
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,尤其跑图的时候
Controls feel a little awkward at first but once you find your rhythm this game beats all others in its class, and its not even fully released yet
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
컨트롤러 없으면 많이 조작이 많이 힘들어요
Очень атмосферная, хардкорная и вкусная игра. Левел дизайн сделан крайне хорошо, интерфейс не лезет в глаза, все понятно в первом часу игры. Соулс лайк, но не соулслайк, враги не ресаются после костра или телепорта. Есть крафт(для кого-то это будет минусом) Катсцены сделаны очень, ну очень классно. В большинстве игр ты хочешь скипнуть, а тут смотришь как фильм. Графика сделана шикарно, оптимизацию может еще завезут. Рисовка и стилистика красивая. Боевка шикарная, есть разные вариативности ведения боя. Кооператив на высоте, 1 мир доступен всем даже когда хост оффлайн - я такого еще не встречал в играх. Цена - абсолютно не кусается. Желаю этой игре море контента и нескончаемых биомов
MY THOUGHTS: Fantastic game. The art styleand the world building are all so incredibly beautiful and atmospheric. The Combat is responsive and fluid but yet has that satisfying souls like feel that can be either very punishing or very rewarding and if you are getting destroyed by enemies, you are either way out of your depth level wise for that area, or it's a skill issue, just like any other souls like. ENDGAME WEAPONS: ANY weapon CAN be endgame viable, provided that your gear has the correct enchantments and runes to make your build work with synergies and so forth. Test attacks and combos and if a weapons feels good to use, then don't be stingy and invest resources and effort into a specific weapon type that you enjoy playing. Note that even if you don't meet the stat requirements, you can still use any of the weapons although you will get penalised in regards to damage. SOLO VS CO-OP EXPERIENCE: I have done a solo playthrough as well as one with 2 friends (still busy with the co-op run), but either way I've been having very new a different expereiences. Yes there are some tasks that become repetitive like resource grinding and upgrading town systems etc. but that also gets done while you're exploring and out on missions, so it doesn't feel like a chore. The nice thing about co-op mode is that each person can focus on specific resource gathering which manages inventory a lot better especially early game. Personally though, in solo the game felt a lot more atmospheric and sucked me into it's world, whereas in co-op I was much more focused on their experience since I was introducing them. So I would strongly recommend a solo playthrough first to explore the world, the characters and the systems fresh and unspoiled, and then play with your friends. One thing to consider when you co-op: let each person choose a class and stick to it. It's fun RP and it solves a bit of the loot allocation issue. Currently we are playing 1 FTH Cleric 2H/1H+Shield, 1 DEX Archer/1H+Shield, and the other a INT mage/1H+Shield. There are shields for each stat class and the main benefit is that small shields increase the parry window slightly which is very nice if you use the mechanic (which you really should!) CLASSES AND LEVELING: Obviously with 1.0 around the corner, a lot of the mechanics will be changing in regards to classes, leveling up and stats etc. But as far as we know, that will be opening the game up even more for experimentation into new classes without the restriction that the stat based sytem imposes on you in the current state of the game (like Dark Souls or Elden Ring). Look at Final Fantasy Tactics and you will get a good idea of what lies ahead. For example: Mastery of any weapon classes as you use them, and if you master multiple, then you can spec into multiclassing. PERFORMANCE: All that being said, the game isn't without it's shortcomings. I did have some major stutter issues, and framerate drops in large and busy areas like the main town, but for me, moving my game over to my NVMe SSD completely fixed those problems and pretty much removed any waiting time in loading screens. An absolute MUST in my opinion! Other than that... maybe RAM? I am running 16GB and that seems to be handling things just fine, but that is also the base requirement as set forth by the devs, so it is something to look into if you are struggling in larger, busier environments. Other than that, have fun! Enjoy the gorgeous world as presented to us by Moon Studios, and explore unique playstyles that you wouldn't normally consider!
GAME NGOROK !!!!
天天在你那个社交平台上吹什么呢,不给个差评真对不起你,首发购入一直画饼,那个b核心玩法改来改去,怎么不跳到你入土了再发布
Amazing game, nice mix of Elden Ring and Diablo.
Nope. Zero respect for the player's time. NO manual saving, no auto saves on start- I couldn't even get out of the ship (the intro/tutorial) because each time I only had about 20 minutes to check out the game before having to be an adult. The steering is so slow, annoying, and NOT fun that I just gave up (I wasted 50 minutes of my life with this game). Regarding the steering: you can't move or flip the camera since it's isometric. Okay, fine, the game is visually beautiful, truly. However, it will punish you for NOT enjoying the lame steering without a controller (I'm using a PC gaming keyboard) by making you backtrack two minutes through all these ladders and corridors to perform THAT amazing (slow and boring) jump over the ledge just to "teach you mechanics." And since the camera view is flipped, the character's path will be toward the wall, not the ledge, as you hold either A or A/W, making it highly likely you'll fall down. You have to waste two minutes of your life running to the ladder and back toward the ledge again. Wow, so fun. The character is slow, clunky, and not very responsive, making it very difficult to know what it will do. For reference: I'm playing on GeForce Now on max ultra settings. This is NOT a slow PC or an FPS issue, and I have been playing games on consoles and PCs since 1996. I might just not be the candidate and I realize I never even seen the real game, combat etc - Fix the basics first, like, you know, making the character steering fun on all controllers, then maybe.
第一次扩充ea版剧情为止,单机体验都是不错的,除了装备要看脸刷这点比较恶心,其他的都不错。沿着这条路线往下扩容不说爆款,至少也是佳作。偶然点进来想视察一下进度,结果竟然在搞意义不明的联机模式,还传言在另开工作室搞新坑。最绷不住的事你学谁不好,学三端互通!你咋不适配鸿蒙系统去呢?跟一个差评,希望制作组耗子尾汁,好好反思!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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