
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world with Souls-like combat. Featuring co-op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.33/day in the week to Aug 5 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Moon Studios, the award-winning creators of Ori and the Blind Forest and Ori and the Will of the Wisps, comes No Rest for the Wicked, a unique, visceral Action RPG set in a hand-crafted world, featuring Souls-like combat, where every strike matters, and every friend can join the fight.
Play solo or with up to 4 players in seamless online co-op. Face monstrous enemies, build your home, and carve your path through a world torn apart by plague, greed, and glory.
Precision, weighty combat where every fight matters. Now with multiple difficulty options so you can fine tune the experience that’s right for your play style.
A vast pool of loot to discover - collect weapons, armor, runes and more as you build your unique character
A main campaign story that will take you through a unique, hand-crafted world
A living island that evolves over time - new events, vendors, and challenges emerge as days pass.
Homebuilding and crafting systems that tie directly into gameplay.
Seamless co-op, no separate mode, no fluff. Just the full game, shared.
No microtransactions, everything is earned through play.

Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and inch of Isola Sacra is yours to share, or explore alone at your own pace. It’s up to you to befriend, betray, or become a solo master.

Hone your combat skills within a Souls-like combat system that rewards strategy and timing. Battle gruesome creatures, enemy soldiers, and punishing bosses in heart-pounding encounters.
Feel the weight and speed of each weapon through unique move sets. Enchant weapons, craft rare armor, and create bespoke builds that fit your playstyle.
Choose your Realm Tiers: With multiple difficulty options, you can tailor the journey to your preferences, whether you’re here for the story or the full combat experience.

Harvest wood, ore, and food as you explore; craft meals that replenish health and boost stats; and make your way to the city of Sacrament where you can purchase property, upgrade your gear, and stash your loot.

The year is 841 TE. King Harol is dead, and the Pestilence, an unholy plague not seen for a thousand years, has returned.
You are a Cerim, a mystical holy warrior sworn to defeat the plague at any cost. But as rebellion, religion, and corruption collide on the isle of Sacra, every forest and dungeon you uncover may hold new surprises and challenges. Each location is hand-crafted and filled with hidden secrets and treasure that lurk in the most unlikely of places.

Take respite in the vast central hub of Sacrament where you can purchase property, buy furniture, and decorate it to make it your own. Fish on the shores of the river, till and harvest the land for ingredients to create meals that replenish health and boost stats. Acquaint yourself with the diverse array of vendors and townsfolk and restore Sacrament to its former glory.

Every inch of Isola Sacra, every creature you encounter, and every animation in No Rest for the Wicked is designed by hand, with incredible attention to detail. Feel the shifting weather and lighting as day turns into dusk, listen to the sound of the wind in the leaves, and take a minute to stop and enjoy a stunning vista - before you reach your next-heart stopping combat challenge.

No Rest for the Wicked has no microtransactions, no shortcuts, no pay-to-win - just pure gameplay.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩,尤其跑图的时候
컨트롤러 없으면 많이 조작이 많이 힘들어요
Masterpiece. ARPGs have a new standard. Build freaks, rejoice.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
天天在你那个社交平台上吹什么呢,不给个差评真对不起你,首发购入一直画饼,那个b核心玩法改来改去,怎么不跳到你入土了再发布
第一次扩充ea版剧情为止,单机体验都是不错的,除了装备要看脸刷这点比较恶心,其他的都不错。沿着这条路线往下扩容不说爆款,至少也是佳作。偶然点进来想视察一下进度,结果竟然在搞意义不明的联机模式,还传言在另开工作室搞新坑。最绷不住的事你学谁不好,学三端互通!你咋不适配鸿蒙系统去呢?跟一个差评,希望制作组耗子尾汁,好好反思!
请托马斯少在把游戏做出来之前少说点弱智言论吧
GAME NGOROK !!!!
really fun game, feels like a full game as is but still not complete. Combat, graphics style, and just overall level design is all good. I am a bit upset its not releasing till next year now as i may die before then but its worth it if you can play!
Amazing game, nice mix of Elden Ring and Diablo.
看來我不像開發者一樣眼睛可以透視,視野老是被擋。敵方基本最少兩隻起跳,多則四、五隻,或許後面可以刷裝的時候可以輕鬆打,前期打起來敵方要砍五至六下才死亡,精英更別提,老是一群敵方,玩起來沒什麼交互感,就靠擊殺後短時間不會復活,用命去刷完,更噁心的是遠程你一靠近就像耐力無限,能跑多遠跑多遠,這俯視角又看不清更前方,追過去直接又拉一群。回復道具也是很稀缺,前期製作的回復品又補得少,採集半天素材也只有一點點,靠命去熟練無傷吧,我不像開發者群毆都能次次無傷都不用補,那來說BOSS好了,結果死亡裝備耐久會扣,裝備壞了回城去修理,然後傳送點除了主要區域的第一個點外,其餘還要貢獻一堆東西才能開啟傳送,角色像是玻璃做的,裝備則是塑膠造的,沒補給用命堆熟練度,裝備一直壞又要錢,還要一直跑圖,整個惡性循環。角色升級的能力點也是,聽說後期可以重置,前期點錯了就一條路走到黑,不然重開,不喜歡看攻略的玩這款根本坑中坑 。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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