
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
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About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
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Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want more games made by indie people with graphics that SUCK and gameplay that ROCKS I'm Not Kidding
[h1] The spiritual successor to Daggerfall [/h1] The Elder Scrolls has a long catalog of great games. Some of its most popular being Skyrim, Oblivion, and Morrowind. Each of them bringing something new while trying to keep elements that keep it familiar. Arguably one of the most successful RPG franchises of all time. This game takes inspiration from one of its earliest iterations, the 1996 release of The Elder Scrolls II: Daggerfall. A game famous for utilizing procedural generation. Devil Spire Falls utilizes procedural generation in just about every aspect that involves the world and quests. There are only two things that will be in common from play-through to play-through. 1 being the existence of the Devil Spire. A massive black tower that is nearly always in the player's sight, regardless of distance. 2, the urge to climb the Devil Spire and to destroy it. You, however, are not directly forced to take on the act of making sure the Devil Spire Falls. You're free to take your time and engage in one of the game's most interesting elements currently. Breaking the game. The game does little to inhibit the player's ability to grow, and that's by design. You want to jump 100s of feet in a single leap? You can do that. You want to hit someone so hard they do literal backflips from a single strike? You can do that. You want to make a spell that turns your enemy into a horse so you may ride them. You can do that. The game gives you all the tools and trusts you will make the most interesting experience for yourself. Which makes the game really addicting to see how crazy you can take it. The Devil Spire Falls doesn't only borrow from Daggerfall's playbook. Devil Spire Falls innovates. Engaging with NPCs and communicating with them is done very well. You can always ask someone for directions, information, or even how they feel about certain elements in the world. You can even recruit them to a faction. There is a very strong bedrock of a design for the NPCs, and with the game being early access, it's very likely they'll only get better. Lore and questions. This game has a lot of them. Some can be found from reading one of the many lore books, while some only get more complex the more you dig into it. The game encourages you to ask questions. "Why is it the player character has this urge, and why does no one else seem to care?" While I know some of the answers to these questions by exploring and reading, I keep finding myself chasing answers and always being excited to discover something new and a layer to this world. It is my hope the developer continues to expand on this element of the game. Finally, I'd be amiss if I did not talk about the developer that goes by Ithiro. Currently, as of the time of this review, Ithiro is asking exactly what the community wants added to the game. He's been asking this same question for the entirety of the game's early access. After every update, he makes a new poll of ideas, and the community votes on what to add. Then Ithiro makes it happen. (Usually quite quickly) So the game is constantly getting updates and being expanded on. I was originally concerned about the infamous scope creep that usually hits indie projects like this; however, I believe Ithiro is aware of this and has done a lot to make sure that each promise will be delivered upon. If you're still skeptical, I'd suggest you go and check out the Devil Spire official server. The community is friendly, and Ithiro is active often, and from what I've seen, Ithiro really doesn't mind questions.
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Languages: English
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just had my 40+ hour character randomly lose everything I've been grinding for only for it to then teleport me into the shadow realm. I then died and respawned as a naked albino in the desert. and I'd do it again
it begins as a normal ish game. then you learn to crack that **** open and exploit the everloveing ♥♥♥♥ out of everything to achieve godhood. I don't even need a weapon my unarmed skill is so high I can uppercut a goblin across the map
This is such a great game and deserves more recognition! it's just like playing Morrowind or Daggerfall just with some modern ease of life sprinkled in, and with its own identity. The game is also getting updated basically every other week with new content voted on by the Discord. I will admit though it did take me a few tries to get hooked on the game, but once it did hook me and i figured out how to do things i was playing for HOURS in one sitting. It is challenging at the start of the game but you always become an unkillable god with any build after playing with a character for a few hours. Its not all cupcakes and rainbows though the game does get boring and repetitive after a while and the novelty wears off, but its the same way the two week Skyrim faze feels, you will come back to it after a while. It can be buggy so treat this game more as an open beta than Early Access. Either way please get this game if you are even remotely into old fashion RPGs like Daggerfall or use this game as an introduction to the genre.
