作上限时有所提高的。本作技能还能使用点数进行复制,给到队伍中其他的一些人物,有时候能产生不错的效果(不过那些过于超模的技能基本都是个人限定,没法复制)。雷梅,耄耋几个轮椅用就完事了。(个人感觉比1好但不如2爽,不过还是挺不错的) 本作的其他操作与前两作也略有不同。 角色招募方面:绝大部分角色是随着主线剧情的解锁,会解锁该角色的支线任务,做完支线任务的旅人则会归队。而我们的耄耋大人则需要完成几个隐藏小任务后,到一个神秘小岛上找到学者耄耋,和他聊几句后就能归队了,堪称中期最强轮椅。 人物交互方面:基本和歧路1类似,没有歧路2光的超模学技能系统有点可惜。前期摸进高等级地图偷几把诅咒武器开荒就行(就是百分之三概率有点感人,运气不好回档个上百次都很正常) 新增了家园系统 本作全新加入的家园系统,是区别于前作的特色内容。家园承载了道具购置、装备兑换、隐藏任务解锁、部分角色获取等诸多功能,同时自带完整重建剧情,与主角“守护正义、重拾家园”的核心主线相辅相成,是贯穿全程的隐性脉络。 不过相较于饱满厚重的主线史诗,家园剧情基调相对平淡温和,我还是更倾向于把它看作一条长支线。在家园系统中还能自由建设家园,不过对于一个JRPG的家园系统,嗯。。。还是别抱太大期望好点。 整体评价与入坑建议 从时间线来看,《歧路旅人0》是《歧路旅人1》的正统前传,完整补全了系列千年黑暗的本源伏笔,还是很适合新人入坑的。横向对比系列作品,而且本作在各个方面都强于1,虽然和2相比在战斗和交互系统方面还有所不足,但是30多位旅人以及量大管饱且经典王道式的剧情,最以弥补这一缺陷。 虽然是手游改编,但是它褪去了手游的商业化浮躁,回归JRPG最纯粹的内核:以本心抉择定前路,以众生羁绊破黑暗。是一部格局宏大、情感真挚的优质王道史诗。 最终评分:8.5/10
1,2はプレイ済み。 かなり遊びやすく作られていると思う。 8人の戦闘は面白かった。 仲間の人数が多い為、過去作に比べて仲間キャラへの愛着は薄まった。 下品な文言が多く、そこは不快だった。 シリーズでどれか一作品だけ遊ぶなら2がオススメです。
If you liked OT1 and 2, this is more of it, with its own twist. Rather than focus on the titular Octopath party members, the focus shifts instead to the villains, with a silent protagonist, leading to a more cohesive overall story. This comes at the cost of not having all the party members fully fleshed out however, so YMMV.
要给我玩力竭了,这剧情又臭又长,场景也没2代好看了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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