
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]终是大梦一场[/h1] 1.剧情 是层层递进的,情绪价值是源源不断的输出的,支线与主线又是环环相扣,让我上头欲罢不能。 2.画质UI建模是非常粗糙的,但是深耕游戏后可以感觉出河洛是技术力+资金有限的情况下极力做好这个游戏。 3.手柄在菜单内还有有些许操作逻辑问题,战斗部分体验比键鼠好。 4.优化是极其糟糕的,4060在这么粗糙的画质下居然稳不住60帧,经常能掉到45。 总结,游戏的沉浸感还不错,剧情上的出类拔萃在我心里已经覆盖了其他缺点了,我的年度最佳了,不喜欢战棋回合的建议配合修改器食用。
难以想象2025年了这仍旧是最好玩的武侠游戏,国内厂商真的烂
我求求你们不要把个性过于鲜明甚至人设有一定争议的角色跟主线绑定在一起了,既然你们擅长学习B社学习拉瑞安,你们没发现b社和拉瑞安的游戏没有什么队友是跟主线绑定的吗?你们没有发现他们的游戏完成主线任务的方式是多样的吗?比方有个关卡需要通行证,帮助A可以获得通行证,但是如果你厌恶A不想帮助A,也有其他途径获得通行证,他们经常用这种设计。 河洛群侠传我玩了53个小时,前52个小时我都很开心,我跑遍了地图,做了几乎全部能做的支线,直到我回头过主线遇到了禾郁青。我知道很多人喜欢这个角色,但我真的很厌恶她。第一次见面追击小偷,她明知自己冤枉了主角,不道歉反而继续嘴硬责怪主角。她被叶家人时纠缠主动索要主角的帮助,得到帮助后却摆出一副理所当然的嘴脸连道谢也没有。确实,很多人喜欢她这一款,但也有很多人不喜欢,这样个性过于鲜明甚至可以说有争议角色就不应该跟主线绑在一起,应该跟颜玉书一样放在支线内容里。喜欢她的去推进她的支线,不喜欢她的无视她即可。 可是你们的处理是将她与主线强制绑定,不帮助她就无法继续推进主线剧情,实在太恶心了。我宁愿不再玩河洛群侠传也不愿意帮助她。 更糟糕的是你们河洛群侠传二的宣传物料,还把这个角色当作卖点宣传。你们只看到老角色的卖点,完全看不到老角色的毒点吗?至少我个人,因为禾郁青这个角色,我不会再买河洛群侠传二了。 同样是你们学习榜样的b社、拉瑞安、猫头鹰,他们的多数游戏前作和下一作往往有巨大的时间跨度,不让前作的角色再登场,显然也有这么做的好处。 你们已经是华语圈我最喜欢的工作室了,侠客风云传是对我影响很深的游戏,但十年过去了,你们在编剧这一块反而越来越倒退了,令人难过。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很难想象如果有大表哥二得画面,这游戏能达到什么高度
粗糙的建模,莫名的bug,糟糕的配音。在之后的许多年里,出现了大批的武侠作品,那些都有优秀的口碑,超高的自由度,更为宏大的江湖。但遗憾的是,那些作品没有这个一半好玩。
自从侠之道之后,我不会再无脑购入河洛游戏,因为河洛工作室在侠之道第三年的处理上极度糟糕,简直可以被视为欺诈。 我以前是非常喜欢老徐所构建的江湖的,但现在我认为老徐是一个非常差的管理者,他没有办法合理地分配资源,总是虎头蛇尾,好钢用在刀把上。 在河洛群侠传2发售之前,我发自内心的呼吁一声: 你们是独立游戏开发商!你们没必要做3d开放大世界! 现在中国大陆很多武侠游戏都没有3d画面做基础,而且你们工作室的优化从来没好过!为什么不在画面上采取更有风格的水墨风格,然后将资源投放到战斗系统、养成系统、大地图和剧情上? 明明很多外国公司都靠着小体量游戏获得了成功,比如小丑牌、空洞骑士、将军对决、动物井,他们从来没有什么牛逼的画质,只有在体验上独一无二的玩法机制,在现在的游戏公司里,明明没有比河洛更善于开发养成内容和剧情的工作室,为什么偏偏你们的做法总让我感觉志大才疏,不肯安安分分地牺牲一些无关紧要的东西,来做到更好的游戏性呢? 我在这游戏里费了800个小时,我玩mod花的时间,比玩本体多得多,河洛的战斗系统就是如此乏善可陈而又无味,平衡崩坏,我认为许多mod的作者都比河洛更懂游戏。如果可以的话,老徐为什么不去向广大的粉丝团体和mod制作组请教呢? 我还有很多建议是真心想说,但实在说不出来,这么多年,河洛工作室冲谈了我许多激情。我希望你们前途似锦,但已经没有动力再为你们呕心沥血了。
建模优化一坨狗屎就算了,自动存档也做不明白,再玩我就是傻逼。算了,傻逼就傻逼。
制作组确实真是中国游戏史上浓墨重彩的一坨狗屎,即使连游戏优化都还是一坨的情况下,还要继续写文青剧情,继续给玩家说教,我对你们这帮拳师加文青的多元性低能生物除了差评别无他话,河洛工作室估计也早就被雌性直线增生大脑占据了,好日子还在后面嘞。
反人类设计太多了,你好歹提一嘴战斗中站位机制我都算你教程努力过了。抛开那么多bug不谈,你这么喜欢让玩家自个琢磨那我也给你一个差评让你琢磨琢磨
新手村就花了半个多小时,大部分时间都是在找人,任务不难做,太容易迷路,也不做个任务指引,就地图上放个问号让你找,可能在山上,可能在地洞,还可能在房子里,让人难受,还有画面玩着让人头晕。或许只有钢铁大脑才有耐心玩得下去吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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