
Neon Abyss is a frantic, roguelite action-platformer where you run ‘n’ gun your way into the Abyss. Featuring unlimited item synergies and a unique dungeon evolution system, each run diversifies the experience and every choice alters the ruleset.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.86/day in the week after.
About
Combining furious run ‘n’ gun action and deep, roguelike mechanics, Neon Abyss pits you as a member of ‘Grim Squad’ – a task force set-up by Hades himself to infiltrate the Abyss and defeat the New Gods. Death is not the end as every time you die, you’ll find yourself more empowered than before.

As you progress through each dungeon, random item drops will be key in helping you infiltrate the Abyss and these passive effects can stack between every item. With no limit to how many can apply; a wide variety of combinations will make each run unique.

With each run, you will be able to unlock new rooms, items, bosses, special rules and even new endings! This means each dungeon is unique and expandable, being tailored to your own specific playstyle.
If you need some company on your journey into the depths of the abyss, or just some additional firepower or assistance, eggs can be found which will turn into a random pet that has a special ability and will evolve the longer you survive.
Take a short break from slaying minions and take part in random mini-games that will also bag you some loot! Jump into Piano Performances, Meditation Challenge, Dance Competitions, and more – staying alive just got a lot more interesting!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.87−75% | 23.6Kreviews | 86% | — | $3.1M |
| $4.99−75% | 2.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
把版权交出去做日活抽卡手游赚钱,做到后面是什么狗屎整的连roguelike都不是了,端游也是一扔就几年不管,现在新加个联机功能马上和一代切割说成是二代,你这是把pc背刺了又背刺啊,还有人看见公告说是框架不行是游戏重做,所以一代是测试服?我是来付费测试完了正式版出来还被切割的?这都洗的不是纯纯龟男剑冢?
不更新背刺PC玩家去做手游端,然后继续不更新做2代又想圈PC玩家的钱,吃大粪去吧
不更新我就把你妈塞进垃圾桶
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Russian, Traditional Chinese
| $19.99 |
| 1Kratings |
| 83% |
| — |
| not modelled |
| $3.99−80% | 52ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $4.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The ways you can be killed on this game is unfair and ruins the experience for me. Arcade machines blow up on you when you buy them and you die, you activate your invincibility item to open a spiked chest and you die, you accidentally shoot a crystal door while breaking boxes... you guessed it, it turns spiked and there's no way to get through without dying. If a game has to rely on cheap tactics to make a game more difficult, that is not a game I'm going to be interested in. So unfortunately, I can not recommend this one.
算不上优秀的游戏,但还算合格。如果公告里说的“这么久没消息是做2而不是手游”属实的话那也可以原谅。可以买,DLC也可以入。因为手游而打差评的建议去找手游公司的麻烦。 然后接下来我要骂人了(不是制作组) 首先本人没有任何挑起性别对立的想法,本人尊重任何努力生活努力活着的人类,不管是男是女是扶她是伪娘是铁罐头缸中之脑沃尔玛塑料袋武装直升机虎式坦克赛博幽灵以及没有提及到的LGBTQWERYUIOPASDFHJKZXCVNM_{}|:"<>?+,只要您在精神上属于正常的,普通的,积极向上的人类,我都会对您报以尊重。 评论区哪来的发疯的母狗乱咬人,主子不知道栓栓吗?万一咬到人得赛博狂犬病和她们一样随地排泄狗叫还朝人哈气怎么办?软色情软色情,见了好看的女角色就软色情,难不成非要和你们一样长得像是憎恶才行?自己长得像是烂泥成精就看不得有好看的角色,下次让索尼把你们也做进星鸣特工。 建议去卢浮宫把维纳斯雕像砸了,这个更露骨更色情;然后去朝蒙娜丽莎泼点油漆,她的笑容涉嫌性暗示了。最后穿越时光去团建女娲,造人的故事太伤风败俗了。 嘴里说什么“rsqrsq”,实际上满脑子都是裤裆里那点事。自命清高自以为是,让我猜猜你们有多少人开了小号玩那些“禁止”的游戏?
The game is good right up until the requirements for cursed boss fights. What has been failed to be understood about action roguelikes is that skill has to mean something. You can't just throw RNG into everything in an attempt to force more runs and extend the longevity of the game. It's lazy design and only serves to undermine skill gained from playing the game long enough. The game is derivative of other popular roguelikes but does those games worse. Late into the game, you'll have to fill a wisdom meter in order to enter one of two rooms and hope that the RNG drops a token to proceed to an extra floor by the end. The requirements for them are too much and it gets worse when you have to fill this meter again in said level to fight the next boss. Add onto this mid minigames, moments of RNG that cost money to get into rooms/chests/spaces, bosses that range from okay to meh and you have a game that falls short of many other roguelikes when it had potential to be as good or better than them. Progression is the number one thing that needs to be improved for the sequel above all other problems with this game.
