
A 3D ancient and fantasy RPG console game is created by Beijing Joyfun. Users will have a fabulous adventure and start their own legend in a fictional world based China’s traditional mythology.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 90.5/day in the week to Jul 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My god this game is so... good.... theres no question about the art style and the visual of the game i can recommend it. but it kinda shame that the dev said "No English Version" i hope it was mean for now and I hope they will make it or at least the UI and Subtitle , because i cant understand the game mecanic if i dont understand the language i will not refund this game... it's a good game and i buy it and support it i hope someone or the dev team make the english text for this game
É o exemplo de uma estúpida maneira de por algo à venda, limitando seu alcance, por não ter opções de tradução.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评只是习惯了而已,曾有评论说剧情像屎。 我不信,还义无反顾的吃了一口。 男主是一个印度晚期抖M,非常愿意被全村人辱骂。 人家不骂几句,拿武器指着他就难受那种。 敌对出现之后,数次都言明要宰了他,他都悉心呵护反派们,死一个就伤心的不得了,完全不懂何为真正的仁恕。 如果说圣母有公的,那一定就是男主。 最后,乱世先斩圣母,诸君谨记。 ================================================================== 时隔三年,从这里开始,是三年后第一次通关评价。什么操作反人类,保存机制别扭不提。 依旧是剧情!!!我没想到还有坨更大的!!! 你控制着冤种男1男2,费劲巴拉打败了你救出来的黑化冤种神,男1 2狗带。 人间界不树碑立传不提,你猜怎么着?你救出来的苟皇帝和剧情男3说,我打算把女1女2许配给你,“这是为她们好”。并且,是极其无耻的封印二人记忆+PUA大法。 然后剧情男3欣然汝妻子吾养之,冤种男1男2嘎的默默无闻还不算,喜提绿帽。 这是人想出来的剧情?真的祝代代绿
剧情太弱智了,主角脑残圣母,手柄键位更是逆天,还有个音色穿透力十足又做作的夹子怪,每次她一说话我就要掉鸡皮疙瘩
在这里养了一只猫猫,路过的朋友可以摸摸她一赞摸一次 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
This game now has a complete English fan translation available here: https://steamcommunity.com/app/724970/discussions/0/3855581793666247699/?ctp=22#c4040355933295865258 I only got into Chinese RPGs in 2020, but took note of this game right away, however I couldn’t play it, since it didn’t have English language. This changed recently, as a fan translation got finalized a few months ago. In a world inspired by Chinese mythology, our story follows Feixing, a talented lad living in the mountains near his village. He is not allowed to enter his village, because he is cursed – everywhere he goes things break and strange things happen. Very early in the game, we learn that he is in fact blessed, as all the mountain gods and deities love him and follow him everywhere, causing all his troubles unintentionally, but this realization is overshadowed by a tragic event that befalls his village. This starts him on an epic journey of saving the world, filled with unexpected and sometimes haphazard twists and awkward scenes, but more on that later. The game takes place in a Chinese fantasy setting, one that is very high fantasy, where magic and sorcery are abundant, and gods and divine beings regularly interact with and are even present in the mortal world. We also have all kinds of races, the equivalent of elves, dwarves, giants, and even a tribe of half-human half-robot beings, which might sound weird for the unitiated, but bronze/wooden machines are actually a Chinese fantasy trope that goes way back. The presentation of everything is top notch and I think it holds up absolutely well even today. The locations are inspired by Chinese architecture and environments, but dialed up to eleven befitting for the fantasy setting. Later in the game we visit royal palaces and residences, which are just stunning with so much detail and spectacle. I also loved the costumes and clothes, which are a mix of traditional Chinese clothing and over the top fantasy designs. The game also has excellent mocapped animations. I don’t think there are many games that have dance coreographies, but this one even has scenes like that, and I loved them. The only thing that brings the whole visual experience a bit down are the facial animations, which often are very rigid. Even with that, this game would be perfect for virtual photography, but unfortunately it only has a half baked Ansel implementation, where the camera movements are very limited and you can’t even take Steam screenshots while in the Ansel interface. The gameplay is built on the JRPG framework. We wander around with a party, and explore the locations, talking to people, doing tasks, fighting things, and going into people’s houses and pocketing everything that isn’t bolted down, as per classic RPG tradition. This basic gameplay has some awkwardness to it. You have to hold the mouse button to move the camera in 3rd person view, which is tiresome. Movement is janky and you can get stuck on things, or have trouble getting into position to pick up items. This makes the parts where you have to avoid environmental dangers a bit annoying. You also don’t have any minimap or quest markers other than a 3D glyph within the game world for the main quest, which is sometimes hard to find in bigger areas. The game gives you a list of sidequests, but no indication on where you can pick