
You can play as a young martial artist entering Justice Academy. Train through various courses, customize your build with different weapons, skills, and inner techniques. Explore the jianghu, bond with companions, and shape your fate across branching stories and three romanceable heroines.
Modeled estimate, not a reported figure. How we estimate →
About
In this story-rich RPG, you play as a young martial artist who, by chance, finds himself enrolled in the prestigious Mingjing Academy — a school famed for cultivating future legends of the martial world.
But this is more than just a place of study.
It’s a crossroads of rival powers, tangled politics, and secrets from the past.
Court intrigue, factional strife, remnants of a fallen cult...
In this world of shifting alliances, the line between good and evil is never clear.
Through quiet days and turbulent events, you'll meet colorful characters, uncover hidden truths, and carve your own path in a living, breathing wuxia world.
With immersive storytelling, rich character interactions, open-ended development, and a unique combat technique system, step into a sprawling martial epic like no other.
Over 500,000 words of original narrative and 30+ hand-drawn CGs.
Tons of side quests and bonus content deepen your journey through the martial world.
Multiple endings await — will you become the “Master Healer,” the “Wanderer,” the “Jack-of-All-Trades,” or unite the land under your banner?
Train your martial skills on the field, study ancient texts in class, and rise to the top.
With 12 development paths, live a balanced academic life of both mind and body, and shape your own martial identity.
Grow herbs, cook meals, grill over an open fire, go hunting, play strategy games, take on bounty quests — the choice is yours.
Classic turn-based battles enhanced with a unique Technique Stage and Technique Branching system.
Mix and match over 100 martial arts techniques and inner styles to create your own signature fighting style.
Master timing, adapt to the flow of battle, and unleash devastating combos in one fluid strike.
Meet 8 distinct characters, each with their own backgrounds, personalities, and stories — including 3 romance options and 2 potential party members.
From busy market streets to quiet teahouses, your relationships will grow through shared encounters and heartfelt conversations.
Raise your bond with each character to unlock unique storylines, exclusive CGs, and meaningful choices that shape your journey.

A native of Kaifeng, raised in a decent household (with branching options during character creation).
Calm, responsible, and quietly drawn to the world of martial heroes.
Not born to be a legend — but determined to walk the path.

Sang Ling'er
A cheerful girl from the Miao tribe of Yunling.
Known for her mountain songs and riddles, she commands twin snakes with the bells she wears, and is skilled in poison and medicine.
She leaves her village in search of the truth behind a certain event. After solving a poisoning case, she’s discovered by the academy and granted the chance to take the entrance exam.

Wenren Yao
Owner of the Fan Pavilion, warm and wise, always seen with her round fan.
As the eldest daughter of the Wenren family, she’s managed the family business since youth.
Her eyes light up when she sees account books. In her free time, she enjoys reading storybooks and trying her hand at cooking.

Duan Hongtang
Daughter of the Xuan Dao Sect leader. Wields ring blades with grace.
Gentle in appearance but strong-willed and fiercely loyal.
Raised to uphold the image of a sect leader’s daughter, she maintains elegance and composure — though she secretly longs to explore the world beyond.

Shen Tinglan
A disciple of Sword Hearth Sect, a young senior sister of her generation, and a skilled Sword wielder.
Gentle and composed, humble and courteous to all, she is already one of the finest heroines in the jianghu.
Should you be fortunate enough to see her draw her blade, you will understand that “Little Senior Sister” has never been merely a respectful title among fellow disciples.

Ye Luo
Hailing from the royal court, already trusted to carry out missions outside the palace at a young age.
Efficient, quiet, and emotionally reserved — but never lacking in ability.

Fang Yuchi
Son of a local magistrate from a scholarly family.
Strong-willed and sharp-eyed, with a passion for law since childhood.
She’s devoured every legal text in her home library.

Deng Xiaoyu
A young disciple of the Lantern Shadow Pavilion.
Skilled beyond his years, but blunt and outspoken — often leading to minor “misunderstandings.”

Huiguang
A bright, witty disciple of Xiangguo Temple.
Polite and always smiling, with a silver tongue that persuades even the most frugal to offer incense.
He serves as the temple’s charming public face.