Heard of this game a while ago, heard about it again. Then i heard they added the skinwalker as a playable race. I do enjoy playing games that let you play as a parasite that takes over people bodies/Have a parasite that gives you powers in exchange. There's constant updates for this game and you can vote on the next one in their discord. Now back to business... The game has a slow start, your sats are low as well as your lvl which should be lvl 1 on your first game of the world that you generate. It's surprisingly were most of the fun comes from since you'll have a challenge and there's no npcs around to teach you everything and maxing your skills early and gaining levels. You can affect how large the world is generated and they do have a recommended size. If you do make a big world then quests become a lot harder since the place you need to go might be on the other side of the well... world and the npcs you ask about it usually say "i don't know". threads affects how fast it's generated (asked ai so don't depend on this information) in exchange of using your computer's resources for a time. as a skinwalker I got to try out every race that is generated in world gen. Humans - are human, no buffs but no debuffs it's a pretty good blanket if you want to branch out or try new stuff out. Cat people - Skyrim's khajit basically, NO SHOES AND NO BUCKET HEADS! in exchange you kinda get darkvision and can climb faster. ALSO they get sharp claws which i definitely did not abuse (X to doubt) in brawling in skyrim, in here they do make good weaponless punching builds (punching stuff hurts you btw) Lizard people - one of my favorite (Bodies to inhabit) races, natural armor, can wear a bucket (helmet) and shoes which can be enchanted and aren't bad at swimming. In exchange you lose some rizz but that's okay, the junk you collect will make up for it and you also become weaker to getting alzhiemers. (blindness SUCKS btw) you also get more resistant to body illnesses. Bird People - flying is very convenient and yes they do exist but are very rare. They specialize in flying and yes their flesh is worth it. Goblin People - you become friends with monsters because you are a monster!!! (kinda). You do get ash babied in the sun though and you very quickly discover how racism is very bad in higher populated settlements like cities. They do have increased carry weight in exchange of being able to put less stuff on. Good naked barbarian build. Skeletons!!! - Yes you can puppet their corpses, you'll also find out that you can just ignore their "unable to talk and are hated by people) by putting on a mask and enchanting it with breathing, you don't even need to be good at enchanting to get it on the mask. Achieving such a feat is another story, you better find a temple and learn crafting as soon as possible if you want to mingle with the masses. overall you're just replacing food with bones. SKINWALKER - my favorite race and the reason why I bought this game (not gonna sugar coat it, this race is the only one i played so far). So at the cost of being a more scary vampire, you burn in the sun and are feared by people (Even bandits HAHA). A mask and some clothes can fix the people part but the sun hates you. fortunately you gain one ability that other no race has, which is to wear the skin of other people and monsters. Monsters are friendly with monsters so if you use 'z' to eat corpse on a monster and become it then those same monsters will not attack you! you can even change back into your humanoid form (you do lose your normie body though). Now eating people not only lets you gain their bodies but also their species buffs and debuffs. What's crazier is the NATRUAL REGEN OF BOTH HP AND MANA. you will of course have to find a new body eventually but you get like around or above 160 in game hours to invade a person's house, lock the door and then wear their skin. There is also the fairy race but I've yet to encounter/eat one. I hear they are really good at magic and can fly though. Now there are also transformations like vampirism and becoming a werewolf. 2 weeks before this review they give you the ability to transform into a demon via ritual and that knowledge is sealed behind lore books. If you're a skinwalker then you can't transform into them. Only you get to inhabit the body of a werewolf and it's pretty good to use their own bleed attacks against them. You can build in this game and it's very time consuming both ingame and irl. It's recommended that you take on the capital before you start (basically the late endgame phase). After killing him you also get this thing that allows you to create your own faction (It's like a gang basically and creating your own guild yields the highest benefits from guild discounts on jobs). Factions are weird and I think it affects your GLOBAL disposition gain. Creating one has a good chance to crash your game like religion. so stick with guild for discounts or join one and do jobs for the boss. Factions are weird and I think still