them up, so you just have to talk to everyone in an area. I’m not for games being very handholdy, but a little bit more would’ve been nice here. Combat is a big part of the game, and it’s actually quite interesting, as it’s a combination of turn based and real time combat. When you get your turn, your party members perform their actions the moment you press the corresponding button. Most attacks apply a debuff on the enemy called Weakness that lasts for a few seconds in real time, and if another attack lands during this time, the damage you deal increases. So you have all the time in the world to think about what you are going to do in your turn, but once you start issuing commands, timing your button presses well results in greatly increased damage. You can build combos with certain attacks and then use specific combo finisher moves for greatly increased damage. Enemies can be in formations that can be broken by taking out the leader, you can trigger divine interventions on your side, your attacks have different timings and properties, etc, resulting in a pleasantly deep combat system. There’s one more mechanic, where you can reposition to the left or right, which is used to avoid enemies’ massive AOE attacks. You trigger this with the [ or ] keys, but there’s a problem: you can’t rebind the controls, and this one just didn’t work for me. I tried setting my keyboard to English or Chinese, nothing worked. I was playing on easy, so I could tank these big attacks, but eventually ran into fights that were unwinnable without this move. The only solution I found was to simply plug in a controller. This might only be an issue with regional keyboards, and I guess this won’t be a problem for most people, since they play with a controller, but it’s a big negative for me, especially in a PC game. Even with all this however, I think the combat is one of the strong points of the game. It has depth, it’s spectacular, it’s fun. I was actually looking forward to fighting things, even if the endgame enemies and bosses were a bit too damage spongy. Actually, the final stretch of the game was quite challenging even on easy difficulty, can’t imagine what you have to do to get through it on harder ones. I would easily overlook the minor issues with the gameplay if the story was good, but unfortunately it’s a mess. The writing is all over the place and feels haphazard, with introducing plot points and then abandoning them, presenting twists that feel random, or resulting from the main character being an idiot. The game also really tries to be dramatic and tragic with scenes so overdone they almost feel emotionally manipulative. And it does it too often. Sometimes someone dies tragically then brought back to life through some convoluted plot mechanic, only for someone else to die so everyone can be sad again. The writers really wanted to make the characters cry for some reason, but often these scenes were just awkward. By the end of the game I had a hard time taking any of it seriously, which is pretty bad for a game that’s so heavy on story and cutscenes. It’s not all like that though, there are some characters I liked, some interesting story ideas and twists, but for every good scene there’s two that just leaves you scratching your head. It’s a shame, because I think the world had potential, it was pretty interesting even compared to other Chinese fantasy settings. Kudos to the voice actors though, they did a good job, certainly did what they could with this script. Speaking of the audio, the soundtrack for the game is excellent too, if a bit repetitive. I had no major tech issues, although there was a part where the game consistently crashed. I could only solve this by lowering graphics and setting the CPU priority to high. I have a low end PC, but the game came seven years ago, so I don’t know which is the culprit here. It should also be noted that the game has an always online requirement as its DRM. The fan translation is pretty good, there are some minor issues, but pretty much everything can be followed and understood. It’s actually better than some official translations for Chinese games. So, do I recommend this game? I guess I do, since in the end, I don’t regret playing this game, I had fun with it for the most part, and I kind of want others to play it, even though I can’t deny its flaws. For every good idea in it, there’s a bad one, for every high, there’s a low somewhere. It’s absolutely a mixed bag. Well, for what it’s worth, it can now be played in English, so people in the West can play it and decide for themselves.
玩不下去了,求一个果体MOD
Shout out to Hội Game Á Châu for translating this into Vietnamese so I can finally enjoy the game. This game is a masterpiece with a strong storyline. Edit: Why hasn't this game been translated to English ? Game like these is comparable to Final Fantasy and should be enjoyed by more people than just those who know Chinese.
