
Loot and Shoot is a dungeon crawler 2D platformer action roguelite. Travel through various procedurally generated lands, battle challenging enemies, and collect diverse resources to expand your city and unlock new weapons. Avoid lava and carve your own path to the top as everything is destructible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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This game is highly addictive and challenging. You spend hours playing it without even noticing it. Beautiful retro graphics and atmospheric music make it even more pleasant experience. I would recommend it for players who like games with lots of challenges and slowly discovering more and more of the game.
[b]이 게임은 제작사로부터 큐레이터 커넥트 받은 게임입니다.[/b] [h1]정밀한 컨트롤이 요구되는 고난이도 + 로그라이트 + 던전 크롤러 + 플랫폼 게임.[/h1] 처음 플레이어는 권총 한자루만 가지고 던전을 탐험합니다. 던전에는 적들이 돌아다닙니다. 이 적들은 제각각 특성이 있어 어디서 어떻게 처리하느냐가 중요합니다. 가령 1판부터 나오는 폭탄몬스터는 죽을때 주변 지형과 플레이어를 같이 날려버리기 때문에 아무데서나 터트리면 플레이어가 위험해집니다. 던전 안에는 여러종류의 지형이 있습니다. 이 지형 중에서는 속에 금이나 은, 수정 등의 자원을 가진 것들이 있어 가능하면 이런 자원들을 모으며 플레이 해야 합니다. 시간이 빡빡합니다. 시작하고 얼마 안 있으면 밑에서 용암이 차오릅니다. 이 용암에 닿으면 그대로 사망합니다. 플레이어는 이 용암에 닿기 전에 던전의 탈출구(포탈)을 찾아 떠나야 합니다. 물론 빨리 탈출한다고 아무런 것도 안 모으고 바로바로 탈출했다간 자원을 못 모읍니다. 근데 시간이 꽤 촉박합니다. 특히 적들에 의해 플레이어의 `플랜`이 망가지면.. 시간이 더욱 부족해지죠. [b]어렵습니다.[/b] 그리고 이 게임은 원래 어렵게 설정되어 있습니다. 고난이도의 게임을 즐기시는 분들을 위해서요. 던전을 탐험만 하는 게임이 아닙니다. 던전을 클리어하다보면 `만남`의 시간을 얻을 수 있습니다. 플레이 하면서 얻을 수 있을 보상이나 소모품 등을 취급하는 NPC들을 만날 수있어요. 이런 NPC들이 그냥 만나지는것은 아닙니다. 특정 조건, 특정 이벤트를 봐야 만날 수 있어요. 그리고 그런 조건/이벤트를 위해서는 던전을 탐험해서 필요한것을 얻어야 합니다. 안나오면? 나올때까지 계속! 다행인것은 NPC관련 조건/이벤트는 높은확률로 등장하니 뺑뺑이 돌일은 없다는것입니다. 던전이 변화하기도 합니다. 처음에는 용암이 따라오지만 나중에는 얼음물에 퐁당 하는 경우도 있고 밑에서만 차고 올라오는게 아니라 다른곳에서 나오기도 하는 등 상당히 많은 특이성을 보여줍니다. [h1]이런 종류의 게임에 관심이 있으신분은 가격할인할 때 한번 고민해 보세요.[/h1]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Could use some polish. Jumps are a little floaty, despite falls feeling sudden. You climb each level to the exit, escaping rising lava that puts you on a time crunch. Level generation does not guarantee that a path to the exit is possible, and it's very easy to destroy platforms that you needed in order to escape. I think that it would help to either tighten controls, slow gravity and lava a bit, or adjust level generation to make pinpoint accuracy less important (ie, have longer indestructible flat spots with fewer gaps). I might remove the lava entirely. I'll put this one back on the shelf for a year or two.
