
Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a fantastical tale of an exotic land. The Old Empire has fallen, leaving rival tribes to fight for control of the great desert. Little do they know of the seeds of darkness which grow in the shadows with each passing day...

Witness a world in constant flux, driven by living systems where every playthrough offers a unique experience. Forge grand alliances, master the markets, or walk your own path with the one you love—your destiny is yours to command.

Crossing paths with the desert’s most formidable souls—from ruthless leaders, aging heroes, to eloquent politicians. Declare war, or make peace and team up with rival factions. Yet, every choice carries a price.

Choose from 10 Heroes, each offering a specialized skill tree to master as you conquer cities and lands. Roam across a giant map to encounter various characters, enter deadly dungeons for boss fights and loot.

Unleash your creativity with our built-in visual MOD editor. Without needing to write a single line of code, you can modify or expand the game world, crafting your own legends and stories within this boundless exotic realm.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game but the translations are incomplete. Only 80% of the game is in English and 20% is in Chinese... There are definitely portions of the game I can't play because I can't read it. For example, all dialogue options with captives are in Chinese. I don't understand how this is a full release with DLCs without basic priorities like having a consistent language.
日本語化MODつくりました [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3585676933] ワークショップリンク [/url] Mount&Bladeとハクスラを混ぜ合わせて中華風に炒めたゲーム ストーリーもたっぷり濃厚で、周回要素あり 一つ一つの要素は大味ですが、色々遊べて面白いです
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very beloved game by the community even with all the problems that it has, but looks very left behind by the developers. It hasn't received any important update since it launched, except for some useless DLC's, and the game has a lot of things to be improved.
25年还是半成品,端个demo出来就敢标成正式版 我21年的100多小时体验,还是有心理建设的,就这我还是都绷不住,槽点太多不知道从哪里吐起。我有几个问题想问: 所以你部落与弯刀的负责团队是21年就跳槽了吗? 有空转正式版,有空出手机端捞钱,没空看玩家反馈,没空优化完善游戏本身内容? EA阶段卖个粗糙的idea卖爽了就摆烂,就这还敢卖DLC,游戏本体做明白了吗? 就这,还真有最近70%好评,诗人啊??? 从21年的未来可期,到25年的烂尾乐色,令人感叹;最后说下价格吧,比起这几十块,游戏做得好玩比啥都强,没做完就是没做完,没做完就自称正式版还推出DLC的就是烂尾欠骂,你就算是想要钱,游戏品质打磨好了正式版涨价都大把人买单啊!只能说没有期待就没有失望,唉,中国暴雪,唉,鼠鼠自研
Yes, it's a Chinese game similar to Mount&Blade. Yes, the world map is smaller. Yes, the characters only have 3 equipment slots (Accesory, Armor, Weapon). Yes, there are also fewer ways to interact with the world. Yes, the combat is like in mobile games. Surprising, right? You've found a game, development cost of which was times less than Mount&Blades's. So why would you even consider playing it? Well, first of all, Sands of Salzaar doesn't try to be a Mount&Blade alternative. It's a pure sandbox with its own general storyline, which you can ignore and just wander around the world. Choose a class(some of which have unique personal storylines) or play as Nameless to create a monster that solos everyone and everything. Complete quests, progress through the skill/talent trees, capture cities, manage them. Repeat with another character on higher difficulty. Yes, there are some bugs. Yes, sometimes the game balance seems unfair. And Yes, you should try out this game.
had the game for years gave it a few tries between accounts, but translation is ass i actually do enjoy the game
Can we patch the game instead of releasing more DLCs. The game is solid if the devs just patch some bugs in this game.
Typical Chinese money farm. As soon as it makes a bit of money, it's abandoned by the devs without ever finishing it...
