
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.57/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
je to pekna a hratelna hra vsem doporucuji
jogo muito bom, top de mais, recomendo muito.
Way to many bugs and way to complicated
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Polish, Traditional Chinese, Portuguese - Portugal, Hungarian, Turkish +8 more
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im Einzelspielermodus hapert es schon dabei das man Teile nicht setzen kann weil die Steuerung nicht funktioniert und sich auch nicht umstellen lässt
[h1] 本质是好游戏,所以给个好评 [/h1] 和朋友玩了一会他就说没意思,但是并没有退款,明显也是在期待后续更新对内容的填充 [h3] 首先是优点 [/h3] 1.尸潮系统,不会让长时间的pve显得太无聊, 2.各种蛋白质那些数值系统、和理背包的系统,很有硬核养成氛围, 3.商人系统,商人有任务系统,即适合任务流派,也适合刮地图流派 从整体框架来看内容挺丰富的,或者说挺值得期待后续将框架内的空缺填满会有多好玩的 [h3] 其次是我看了一圈评测发现好像没什么人提到的缺点 [/h3] 1.既然本质是想追求尽可能真实的末世生存,那服装系统就有点太尴尬了 上衣只有一个位置,不能短袖外面套冲锋衣, 而且好像衣服也没格子,能用来装东西的似乎就只有背包,基本上搜几个房子背包就满了,但是看着那一背包食之无味弃之可惜的物资就这么回去,其实挺不是滋味的(我朋友就是这么来回了两趟以后就不玩了), 如果是想通过这个来区分自己和某渣的话,我感觉大可不必, 2.还有就是地图, 既然有尸潮系统了,那大头应该是多人生存合作pve了,所以我个人觉得地图没必要特别大, 就做成有很多张地图,每张图都各有特色、有多个可定居点就行, 你看隔壁某渣,现在不也在强调新鲜感、随机性吗? 以及隔壁某路,多老的游戏了,每张图也就半个多小时的游戏时间,但是多少人的游玩时间是成千上万个小时的, 我不信现在还在玩某路的人群里,除了我以外全都是玩几千遍原版自带的那十来张地图还不腻的 还有某舟,只要是喜欢这类游戏的人,你给他随便扔到哪张图里他都能玩百八十个小时 你总不可能准备把这个游戏做成某森那样的游戏吧? [b] 说到不腻,个人建议找个机会开创意工坊算了 [/b] 因为首先我建议是是多整点武器,手枪已经有沙鹰和usp了,那再来点左轮和格洛克以及双枪呗,长枪也不要只有m4和ak,都玩这游戏了,谁游戏池子里没点fps类的游戏,老是千篇一律的ak m4,真的很容易审美疲劳 其次既然有捏脸系统了,干嘛不多来点服装呢, 我看这个游戏第一人称的手膜不丑啊,来点好看的手套和枪皮呗, 第三人称做的也不差呀,整上服装套服装的功能,然后多来点衣服, 而且你们也有载具系统呀,总不可能辛辛苦苦写出来的系统你就准备海陆空各塞个一俩辆载具然后不管了吧? 再说了,现在这个游戏的玩家群体这么少,你总不可能指望这么点玩家里还有不少会自发的去n网发光发热的人吧? 而且别像隔壁某渣那样老是惦记把枪皮、衣服、外貌做成dlc卖钱了, 等你有了庞大的游戏群体,你做的衣服、地图就算不如创意工坊里面的,玩家们也会因为支持你而买的,就像隔壁几年前的某舟一样; 而你如果没有庞大的玩家群体,你衣服那些做的再好有啥用?而且你做的质量能好到哪去?玩上百八十个小时就腻了,谁管你衣服好不好看?隔壁某渣和某日的服装dlc销量很高吗? 还有一些一时间想不起来了,所以就暂时先这些吧,期待越做越好,现在这类型游戏还没有哪个能称得上“龙头”,还是很有盼头的
....
редкостное дерьмо
Bad graphics, graphics glitches on 50 percent of all trees while moving, the character looks like from 1995, no gamepad support, just another bad DayZ clone. Just move on, you´ll not miss a thing . Uninstalled, refund requested.
Jogo muito bom e com MUITO potencial! A exploração, construção e sobrevivência são muito divertidas e dá para ver que existe uma ótima base para o jogo crescer ainda mais. É uma pena que as atualizações tenham parado, porque acredito que o jogo ainda tem muito a oferecer. Seria ótimo ver os desenvolvedores voltando a trabalhar nele, trazendo novos conteúdos, melhorias e ouvindo a comunidade. Tem uma comunidade brasileira muito boa que ainda apoia o jogo e gostaria muito de ver No One Survived recebendo uma nova chance. Espero que os devs não desistam desse projeto!
Um jogo com enorme potencial, mas extremamente mal aproveitado. No One Survived apresenta boas ideias e poderia ser uma excelente experiência de sobrevivência, porém o estado atual do jogo torna difícil recomendá-lo. A otimização deixa muito a desejar, existem bugs frequentes e várias mecânicas parecem inacabadas ou pouco polidas. A progressão rapidamente se torna repetitiva, a inteligência artificial apresenta comportamentos inconsistentes e alguns problemas podem fazer o jogador perder horas de evolução. Além disso, as atualizações não transmitem a sensação de que os principais defeitos estão sendo resolvidos com a prioridade necessária. Entendo que seja um jogo em acesso antecipado, mas isso não pode justificar indefinidamente a falta de estabilidade e acabamento. Depois de investir tempo esperando melhorias, minha experiência acabou sendo mais frustrante do que divertida. Não recomendo no estado atual. Talvez valha a pena futuramente, caso os desenvolvedores melhorem a otimização, corrijam os bugs e deem mais profundidade ao conteúdo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.7K | 1.3K | 57% | $1.99 | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $6.8M | 10.5K | 82% | $34.99 | |
| $1.4M | 17.1K | 83% | $3.74 | |
| $364.1K | 829 | 73% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.3K | 59% | $29.99 | |
| $2.7M | 3.1K | 74% | $29.99 | |
| $2.7M | 18.1K | 97% | $4.99 | |
| $2.7M | 3.7K | 65% | $29.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 4.1K | 86% | $24.99 |