being developed (possibly last if everyone picks races in voting). There is only one Origin story in game and it's basically "go and slay big spire" kinda empty, I hope the other origins in the future include crazier stuff with actual purpose or story. CLASSES: Deprived - blank slate like dark souls wretched, a good way to 'discover' a foundation of what you want your character to be like since well you start with nothing. Deserter - martial tanky class, if you don't want to break your game with magic or just want to start with good copper armor then pick this Blasphemer - Starting mage class, you gain two books that casts spell that hurt people like a very weak baby fireball. (This is a good note to know that there are clothes in the game that boosts your magic abilities like max mana and casting speed). Raider - Gun build, the moment you discover muskets exists then you'll probably drop your crossbow for a blicky as soon as possible Madman - good for goblins, heavy slow hammer that hurts a lot and possibly sends your foes to the other side of the world if your strong enough, very funny for a late game strength build. Excommunicate - healer, well self healer. You gain a lvl 2 heal self spell and a pretty good mace that lets you stun lock people to death, great if you start the game burning in the sun if you're a skinwalker. Scoundrel - the actual thief class unlike the raider and you get a backpack which lets you carry more stuff The map: so basically from my experience... the lvls get higher the father you're away from your initial spawn point in the world. The south - pretty easy land you'll probably end up walking around aimlessly with no roads to guide you The West and East - moderate difficulty the farther you go, most likely to encounter the lvl 50 capital in a lvl 10 region. Swamps are cool kinda but the desert isn't. side tangent: The dessert sucks !!! a zombie monster called desiccated spawns and every combat they use a spell that blinds you. I also don't like the pyramids, I don't hate them but having a "breakable" wall that blocks me form the very top loot room upsets me a lot because that "breakable" wall broke everything in my inventory except the wall itself. Don't do pyramids unless you know how to handle those type of walls. Side tangent over- The North - best place to farm the best materials for the best spells and gear, it's usually mountainous so I hope you have learned flying or have a high agility stat. The temples there have ritual sites that can turn nonskinwalkers into devils and may have more rituals as the game gets developed. Outside of that are just a bunch of coves underwater that are lvl 50 and usually flooded and empty ( in terms of loot). I hope you don't get a quest that involves that location because no one lives under water and you can't ask monsters where your quest location is. MAGIIIIIIIIC!!!! Morrowing breaks game
I've started three separate playthroughs on this game. First one, I got a quest to deliver a letter or something. Easy enough. Visited destination. The target was a lich of some sort. Hostile on sight. No way to deliver the letter, just had to kill him. Quest failed. Got frustrated. Stopped. Second and third ones, I made it to a city. Both times, there was no guard. No way in. Can't fast travel. Have to develop monkey-level climbing skills apparently. I'll update this after I push through the nonsense, see if it becomes funny or the rest of the game is good. So far it's just annoying and bad design. I get that it's one guy, but I feel like properly fleshing out your updates should be a part of the process before you push them out the door. Edit: @ithirosumi I understand there's workarounds, it just feels like the kind of thing that shouldn't be resolved with workarounds. "You can't deliver a quest item because the target is hostile" is an issue that I look at, and the obvious fix should be "prevent hostile targets from being selected as quest destinations." Knocking out/killing the target to deliver the letter is such a weird, counterintuitive workaround. Same goes for the cities (though good to know the capital just plain doesn't have one). Climbing/jumping the walls feels like such a weird solution when it should be easy in godot to just use an interactable staticbody with an NPC's model to handle gate controls. I know it's not perfect for a world where you want it to be a sandbox with everything as an interactable, but IMO it's surely a better solution than having a vital NPC that just disappears or dies off-screen. Either way - this isn't an overall negative review, Steam just doesn't have a neutral option and these are the kind of issues that, IMO, keep a game from deserving that 'Overwhelmingly Positive' rating. I'll keep playing for now though - I know I haven't gotten into the meat of the game, and will update my review accordingly as I progress. I've seen how you're handling community feedback and development, and overall love everything you're doing otherwise - keep up the good work!