Feels like a mix of Mount & Blade (armies roaming the maps, fighting, doing quests, recruiting more soldiers and training them up, and capturing towns) and Dynasty Warriors (you have both heroes and soldiers, and heroes with their powers and magic are a lot stronger than armies, but you do need both to do well). Full disclaimer: it is clear this game was not written in English, and had to be translated. Having said that, the translations are fairly good - there are a handful of buttons or text that are unclear, but for the most part, as an English speaker, I could follow along and the story made sense. I think in my entire 23 hours of playing, I only ran into one (very niche) dialog option where the character name did not translate correctly, which I think is quite impressive. There are a few graphical issues though (e.g. I could never see how many reinforcements are left for either side as the box at the top overflowed), but all in all, unlike most translated games, it never felt like too much of a hurdle. I did not go into this type of game expecting much from the story, and for the most part it's relatively filler. However, I did get quite capitvated with it towards the end, and stayed up until 3am finishing the last bits of the story xD So it was definitely a good inclusion. The game is definitely rough around the edges, and has some glaring issues: stuff like the pathfinding sucking at times. The auto walk usually works fine, but I have on quite a few occasions had other armies following me, only to get stuck on a nearby tree, and I had to run around and order them back and force trying to get them unstuck. This occurs both in the open world and in the combat. It works 90% of the time, but you'll definitely notice it when it fails. There is also some QOL I REALLY with the game would add, such as being able to change the equipment of your other leaders in your faction when you have your own faction. You can recruit them into your team, and change their gear that way, but needing to pull them into your team, change the gear, then go to the menu, find out what town they were from, and do the dialogs to send them back, is quite a bit of effort - especially when you have 30-40 people to do it for... This is mostly noticable as if they don't have mounts, they WILL fall behind when trying to follow you on the open map, leading to needless micromanaging. I REALLY wish this game allowed your other faction lords to pull gear from the towns, so I could just drop off my extra gear and mounts and they'd figure it out. Having said all of that, it took me around 23 hours to do my first easy playthrough of the campaign/story, and I I am very excited to try a different character, and the harder difficulties, and find all the stuff I missed (there is a lot of hidden challenges and things in this game), so definitely feel like I got my moneys worth, and the game scratched an itch that I've been struggling with for quite a while. I have not tried any of the DLCs so can't comment on them. I enjoyed playing it, and it feels like a good game, that is just still rough around the edges. Your mileage may very, but it was the type of game I was looking for, and I really enjoyed it!
大便味的大便,剧情脑残到人类理解不能。 直接剧透了 人类跟火魔人打仗,火魔人吃人,巫女/大河女神 要让两方和平,但是火魔人吃人,看不起人,女神蛆谈判, 然后被下面的人被刺,然后黑化毁灭世界,火魔人跟人类别分开到两个世界了。后面就是女神传人/银杉公主(你甚至可以认为是女主)致力于人和火魔人和平,然后失败-时间重启-尝试-失败-再重启-----就这样搞了10次。对此我只能说这个公主好像一条蛆阿!!!但更搞笑的是主线任务就是为这条蛆服务,去舔好这条蛆,主线上你甚至能看见两条蛆惺惺相惜,还特么怪感人! 吃人的玩意你要跟他和平共处!你怎么不跟你茅坑里的蛆和平共处阿,那才是你的同类!还共处你马勒戈壁呢共处! 你一天是欧克色一辈子都是欧克色!!! 还尼玛搞了不少小剧情,去描述一小撮火魔人的不想打仗/吃人,制作组是他妈了个雪碧的被西方文化腌入猪脑了把?就跟苍蝇 喜欢往大便里钻一样喜欢去挖掘恶人内心的善良?一定要从一群吃人的恶魔中找两个善良的来论证自己和平的伟大?我把制作组全家的M都剁成臊子为给日本人吃,制作组是不是要开心的跟日本人一起载歌载舞?然后还要感谢我给他和他老木一个机会能和高贵的小日本和平共处? 杀了无数人的火魔人首领说饶就饶,是不是把制作组全家的M和老爹都弄死制作组要感谢杀人者让他免于侍奉双亲之苦? 小兵死了就死了要召新的,但是武将不管怎么样,聊天怎么骂你,仇恨值多高(最高仇恨值锁定状态不能送礼改善)你都不能杀,最多抓起来关大牢,关牢他还能越狱,最重的就一个流放!是的一个跟你打生打死的人你不能杀他,只能流放,但是没名字的小兵随便死。6,还特吗有阶级歧视。制作组好好查查把,我看挺罕见的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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