基本のゲーム部分は登っていくドリラーで面白いが、塩報酬で相当引きがよくないと2番目のボスは倒せない。ここまではいい。 バグが本当にひどい。我慢できない。具体的にどんなのがあるというと、ステージクリア時に1割程度でベースキャンプに戻る。 アンロックした武器でスタートするとエラー。会話が数字交じりの英語ではない言語になる。 後、不親切なことにお店で買った武器は装備しないとてにはいらない。 開発者のツイッターでデータ改ざんしたとしかおもえない鉱石の量を所有していて不満に感じましたが、それは私のデータでもおこりました。バグで鉱石が億ごえになりました。 後、人によって初期にいる人がちがっていて難易度もかわってきます。 バグ修正とゲームバランスの調整を望みます。
Gra jest fun to play, wystarczy spędzić w niej trochę więcej czasu i staje się dość przyjemna.
Quite enjoyable, tough but fair. Glad my PS5 controller just works
Loot and Shoot, developed and published by Zabbo Games, delivers an engaging blend of roguelite action, side-scrolling platforming, and city-building progression that gives players more to work toward than simply surviving one run after another. Rather than focusing exclusively on fast combat, the game ties nearly every expedition to a larger sense of progression. Every trip into its procedurally generated world contributes resources that strengthen both the player's capabilities and the home settlement, creating a rewarding gameplay loop that encourages continuous exploration. Its retro-inspired pixel art presentation complements the mechanics well, offering a nostalgic visual style while supporting modern roguelite design principles. The heart of the experience lies in exploring randomly generated environments filled with hostile creatures, environmental hazards, and increasingly valuable resources. Every expedition presents a fresh layout, preventing exploration from becoming repetitive and encouraging players to adapt to new situations. Valuable minerals and rare materials are scattered throughout the world, but obtaining them often requires venturing deeper into dangerous territory where tougher enemies await. This escalating difficulty creates a satisfying balance between caution and ambition, rewarding players who are willing to take calculated risks while ensuring that every successful return feels like a genuine accomplishment. Combat is fast, responsive, and built around constant movement. Players battle a variety of enemies while navigating platforming challenges that demand careful timing and positioning. As progression continues, new weapons and equipment gradually become available, allowing different combat styles to emerge throughout the adventure. Instead of overwhelming players with upgrades early on, Loot and Shoot steadily expands the arsenal through continued investment in the town, making each unlock feel earned. The fully destructible terrain further enriches exploration by allowing players to reshape parts of the environment, uncover hidden paths, or approach obstacles creatively, although natural hazards such as lava still require precision and careful navigation. The settlement-building system gives the game a strong sense of long-term purpose. Resources collected during expeditions are invested into expanding the player's town, attracting additional residents and unlocking new buildings, quests, equipment, and regions to explore. This progression system creates a satisfying connection between exploration and development, ensuring that every successful run contributes toward meaningful growth rather than temporary rewards alone. As the settlement expands, players gain access to stronger gear and additional opportunities that naturally motivate them to continue exploring increasingly dangerous areas in search of rarer materials. The result is a gameplay loop that remains rewarding even after repeated failures, since every improvement strengthens future attempts. Visually, the game's colorful pixel art successfully captures the charm of classic indie adventures while maintaining enough environmental variety to keep exploration interesting. Different biomes provide distinct atmospheres, and the clean interface allows players to focus on movement, combat, and resource gathering without unnecessary distractions. While the graphics remain relatively simple compared to larger productions, they effectively support the gameplay and give the world a lively personality. The soundtrack and sound effects also reinforce the adventurous atmosphere, helping each expedition feel energetic while complementing both exploration and combat. Loot and Shoot succeeds by combining multiple gameplay systems into a cohesive package where exploration, action, progression, and settlement management all support one another. The roguelite structure delivers excellent replay value through procedurally generated maps, while the persistent city-building mechanics provide meaningful long-term goals beyond individual runs. Although players seeking a heavily narrative-driven adventure may find the storytelling fairly limited, those who enjoy gameplay-focused experiences built around continuous progression will likely appreciate everything the game has to offer. Developed and published by Zabbo Games, Loot and Shoot is a well-crafted indie roguelite that successfully rewards curiosity, persistence, and strategic progression while delivering an enjoyable cycle of exploration and growth. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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