I just finished the game (finished in the sense of doing the final quest, which consists of defeating the level 50 tower). And no, it didn't take me that long. I created a few other saves to test each character so I could write this review. First of all, I'd like to say that the game is very ambitious and, even if the dev releases weekly updates, I don't think it's going to work out like this. The scope of the game is way too big. Games of this size need more people and, most importantly, experienced people. You can feel that this game is either going to take 10 years to leave Early Access, or it's going to get abandoned. Why am I saying this? I'll tell you how my save went, because I think it's easier to understand that way. Before I start, it's worth mentioning that I bought and played this game completely blind. No guides, no going to some ♥♥♥♥♥♥ Discord, nothing. I bought it, opened the game, and played it. And why did I buy it? Simply because it showed up in my Steam recommendations and had extremely positive reviews. That made me a little suspicious, I looked at the price, bought it, and gave it a shot. 1. Set the game to "Realistic" difficulty and created a 100 km² map; 2. Chose Human, Deprived class (basically nothing, just a naked guy), name "Tyson"; 3. Started the run by beating the ♥♥♥♥ out of rocks, wood, and jumping around like an idiot (to level up) for a few hours; 4. Decided I wanted to build a house, but I didn't have enough Building level. That's when I realized I had to keep building the crafting table -> placing it on the ground -> breaking it -> repeating the process to level up OR enter a dungeon and break everything; 5. Decided to go into dungeons and break everything because grinding by repeatedly crafting a crafting table, placing it down, and breaking it over and over is ♥♥♥♥♥♥♥ boring; 6. Spent about 4 hours breaking everything in dungeons just to finally reach Building level 8; 7. Built a simple house, went inside, and started setting up all the crafting stations. Tried to make some armor and got "requires Smithing lv 3." Okay, I got a little pissed, but whatever. Tried to make some nice clothes: "requires Crafting lv 3" just to make the ♥♥♥♥♥♥♥ fabric. Tried to make a ♥♥♥♥♥♥♥ SHOVEL: "requires Smithing lv 5." So I thought, "How the ♥♥♥♥ am I supposed to level this ♥♥♥♥ up?" Then I realized it's the same garbage system as Skyrim, where you spam-craft ♥♥♥♥♥♥ items (like iron daggers), learn from books, or take lessons from NPCs; 8. Went to a merchant NPC who could train Smithing and Crafting. So I crafted a pile of ♥♥♥♥♥♥ fabric, sold it to him, and bought his training courses. But at that point I started thinking, "Why the ♥♥♥♥ am I doing this? I can just steal ♥♥♥♥ or loot it from dungeons." That's when I realized the crafting system is ♥♥♥♥♥♥♥ useless and feels like it was thrown together without much thought; 9. Went to a city, entered it, and immediately dropped to 38 FPS (I don't know what the ♥♥♥♥ was in that city to make it run that badly, but okay). There was a level 45 NPC wearing armor I'd never seen before, and he had a glowing hammer. I looked at my level (12), checked my Unarmed skill tree, and realized I had the Chop perk (which is basically just a karate punch), so I went after him. The combat was ridiculous, just like in Skyrim: charge the punch -> stand in front of the enemy so he starts his attack animation -> walk backwards to dodge the attack -> release the punch. I repeated this for about 15 minutes until he was knocked out. I took his entire bag and got some diamond armor pieces that are apparently high-end gear. 10. Equipped everything and suddenly had ♥♥♥♥♥♥♥ high defense without buying anything, leveling anything, or doing any quests. At that point, obviously, I didn't give a ♥♥♥♥ about building a house anymore; 11. Went looking for some NPCs to do quests. Everything was boring as ♥♥♥♥: deliver a letter to someone, go kill some guy, rescue someone, whatever the ♥♥♥♥ else. The thing about this game is that it doesn't mark the quest location on your map. You have to ask for directions, and the NPC points you toward the location. It's basically the same ♥♥♥♥♥♥♥ thing, just with extra steps; 12. So I kept doing these ♥♥♥♥♥♥ quests and got a ♥♥♥♥♥♥♥♥ of XP (XP is used to level up your character's stats); 13. Reached level 20 and got tired of it. At this point, I could break castle walls with my bare hands (fr), ran around the map jumping like a ♥♥♥♥♥♥♥ maniac (horse is useless at this point), and if I needed a potion, I'd just walk into a city and beat the ♥♥♥♥ out of the alchemist. And the thing is, nothing in the game stopped me from doing any of this. There were no consequences. Fighting enemies several levels above me was completely fine, even on the "Realistic" difficulty; 14. Then I started using spells, but I don't know... casting takes ♥♥♥♥♥♥♥ forever and the effects were kind of whatever to me. So I completely