
Strategic tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! Customize your builds with a deep stat system and giant skill tree!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strategic tower defense where you play a witch, place class-based towers, equip them with items that grant powerful abilities, combine them, create unique builds & deal ridiculous amounts of damage! Customize your builds with a deep stat system and giant skill tree!
Three classes with unique skill sets. Defender, Archer and Healer.
A Skill Tree for each class to progress through and grow more powerful.
Endless Mode. Test your strategy against waves of enemies that become exponentially more difficult.
Genres
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://sonagi-psy.tistory.com/42 한글패치 만들어왔습니다. Dear developer : This is my korean patch, If you have an interest to use it as an official please send me a message.
RUGPULL
It's briefly entertaining but... just not that good? It fails the first test of being a proper TD game: I am just placing units and not using structures to block enemies and guide their path. A few games are good despite this, but this is not one of them, and it would have been a worthwhile change that might have made it more fun. Secondly, unit power is extremely dependent on what items pop in the shop, so the RNG is also massive. Especially since you soon get your first shop item for free, so if a high-level item pops into the shop's starter inventory, hell yeah. If it doesn't, may as well reroll the map until you get a power boost right off the bat. Third, there are no per-wave saves or anything, like in Artisan TD, say, so if you fail the DPS check on the final boss... whoops you're now replaying the entire level again. This sucks and is bad. Lastly the game loves to pop up the same hint at the start of every level but also loves to not actually tell you things. Like why do I care about orange trees? Yes, they generate oranges. But what do oranges do? I do not see an answer anywhere in-game or in the Steam forum. When I upgrade a unit to have +Lightning damage, does this mean any lightning damage they gain from items is boosted, or does it become part of their basic package? Even placing units is kind of annoying because the map isn't square based and they all have very vague spheres of personal space that prevent them from being placed too close to each other. It's not a fundamentally wretched game but a kind of mid premise without a lot of creativity or options that runs out of steam about two hours in and then never regains it, compounded by a number of minor annoyances that result in my dropping it pretty fast.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Italian, Polish, Portuguese - Brazil, Turkish, Russian, Ukrainian
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After watching GamerSecret’s (玩家機密) video about you, I came away with a great deal of admiration for you. I was deeply moved by the fact that you taught yourself C++ from scratch, built an entire game on your own, and shared your development journey through livestreams for four years. What touched me even more was learning that, throughout the process, you repeatedly doubted yourself, compared your work to other games, and often felt that it wasn’t good enough. Despite that, you kept learning, kept trying, and ultimately brought the game to life. To be honest, the game as a whole still has some room for improvement, and it doesn’t yet support Chinese. Even so, I bought it as a small way of supporting you. I sincerely hope that all your hard work and dedication will continue to bring you the recognition and rewards you deserve.
Tangy TD more like spam archers TD.. I don't get the positive reviews! To be honest the more i played with it the more i realized how lazy it seems.. what i mean - - Tangy moving around and lvl up means very little and become useless quickly.. except one skill. (becomes a tower by carring another) - magic is pointless as some mobs have high resistance and there is no magic penetration or its not obvious?!.. and the tank only have any usefulness in early game (so you just spam the map with archers) - skill tree.. because of how badly ballanced the 3 tower type its pointless.. even the flying boss laughs at you for not maxing out the archers because its impossible to kill it otherwise. (there are some rage comments about that boss!) - items.. i guess.. i don't know.. it just seems a mess even the dev realized its not good with the RNG.. hence the forge with the long cooldown. - even the bosses just say use archers as they walk through tanks and cannot be stoped by magic and there is even one with 100% magic resist :') - compared to other TD games its extremly short - everything you can do is basicly just there to make it look like a bigger game than it is Pros: -Before you realize you can buy a better TD for the same price or cheaper.. its good. It doesnt offer enough deph to justify the price and there are some infuriating game breaking bugs in late game. (memory leak maybe?) if you see more problem arise you can expect a hard crash - at least there is some form of autosave. So why do i have 15h in this game dispite realizing its bad after 5h.. because im a completionist (the hardcrash doenst help in lategame) and i tried to see sence in the design.. there is none! I see some love in it but i don't know what happened after that.. AI help? (which would explaine some nonsense) or just the dev said - yeah even i cant make heads or tails with this one.. i guess is ready to launch!
Good TD game with lots of different options in playthrough. Combines several different genres with roguelites, RPGs, and variability. I can see how replaying it a few different times could be fun if you just try to go after certain builds. Also appreciate Cakez and how nice he is to his viewers, will continue to support him in the future.
I really want to love this game but it requires so much grinding basically incredible lengths for each boss to beat each them and you cant progress till you do( you will only be able to see the maps you already beaten which gets old fast) I really don't understand this system why a dev would do this, normally its fine if the game has randomly generated maps to keep it interesting. To give an example lets say a boss can only be damaged by fire and the only character that deals fire damage hits for like 40 damage right now unless I spend another ten hours of grinding then just maybe I can deal enough damage to beat it only the boss has million hp. the game seems to be only locked with three characters, if this game had a fourth hard hitting arty type time it would make much more enjoyable, the game over uses a revive system so it gives the characters nearly zero health making the system feel abused and only your hero that you can move around often gets one shotted you can put items on your team to prevent instant death but your hero doesn't seem to equip items to prevent that. What would help with the grind is either is to lower the boss hp a bit, or keep the current grind system and add lots of fun random side maps or random generated maps to keep the game interesting and add a fourth character a slow powerful damage type to deal some damage to the boss.
There's only like 8 maps. probably takes about 5 hours to get through them. Reasonably fun, but not really worth the price until there are more maps
Solid base, but lack of content. Only three characters and 8 levels. Level 7 makes me annoying. The boss has a chilling aura, so you have to have the campfire skill to counter that. But tangy only reach level 3 or 4 at that point. So there's a chance you can't roll that skill out. It get me two runs to understand how to beat the boss and three more runs to roll the campfire skill.
Определённо нет. Когда в ТД нет баланса, и тебе надо перепроходить раз от раза начальные уровни чтобы прокачаться интереса играть нет.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.1K | 33 | 79% | $9.99 | |
| $158 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $462.3K | 1.1K | 95% | $14.99 | |
| $462.5K | 1.1K | 81% | $7.99 | |
| $462.6K | 941 | 86% | $12.99 | |
| $462K | 2.5K | 57% | $6.99 | |
| $461.9K | 955 | 66% | $24.99 | |
| $461.6K | 753 | 87% | $17.99 |