
The open-world action-RPG, where you can do anything, of your dreams… as if it came out 30 years ago!
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About
Devil Spire Falls is a procedurally generated, open-world, hardcore action-RPG built around dynamic and interconnected systems and mechanics.
Create your own unique character and delve into this dark fantasy world where the actions of heroes past caused the first Devil Spire to fall, and spread an accursed fog throughout the land... And the monsters that lurked within.
Explore the overworld, conquer dungeons, become the town hero, raze every village to the ground, hunt monsters, slay bosses, slaughter bandits or nomad camps, kill that merchant, run away, build your own home, gather your party, go on quests, farm, fish, mine, hunt, tame... The possibilities are endless!
In this world where nothing is predetermined... Everything is permitted. No character is so important it can't be killed. No dungeon is made to be an easy or even fair challenge. No obstacle can't be smartly circumvented or brute-forced through. You will enter a world of its own, unconcerned with your well-being, and unprotected against your machinations! And of course, your choices are permanent, and they matter.
Fully customizeable character creation, including facial features, with several Races, Classes and Origins, backed by a deep, real RPG system with 7 attributes, skills, perks, equipment, magic and more!
18 unique weapon classes with their own special properties! From swords to flails, from bows to muskets, and from throwing knifes to javelins. You're sure to find one that suits your tastes! Or just use your own fists and feet!
35 Skills with 9 Perks each! Unlock special attacks, acquire new actions, get rid of limiters, learn how to craft mighty weapons, build your own house, double-jump, or simply unlock a door and disarm traps, etc. With enough training, your powers will know no limits!
Create your own spells with over 100 effects, from buffing to burning, invisibility to telekinesis, shrinking to transforming... There's enough magicks to fill an entire library with arcane grimoires!
A deep combat system with several unique attacks, blocking and parrying, dodges, kicks, and much more. You must use every tool at your disposal to outmaneuver your enemies, conserve your stamina, leave them stunned and confused, and emerge victorious!
Physics and environmental shenanigans: Throw items at enemies, kick them off cliffs, build your own bridges and stairs, sneak past them while snuffing out lights, use the traps and whatever else is around you to come out on top!
Climb anything, swim to the deepest depths, leap over mountains, fly above the clouds, tame and ride a horse... or learn how to run faster than them. There are many ways to traverse this vast world, and reach every room in the treacherous dungeons. Just how many secrets lie in the far reaches of the world, or behind a secret wall?
In-depth NPC interaction system: Trade items, chit-chat, join factions, do quests, get trained, ask for information, recruit them to your party... not to mention all the interactions outside civil conversation like pick-pocketing, murder, induced coma, and other accidents!
An endless amount of items, activities, interactables and things to build or destroy, all interlinked and working with each other! Build your own base, grow your own crops, gather, mine and fish, or just destroy anything that stands in your path. The choice is yours!
While you have the freedom to do whatever it is you desire... The Urge to conquer a newly risen Devil Spire does not leave your mind. Will you repeat the errors of the past, discover the truths behind the massive towers, or simply take their power as your own? You now have the entire world to explore, conquer, and scour for answers!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 271 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You're probably here because you've heard about the game's magic system, and while it is fantastic, don't think that's the only thing going for it. Allow me to tell you a short story: >For my second character, made a goblin with the intent of being a stealthy rogue >run out of throwing knives after 1st dungeon >middle of nowhere, no merchants to supply more knives >"guess I could try unarmed, see how that goes" >15 minutes later, I'm punching mushroom men into walls, and shattering living statues with karate chops >1 hour later, accidentally topple a city wall trying to force open the gate The point is, even after having 20+ hrs in game and thinking I know everything, I'm still discovering new stuff. (It helps that they update every few weeks)
Actual peak kino. Freedom like it's old TES but it's a procedually generated sandbox game. It is a bit janky and rough around the edges but that is kinda what I expect and, honestly, like about games like this. Also WEEKLY updates and update polls on devs discord is CRAZY! Don't burn out Ithiro, I beg, the gaming world needs you!!!!