stopped giving a ♥♥♥♥ about magic and thought, "♥♥♥♥ it, I'll just go do the final quest."; 15. Entered Devil Spire, which is the location of the game's main quest. From there, I just beat the ♥♥♥♥ out of everyone I saw; 16. Entered the boss room, where there was a level 50 Abomination, and started fighting it. It got stuck on a pillar, couldn't hit me, and I just stood there beating the ♥♥♥♥ out of it for 10 minutes until it died; 17. Opened the last door. There was a heart, just like the ending of Slay the Spire. Beat the ♥♥♥♥ out of the heart and the screen went white; 18. "Achieved Ending F."; 19. Opened Steam, checked the game's page, and realized it's still rated "Overwhelmingly Positive."; 20. What a time to be alive. I think you can already see the problems, and I'm not even going to mention all of them because there are way too many. From basic QoL stuff, not being able to recycle or destroy items, to crafting recipes, to balance, combat... bro wtf Why keep adding more and more stuff when the foundation of the game is bad? That's why I said at the beginning of the review: the game is way too ambitious. Either this game takes 10 years to become good, or it's going to get abandoned. In conclusion, I have no proof, but I honestly feel like these positive reviews were paid for. I don't know, it's the only explanation that makes sense to me. Don't get fooled by the positive reviews. Don't buy the game, at least for now, if you're expecting to play an actually good game. Buy it with the mindset of "I'm going to play this because I have nothing better to do, and that's fine." [b] EDIT [/b] @ithirosumi A part of my brain is broken? Wtf dude, we don't even know each other, so don't talk to me like that. I've been playing games for more than 15 years. I play pretty much everything, and I know how to tell when a product is good and when it isn't. Just because I said your game has serious design flaws doesn't mean you get to assume that I don't know how to have fun. You can completely disagree with my review, but I never made it personal. I simply criticized your game. And it seems like you also completely missed the main point of my review. I'm not saying the game needs more content, nor am I saying that you're not working on it. What I'm saying is that the core of the game is fundamentally flawed, and simply adding more things through weekly updates isn't going to fix those problems. Stop lying to yourself: your game isn't good, you just didn't design it well (and honestly, the fact that you originally said the game would take about a year to finish, then changed it to “years to come” later on, is a redflag). And the fact that some people enjoyed it doesn't invalidate my experience. People will consume all kinds of ♥♥♥♥, and just because a lot of people think something is good doesn't mean it actually is. Maybe they just don't have much of a critical eye. Btw, don't reply to people like this. It just makes you look like you can't take criticism.
Honestly, no other game hits quite like this. It completely scratches an itch I didn’t even realize I had, and I’m just totally content, like I finally found my game. I would honestly trade my entire Steam library just to keep this feeling going. A big part of what makes it so good is how satisfying it is to simply figure things out. From gathering resources and crafting to interacting with unpredictable NPCs, everything feels unknown in the best possible way. You’re entirely on your own, and watching your skills progress while slowly unraveling the world is incredibly rewarding. It’s the kind of game where you approach a strange village or a dark dungeon and have absolutely no clue what’s waiting for you, which makes exploring feel like a true adventure. Even though I usually hate combat and get easily terrified in games, the mystery of this world makes me want to dive into danger anyway. The atmosphere is dreamlike and surreal, giving everything this strange, almost unreal quality that most games just don’t capture anymore. Anyone who misses the days of true discovery and immersive, atmospheric mystery is going to love this game.
You're probably here because you've heard about the game's magic system, and while it is fantastic, don't think that's the only thing going for it. Allow me to tell you a short story: >For my second character, made a goblin with the intent of being a stealthy rogue >run out of throwing knives after 1st dungeon >middle of nowhere, no merchants to supply more knives >"guess I could try unarmed, see how that goes" >15 minutes later, I'm punching mushroom men into walls, and shattering living statues with karate chops >1 hour later, accidentally topple a city wall trying to force open the gate The point is, even after having 20+ hrs in game and thinking I know everything, I'm still discovering new stuff. (It helps that they update every few weeks)
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