我说真的,小()们别来做游戏了,[h1] 像素小人都要搞rsq,[/h1] 是因为你们私下爱这么穿吗。还是[h1] 黑割在你身后灌()了神志不清做的游戏。[/h1] 里面的女角色全是们细舅舅的自我投射,[h1] ()角色就一个赛一个丑,[/h1] 像下水道的蛆,脚后跟一碾就爆浆。建议全部和你们搞rsq的c99一起拴起来,或者是放refrigerator冻一冻,再或者是放stove里烤一烤。[h1] 国产游戏就是被你们这些下三路的人搞坏的,[/h1] 荒谬可笑,故弄玄虚,过度堆砌,假大空,可玩性依托。
half a good game, half RNG trash. The movement is janky but once you figure out how to alter your controls to what works, it gets better. I found it hard to play on keyboard. There are no mouse options to speed up the mouse, and I don't want to alter my mouse settings in windows every time I play. That should be standard if you expect people to use a mouse. I found controller to be much more natural feeling. However, using LT as the jump button took some getting used to. If you do the controller method just know, you can remove up on the D-pad as jump and just use LT. This seemed to work much better for me, at least. But, with controller shooting is atrocious. There isn't much lock on so you will have to manually aim most shots and the enemies move very quickly so it can get annoying quick. To the guns. The starter guns are awful. You literally need any other weapon other than the starting weapon. Most are good, however, there isn't much option to try out new ones on runs. You just don't find them in the wild enough. Most times when you find a gun it is an option between a gun and a powerup, and it just makes more sense to use that for the powerup and hope you get a gun only room (rare) or have extra coins to just buy one for the shop. The starting characters are not too bad, outside the rythym melee girl riding the plushy (IDK, it looks dumb and plays dumber). The other characters are fine (robot can be annoying without being able to use hearts). Melee is broken. It does not work. I have tried to melee enemies and I literally cannot. The character will either hit over the enemy or not attempt the hit at all. Then if you are the melee starting character riding the plushy, then you just automiss most things because you are too tall. Same goes with the powerups that make your character bigger on screen. This leads into one of the boss fights where they expect you to stand under and over laser beams but your character is too big and just gets hit automatically. There are too many RNG based things that are just useless. There are chests where you can take damage to open them, and damage, as you can imagine is something you are trying to avoid. However, when the chest opens all you get is some crystals (which over drop and are useless most of the time). The jackpot doors can go screw themselves. There are doors that you have to pay to spin a roulette wheel to open. If you get 3 in a row you open the door, but then you have to pay in the next thing as well to start the activity....so it just gets frustrating when you are spending 30 coins just to open the door to play the minigame once just to get the crappy minigame and lose the rest of your coins. The minigames, the only one that seems reasonable and worth it is the piano jumping. It is easy, you can do it most times, given you have anyone but the plushy rider, but the others are terrible. Fishing is easy but rewards you nothing, and the claw game is just stupid because there is no skill that can be applied just hit hope and pray (in the trailer it makes it seem like the claw goes up and down quickly, it does not, and half the time the bomb and the claw sync up in speed so you just end up having to wait and wait and wait). Pets get annoying because it just helps to get you lost in the map. Not all the pets stay behind you, some wander and most times i'm wondering if it is an enemy or a friend, and if the projectile is from a friend or foe. Just ends up being clutter that makes it more difficult to discern what is happening. So, to what I did like, some of the boss fights were good, although some attacks really come at your quick without much warning, so if you are jumping while the attack starts you will likely just get hit. The best part of the game is the guns, it was good to shoot them when you didn't have to worry about a tiny bullet hitting a moving target with a controller and no aiming help. The variety of weapons was good and they all seemed pretty different in function. But ya, once you get the jumping with LT and the shooting with R3 it becomes playable, but just gets bogged down in all the annoying extra crap. Also, starting at the bottom right or left side of the screen is an issue because you end up getting pinned there very easily. Becomes the enemies just appear and you don't have any indication what they will be so you have to analyze the entire battlefield instantly to decipher what is going to shoot a lob shot, vs a laser shot, vs a melee charge, vs a midair split shot, vs a laser that just follows you around the screen. I am thumbing this down because I would not recommend this game to anyone who doesn't already like this genre so much they are willing to play anything (like me). I have more comments but I think you get the gist.
手机霓虹深渊无限,那么多角色那么多玩法,我买PC端就是为了玩凌音,你告诉我什么都没有,为什么不更新。
Old bugs that have been in the game for years have not been fixed, and now the devs have moved on to another project (the sequel game). Even worse, some of those bugs are game-breaking. I currently cannot progress because the bugs prevent me from doing so because they force me to restart my runs all of the time. The bug I get stuck with most often is one that makes me unable to jump down/move down through platforms - this often causes me to get stuck with no way to move through rooms because seemingly impassable platforms (which should be traversible) block the way, forcing a restart. And it keeps happening, almost every run. That is not fun, and that is not what I paid for. To clarify: Changing my controls settings doesn't help, and no buttons on my keyboard help whenever this bug happens - I've tried pressing all of them. The game even shows that my controls are supposedly set up correctly, but when this bug happens no button or button combination on my keyboard allows me to go down through platforms like I should be able to. And due to the game giving me random rooms on my route, I have no control over whether the route of a run will have rooms that have sections where I will need to fall down through a platform to progress, and such rooms are very common. Hopefully soon the devs will wake up and give this game some much-needed maintenance, but until then I cannot play the game and I cannot give this game a positive review. And this whole situation really doesn't make me very optimistic about the sequel. Also, when you open the game for the first time it will open up a webpage that goes to the sequel's Store Page. That is not cool, especially when the first game doesn't work.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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