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Languages: English
Hours played at review time, across 271 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would I recommend this game? Absolutely! This is a genuine hidden gem. Sure, this game has been covered by a handful of YouTubers half a year ago, but I don't think that quite covers just how fun this game is. Even the trailer kind of does a mediocre job of presenting the game's appeal. What really sold this to me were the reviews, and thank god they were as delightfully amusing as they were. The gameplay is next to unrivaled, with the exception of maybe a highly modded Skyrim/Morrowind game. It's a first-person sandbox RPG with physics and custom magic effects. The combat and dungeon crawling are certainly the meat and potatoes of the game in its current state. While it may visually look janky, dodging, blocking, and the various melee attacks feel great. It's most reminiscent of Mount & Blade's directional combat. The monsters were a surprising welcome to the melee, with each having choreographed attacks that can be evaded or blocked à la any Souls game. Of course, combat is most often found in the amazing dungeons. In the first few I entered, I was ignorant, and later learned that you can crawl through gaps, dive into water, break down walls, discover hidden walls, etc. This made the progression so much more exciting than a simple grind X activity to level up, as each new dungeon had me thinking about how to navigate and which enemies I might encounter. Then there are also the spells & effects. I haven't dabbled too much in this, as on my first character I decided to try out a basic sword and shield build, but what I have encountered has certainly been interesting. I use a light spell whenever my lamp doesn't cut it, and I have a basic lighting/ice spell that can freeze enemies in place. Perfect for stopping a bandit long enough to kick them into a spike trap. But the community on Discord goes crazy about magic theory crafting, so it seems like a lovely place for mages. I could glaze this game for quite some time covering the animations, questing, companions, etc but that might be best enjoyed with hands-on first-time experience, and frankly I have some beef with the game after my ten-hour tour. Now, the game isn't perfect. I have encountered a couple of bugs, nothing game-breaking except that the game does freeze. Frequently, like every hour of gameplay, if not more often. I believe this is a brand-new issue as of the last weekly update, but it certainly ruins the gameplay impression when you are having a great time, only to be faced with everything being unresponsive and having to close and reopen the game, losing who knows how much progress. The second glaring issue that seems to be more long-term, with no fix currently in sight, is overencumbered traders. Traders never restock or change their inventory. What you see the first time is what you get. That becomes a problem if you trade your junk to an NPC. That NPC will eventually become encumbered and no longer accept trades. First time encountering this is a bit jarring and takes me out of the game. But there are workarounds: a level 6 barter skill can still trade with an encumbered NPC, and you can trade with any NPC, of which there are hundreds. I don't like either of these solutions, and many other players agree. "When do traders restock?" is probably the most frequently asked question both on the Discord and Steam discussions. It's immersion-breaking when the only solution to an issue is, in theory, trading junk to every living NPC until there are none left to accept it or generating an entirely new world to trade with new NPCs. Other than that, I think the game is amazing right now, and from the roadmap ahead, it's going to get even better. But it would go a long way for the new player experience to see new items in a familiar merchant's stock or, at the very least, no longer seeing the 100-plus wheat you sold them a week ago still in their inventory.
I wish my mom loved as me much as this dev loves his work
Genuine good time with weekly content updates. Gameplay loop is really good. It has come a long way already. here's to the future.
this game needs more attention it's so peak it delivers a very nice sense of adventure and roleplay, you can tell how much love was poured into it with all the different details, mechanics and interactions I loved reading the story books you find lying around
ooohh im walking in skin im skinwalking
Game that looks horrible (to others, I like it), but is actually one of the best open world games you can play. Just needs modding support and some more work.
this game is ♥♥♥♥♥♥♥ peak they drop updates hella quick and you can do pretty much whatever you want
This game is amazing. And its not even finished. If you love elder scrolls but are disappointed that they kept getting rid of the hardcore rpg elements with each new game than this is for you. I love skyrim but it is objectively the weekest out of morrowind, oblivion, and skyrim. This game is way better than it as well. And the races?? Bro the races. I am a fairy that is running punching (the skill skyrim got rid of), magic, and performance (musical instruments) i am 1 foot 8 and flying around like a viltrumite destroying people with my own hands. The punching skill even has a perk eventually called decapitate which is just 100% the viltrumite knife hand that they use to decapitate prisoners amd such. I wanted to rob a bank and the guards were crowding me so what do i do? I use the power of music to force them all to dance downstairs while i go up and murder the bank teller and steel all their loot. I at lvl 12 used a group of lvl 41 adventures to level my performance until all my fifes broke. The wizard then made a decision the crouch down to look me the eyes which was so disrespectful that i had to hit a save lure him away and punch him in his ♥♥♥♥. I flew around him while he wasted all his mana and arrows and then spent an entire in game day punching him to death (which maxed out my punching skill btw) from above i kept flying up before he could hit me. He still did alot which leveled my heavy armor skill alot. Eventually he runs away begging for his life but i, a little fairy, have no sympathy for those that disrespect my size and refuse to acknowledge my power and used my decapitate ability to end him befire taking all his loot and using his fife to play a song for his friends who let him perish alone. Tldr: the game is peak you can play as a fairy less than 2 feet tall and do basically anything you want and have more freedom than skyrim. Oh also there is base building to the point you can make villages and make npcs into them
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