Народ ,ZoneOfGames .RU объявила,что есть перевод на русский) Кто не в группе ссылка в коментах)
首先本人赞同大多数玩家所诟病的缺点,因此在此只提本作的优秀之处,倘若有玩家对以下几点感兴趣,那大可一玩: 1.故事背景 本作可以说是几乎所有国产仙侠游戏里唯一完全脱离了明清神话体系的作品,很多设定与构画都更贴近于远古时期的山海经、搜神记等神话体系,厌火国,君子国等只存在于传说中的种族实在让人大开眼界。 2.人物形象 碍于儒教的荼毒,我国近代但凡能够显有具体女性形象的商业作品都很避讳凸显“色”,无论是小家碧玉还是大家闺秀,身材必突出一个平板,还美其名曰“仙”,真就离谱。。。。。而本作就很好的突破了这一桎梏,让大多数女性都曲线玲珑,凹凸有致,实是秀色可餐。 3.舞蹈 本作非常罕有的添加了几段中国古代的民俗祭礼舞蹈,虽然有些地方多少有现代舞的痕迹,但总体还是很让人惊叹的。 4.配音 虽然糟糕如实验性质的夕羽配音让人印象深刻,但绝大多数人物的配音功底都在线,这在六七年前非常罕见。 5.音乐 这个音乐仅限于故事里银川独奏独吟的无词版“天咏”,可谓回味悠长,通关后还有完整版的,很不错,至于其他的,那就真是灾难了,尤其是最后的大合唱,口水歌的歌词差点没把我送走。。。。。 ------------------------------------------------------ 以下涉及剧透: [noparse] 看到很多人都在骂男主圣母,实在是让我忍不住为男主鸣不平。在我看来,主角飞星是一个非常让人尊敬,但又极其可悲的殉道者,他从小遭村人遗弃,连父母见到他都躲着走,但他却毫不怨怼,所思所想皆是神人和谐,消除净患,使九州安宁,他从一开始就为自己设定了一条绝对无私的圣人之路,而难能可贵的是他真的坚持了下来,且矢志不渝。我们讨厌圣母,是因为圣母的本质只是满足自己的道德优越感,却对自己的行为及他人的安危不负任何责任。那主角是这样么?至少我觉得并不是,作为南斗星轮的继承人,尽管他武力强大,但他却始终将武力作为最后的选择,而在明白星轮力量的本质的前提下,他更是能在思考后毅然放弃自己的生命,尽管游戏的表现力属实垃圾,但此情此景也不禁让人心折。然而可惜的是,如此主角,却也仅仅只是殉道者,而非求道者。 净灾是大灾,毁天灭地,而混沌更是连远古神祇都畏如蛇蝎,但在故事里荒谬的是,除了主角飞星,似乎谁都没把这些放在眼里。巫猎横行,泣血乱杀,九州各国都心怀鬼胎,更可悲的是连主角团都是如此:云倾若不是阵法被破,怕是连山都不会下;夕羽只是个跟班;望舒前期是为了钱,后期则只是因为喜欢飞星,哪怕自己的弟弟掌握着重要情报,但姐弟情深问都不问直接放走;岚湘则是为了自己师傅的名誉和她的义父,后期则是为了云倾。。。。那究竟还有谁真正想着消弭灾祸,拯救九州的普通人呢?怕也只有飞星了啊。。。。。 或许有人会提帝君,那可算了吧,这老小子才真是本游戏里最大的一个深坑,看似平易近人,爱民如子,其实很多情节仔细一琢磨,就知此君绝不是啥好人。净灾还没出现的时候,九州就已经是神人不和,巫猎横行,买卖神灵的黑市都开到陶唐帝都了,这些帝君难道会不知道?东极国丹朱太子砸神像,蔑神灵,护国凤凰都快被几个半路出家的凡人给搞死了,到了帝君嘴里也就轻飘飘骂了两句,而且更像是因为丹朱要娶三苗女性所以借题发挥。还有曾经拿岚湘师傅作挡箭牌,抓到悲离夫人也根本不审,净灾一来立刻拿神水乡垫背,更不用说收女主为义女搞政治联姻笼络人心,只不过前面是为了笼络南北斗传人(两男主),结局则是为了笼络重华。。。。。。 那帝君为什么这么做呢?其实故事里多少有提到,像伊祁帝、大羿这样被留在九州的神明,是对天界的神有很强恨意的,因为在设定里,他们都是因为法力低微被留在人界的,只不过这种恨意大羿行于外,而伊祁帝则藏于内罢了。毕竟作为九州的共主,却连看到仅作为天界信使的金乌,乖张的祸天都不得不躬身口称上神,他伊祁帝难道甘心?不过后来形势所迫不受掌控而已,被迫对抗混沌,被迫传位重华,到最后甚至还想发动忘却之阵让人神完全分离,虽然作为彩蛋的背景音乐暗示重华和祸天要黑,但我完全赞同重华对于忘却之阵的反驳,无论是爱是恨,是喜是悲,人为的忘不过是逃避罢了,顺便想对伊祁帝说一句:活该![/noparse] 写于2022.11.10
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