Zhe Guanshan
Martial arts instructor at Mingjing Academy.
Calm and disciplined, with the air of a seasoned veteran.
Though strict in training, he’s known for his bold spirit and generosity — and is beloved by generations of students.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
存档丢失了,本来是怒气冲冲要给差评的,然后抱着试一试的想法加了交流群咨询了一下,发现是steam抽风的问题,然后人家制作组这边直接给重新搓了一个跟我进度差不多的档给我,再糟糕的脾气遇到这种情况也会如同奶油般化开,没有不给好评的理由了只能说。
作为四个人的独立团队的开始,这个游戏质量还算可以的。画面没问题、游戏机制也运作正常,基础点都做到了。 但是,它反而更显示出河洛的难以逾越——说实话,连侠隐阁都没超过,文戏和剧本水平是更上一层楼的绝对硬上。 剧情上过于简单缺乏逻辑,配角除了自己的个性之外,其余对剧情推动的闪光点严重不足。只能说剧情策划和文案的水平极其需要提高。一个非常简单的细节就是人物的称呼问题,对主角总是都“XX兄”,也不管主角的年纪到底比自己大还是小。尤其是剑庐姐姐的剧情里,都叫他“小师弟”了,到了日常剧情里还是“XX兄”这种生硬且有距离感的称呼。 最后的后宫结局更是让我抠出两套房:一开始四女都还表示要一对一,突然就接受了一对四——要不看一下侠客风云传里,风吹雪、秦红殇、夜叉、沈湘芸、蓝婷、纪玟等对东方未明后宫的态度分别是什么?又是怎样表达和转为接受的?最后结婚以后称呼全是“夫君“,这合适吗?黄蓉结婚以后还是叫的”靖哥哥“,小龙女有没有可能隐居结婚以后还是叫”过儿“呢?雪见直呼其名,龙葵就是“哥哥”。全用”夫君“既不能显示出两者之间的亲密关系,也不能显示出不同女性角色自己的性格。 文本上的细节足以显示出,剧本现在比起思考如何更新这个游戏,更应该做的是多看几部武侠小说,多玩几款武侠游戏。
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Languages: Simplified Chinese, English, Traditional Chinese, Japanese
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏完全被低估了,剧情先不说(目前仅玩到刚进书院,但就目前的体验来讲剧情是不错的文笔也是在线的有些地方让人会心一笑哈哈,然后剧情也是循序渐进的展开的,如果是常玩养成类的游戏的玩家并不会觉得慢热,当然你要是是那种喜欢刷宝类爽游的玩家还是慎入),最让我眼前一亮的是武功招式,本游戏中招式特性分为《生》《降》《平》《终》《绝招》《反击》《追击》这7类,招式的等级分为1、2、3和绝招这四阶,招式的释放需要消耗内力点数,1阶的消耗1点,2阶的2点,3阶3点,绝招是要积累《式》满了才能放有无内力点数都能放,1~3阶招式打中敌人以及被敌人打中都积累《式》。然后有趣的来了,进入战斗我们刚开始只有3点内力点数(随着后续变强这个点数也会增加),然后只能使用1阶的招式,当你使用了《生》特性的招式后,你才能点亮2阶的招式。你也可以在2阶招式时使用《降》特性的招式降回1阶招式。这就会搭配出很多有趣的build。忘说了部分招式可以破敌人的《防守点数》(我们也有防御点数),当点数降成0后敌方会破防此时就能给敌方造成巨量伤害并延迟敌方的速度反之依然。所以游戏里如何根据内力点数搭配招式,如何在战斗中升降招式,如何在合理的时间点使用绝招都将是关键点。强烈推荐一周目玩普通难度,我就是先玩得困难难度然后被打得不能自理。。。。。。哈哈,然后重新玩得普通难度(依然具有一定的挑战性,差点翻车)。总之,如过你是武侠爱好者、养成游戏爱好者、gal游戏爱好者、类卡牌游戏爱好者、策略游戏爱好者、河洛类或觅长生类游戏爱好者,强烈推荐,就我目前4小时的体验来讲非常上头哈哈,希望好游戏不要被埋没,制作组加油吧,希望后续能持续修bug和增加剧情及玩法
還可以吧,我不會像那些簡體字玩家那樣,一不滿意就說人家辛苦開發的遊戲就是一坨一坨。當你沒有其他想玩的遊戲,這個可以一試。玩法其實跟俠之道很類似,就是戰鬥不是戰棋。這個我覺得沒所謂,但是故事的緊湊性,武俠的緊迫感跟俠客風雲傳,俠之道完全是不可同日而語。
剧情白开水,但文笔流畅; 战斗系统简单,但有一定挑战性; 袖珍版的《侠隐阁》(《侠之道》),但养成系统没有《侠隐阁》苛刻; 主角的存在感还是很强的,没有摄像头之说~
作为一个剧情向的游戏故事无聊太致命了
中评吧,属于那种不上不下的感觉,玩久了会困,剧情的交手不会随着角色属性发生变化,没有惊喜平平淡淡吧
이 게임을 만들어 주신 개발자분들과 한글패치 제작자분께 감사드립니다. 제 취향의 무협+육성+rpg를 라이트하게 섞어서 잘 버무린 비빔밥이었어요. 난이도 보통 기준 육성도 빡빡하지 않고, 일러스트도 미형, 스토리는 위기감이 적고 예상 가능 하지만 모난 구석없는 따듯한 이야기라 좋았습니다. 가성비가 매우 훌륭한 게임입니다. 밝고 따듯한 무협 이야기를 좋아하신다면 추천합니다^^
剧情不算水,但也不精彩,稍稍还是能有点代入感。难度曲线有问题,不过我一般轻度叮一下,最主要玩法还是太中我的点了,侠隐阁缩水版,或者说武侠版火山的女儿?总之养成+武侠,游戏只要完整怎么都不会差,价格的话感觉还是略高了,因为里面的内容丰富度还是比较有限,不过好在BD还是有一定策略性,在可玩性不算太糟糕。
我只能说文案真的是不会写,首先是战力没有充分表达出来,主角好像坐火箭一样就是高手,其次就是某些事件完全没有前置的埋伏,就直接冒头,就很唐突,建议文案真的好好去学学小说怎么写的。 不过说优点感情线起伏也算正常吧(但是事件的确也不算多,养成角色的偶遇剧情重复度也高,还不如把这些事件做成零散的大加成,平时养成的事件就一笔带过)。 本来作为小成本作的话,也勉强算个合格,但是希望更注重剧情的节奏起伏吧。 还有战斗真的太拖沓了,能不能给个auto
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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