
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GAME NGOROK !!!!
I dig it. I don't care for the actual Souls games but I like things like Salt and Sanctuary, V Rising, Valheim, Necropolis and this game hits the same for me at least. Interesting look and world, good skill based fights, varied weapons and abilities. Characters are voice acted very well, visually interesting but can be strange, lumpy and exaggerated. It's no realm of hotties but it matches the overall artstyle which is beautiful and intersting. Story and acting are great at the price range I paid I felt like I got more than I expected. The world isn't huge but doesn't need to be, you will backtrack a lot but not in an annoying way, and things do change and update as you go so it's not stagnant. Itemization is kinda funny to me, you really can't go into it planning to find neat weapons and use whatever resonates with you (attack patterns and specials vary by item not type) as you need to select your damage stat(s) and stick with weapons that use those stats. And that's not weapon TYPES, not all bows use Dex, not all swords use Strength, some swords need Dex with Strength and so on. I kinda wish there were a training ground to test all weapons and decide on a path before you start spending points on your one or two damage stats. Maybe that all totally makes sense to Souls players but it was new to me. I struggled with what to do towards the end, but I finally realized it was still early access and there is no end just yet. I'm stuck with a GTX-1080 rig and I am using upscaling and the game is still beautiful. I do get occasional fraction-of-a-second scribbly artifacts on big world movement changes but it's not distracting or annoying, and I'm busy doing my thing and it really does not bother me. The only other games I've tried upsampling with were POE 2 and Helldivers 2 and they both were... not pretty.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, nice mix of Elden Ring and Diablo.
Cara sinceramente que jogo daora, uma gameplay divertida da pra zerar com os amigos o unico problema que vejo muita gente reclamar inclusive quem vem jogando comigo é sobre otimização, Mesmo com uma 4060ti o jogo da umas boas lagadas sendo injogavel em certas partes
I cannot express how long I have looked for a game like this.
第一次扩充ea版剧情为止,单机体验都是不错的,除了装备要看脸刷这点比较恶心,其他的都不错。沿着这条路线往下扩容不说爆款,至少也是佳作。偶然点进来想视察一下进度,结果竟然在搞意义不明的联机模式,还传言在另开工作室搞新坑。最绷不住的事你学谁不好,学三端互通!你咋不适配鸿蒙系统去呢?跟一个差评,希望制作组耗子尾汁,好好反思!
天天在你那个社交平台上吹什么呢,不给个差评真对不起你,首发购入一直画饼,那个b核心玩法改来改去,怎么不跳到你入土了再发布
Controls feel a little awkward at first but once you find your rhythm this game beats all others in its class, and its not even fully released yet
请托马斯少在把游戏做出来之前少说点弱智言论吧
컨트롤러 없으면 많이 조작이 많이 힘들어요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.