
Strategic tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! Customize your builds with a deep stat system and giant skill tree!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strategic tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! Customize your builds with a deep stat system and giant skill tree!
Three classes with unique skill sets. Defender, Archer and Healer.
A Skill Tree for each class to progress through and grow more powerful.
Endless Mode. Test your strategy against waves of enemies that become exponentially more difficult.
Genres
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think people are unfairly hating on this game. By a project created by one guy it's pretty damn good. I do recommend and look forward to more games from Cakez.
The devs are smart in a snakey way. The game takes almost exactly 5 hours for you to realize how little there is here. You can reach the final boss in about 3-4 hours. You'll fight it, get absolutely smacked and realize you need to re-spec in a single tower to even think of beating it, and then it clicks; this entire game can be done using a single tower, investing only in that tower, and is only a few hours long. I'm going to go a little in-depth on the final boss, just know you wont like it. It isn't respectful of the game design or your time, and is largely RNG based as to whether or not you can beat it. To start, this game has 3 towers total. One cannot hit the final boss whatsoever, one is supposed to be a healer and has piss-poor damage even when capped out in upgrades, and the other's primary damage type cannot hit the final boss. This forces you to build entirely for % chance to poison and burn on archers, and to spec just for that in the skill tree. Not too bad, right? Well, you also have to get lucky enough during your run (the rounds that lead up to the boss) to get items that support this build, and you need enough for 10-15 of these builds. Next up, a core mechanic of the game is being able to pick up and move towers; you cannot do this on the final level. Why is this a problem you ask? The boss paths differently as it loops the map, meaning you need to be able to move your archers to account for his pathing, or else they will just stand there uselessly (which they do, since you can't move them this level). Finally, the last boss doesn't even fight back. It just flies around with a massive health pool, amused that 90% of your towers can't hit it, and the towers that can hit it can't deal direct damage, and that your % procs aren't proccing, and that the procs that ARE hitting it aren't doing enough damage despite the entire skill tree being maxed-out, and that only SOME of your towers got the proper build even needed to damage it properly. After all this taunting, it then silently flies into your orange tree and ends the game. No attacks. No lines. Just a circle around the map into a game over. Innovative, right? Just to summarize. The devs made a game that takes right around until the refund mark to reach the final level (which you don't know is the final level, mind you), and made the final fight ignore 90% of introduced mechanics, 70% of the skill tree, 2/3 of the towers, 90% of means to do damage, while being half RNG based to beat, while not doing anything but moving in a circle with a massive health pool, all because it will push you JUUUSTT past the refund window to complete.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Italian, Polish, Portuguese - Brazil, Turkish, Russian, Ukrainian
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tried liking this game, mostly bought it because of the good publicity and hey, it's a td, I love TDs. Unfortunately it's grindy and a bit uninspired. All novelty fades quickly and gets repetitive very quickly. Get it on a sale to support the dude that made it.
The developer seems to have abandoned this game, and has already been making a new one according to their Discord server and past streams
Short and sweet, still in development, more to come. Worth the price as is
The game seemed really good at start, but then.. it comes down to RNG LUCK. The game itself is tiny, but I still couldn't complete the PIT in normal regime. With my RN luck (being negative surely) I managed to get enough non physical damage to deal 50% of the boss's HP. Then I thought - why bother... I have seen the whole game already. The perk tree - only looks big. You could easily add those perks one to another to not make it look SO BIG, becasue they are the same and the ultimate perks are kinda meh... spent 5 hours, liked the first 2. Got it via sale, still too expensive for the experience 4\10.
Only 8 levels and 3 units so far, Fire Archers, Bleed Knights, Freeze Mages are the only way to go. Fun base but needs more levels
Bought it to support Cakez. and I like TDs. And I was pleasantly surprised considering the lack of fun TDs on Steam since the WC3 modding days. But there's not much content. Anyway, good game.
Apenas evolua os arqueiros. É o necessário para platinar. No mais, jogo viciante.
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Players by region
Where this game's players are, estimated from review languages.
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