
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 3.57/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, no this ain't it..
人物建模和第一人称建模跟屎一样,身材畸形驼背,这都没做好就出皮肤DLC?你什么时候改就什么时候给你好评
Grundsätzlich ein Spiel mit sehr viel Potential. Aber nach Anfänglichem guten Support läßt es immer mehr nach. Seit Release ist bekannt das zB das Wettersystem Schrott ist. Zum Beispiel im Sommer JEDEN Tag regen und heftige Unwetter die teilweise das Spiel unspielbar macht da die Sicht unter 2 Metern liegt. Wurde mehrfach gemeldet aber entweder können sie es nicht ändern oder wollen es nicht. Die NPC´s die man befreit laufen in der eigenen Base nur Dumm im Kreis rum. Warum nutzen die nicht die für die NPC´s gebauten Gebäude? Andere Spiele zeigen das es geht. Die meisten Minen sind auch Fehlerhaft. Teilweise kann man von Banditen die über den Minen im Wald rumlaufen einen in der Mine erschießen. Also durch den Berg. Auch gibt es in der ein oder anderen Mine so einen Versatz das man diese mit Fahrzeugen nicht nutzen kann. U.s.w. Manchmal wäre es tatsächlich hilfreich wenn die Entwickler ihr eigenes Spiel auch mal ausführlich testen oder zumindest (wie es am Anfang mal war) auf die Community hören würden. „Community“… das sind diejenigen die das Spiel gekauft haben! Das Spiel macht wirklich Spaß. Nur die Genannten Fehler nehmen einem dann doch den Spielspaß. Sollte es in Zukunft doch passieren das es mal alles Behoben wird dann gibt es auch einen klaren Daumen nach oben. Aber aktuell eher nicht. Leider…. Diese Bewertung bezieht sich auf Map 2 Basically a game with a lot of potential. But after the initial good support, it is increasingly waning. It has been known since the release that the scrap weather system is, for example. For example, in summer rain and violent storms, some of which make the game unplayable because the view is below 2 meters. Was reported several times but either you cannot change it or don't want it. The NPCs that you run freely in your own base only stupid in a circle. Why don't they use the buildings built for the NPCs? Other games show that it works. Most mines are also incorrect. Sometimes you can shoot one in the mine from bandits over the mines in the forest. So through the mountain. There is also such a offset in one or the other mine that you cannot use them with vehicles. Etc. Sometimes it would actually be helpful if the developers would test their own game in detail or at least (as it was at the beginning) on the community. "Community" ... these are those who bought the game! The game is really fun. Only the errors mentioned then take the fun. Should it happen in the future that everything will be fixed then there is also a clear thumb up. But currently not. Unfortunately…. This assessment refers to Map 2
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.38/day in the week to Jul 21 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Polish, Traditional Chinese, Portuguese - Portugal, Hungarian, Turkish +8 more
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2025 года игра а по ощущению как 2012 так мало того ещё и багучая от слова полностью , в меню игры багов просто тьма а про саму игру молчу вообще мне хватило 30 минут чтобы понять что мои нервы не стоят того !
No One Survived is a challenging and grim survival game that immerses players in a post-apocalyptic world ravaged by chaos and destruction. From the outset, the game sets a tense and foreboding tone, emphasizing the importance of resource management, strategic decision-making, and constant vigilance. The game's visuals adopt a gritty, realistic style, which effectively underscores the bleak atmosphere and the desperation faced by survivors trying to carve out a life amidst ruin. The environment is carefully crafted, featuring desolate cityscapes, abandoned buildings, and treacherous wilderness areas that are both atmospheric and fraught with danger. The sound design complements this tone perfectly, with haunting ambient noises, unsettling music, and the distant sounds of danger lurking around every corner, all of which heighten the sense of urgency and dread. The core gameplay of No One Survived revolves around scavenging, crafting, and defending against both environmental hazards and hostile entities. Players are tasked with gathering supplies such as food, water, medical supplies, and weapons, all while managing their health, stamina, and mental state. The resource scarcity is a core mechanic that forces players into difficult moral and strategic choices—whether to share supplies with other survivors or hoard them for oneself, and how best to fortify safe zones against relentless threats. The game also features a day-night cycle, with nights being particularly perilous due to increased enemy activity and decreased visibility. This cycle encourages players to plan their activities carefully, balancing exploration with rest and defense. Combat is a significant aspect of No One Survived, with encounters requiring quick reflexes and tactical thinking. The enemies range from mutated creatures to hostile human factions, each presenting different threats and attack patterns. The game emphasizes stealth and avoidance but also allows for brutal direct confrontations when necessary. Weapons and defenses can be crafted and upgraded, providing players with options to customize their approach based on their preferred playstyle. The game’s AI is reactive, making encounters unpredictable and tense, which keeps players on edge at all times. Additionally, the game introduces a psychological element, where stress and trauma impact character performance, adding a layer of realism and depth to the survival experience. The narrative, while not heavily linear, provides a compelling backdrop to the gameplay. It explores themes of loss, hope, and the moral dilemmas faced by survivors in a world gone mad. The story unfolds through environmental storytelling, interactions with other survivors, and collectible logs, creating a layered and immersive experience. Players must decide how to interact with other characters—whether to collaborate, betray, or go it alone—each choice shaping their journey and survival prospects. The game’s voice acting and dialogue are gritty and believable, reinforcing the somber tone and emotional weight of the narrative. Side missions and random events further enhance replayability, ensuring that no two playthroughs are exactly alike. Progression in No One Survived is tied to acquiring new skills, weapons, and gear, which are vital for tackling increasingly difficult challenges. The crafting system is robust, allowing for creative solutions to problems and enemy encounters. The game also features a permadeath mechanic, meaning that death carries significant consequences, heightening the stakes and adding tension to every decision. The user interface is intuitive, making resource management and combat straightforward without sacrificing depth. Visually, the game’s detailed environments and character models are complemented by a muted color palette that reinforces the oppressive atmosphere. The soundtrack, often sparse but impactful, plays a critical role in maintaining immersion and emotional engagement. Overall, No One Survived stands out as a visceral and intense survival experience that demands resilience, cunning, and emotional fortitude from players. Its meticulous world-building, layered mechanics, and moral complexity create a compelling and often harrowing journey through a devastated landscape. The game’s emphasis on atmosphere, resourcefulness, and strategic thinking makes every decision meaningful, and the constant threat of death keeps players engaged and alert. While it may appeal most to fans of hardcore survival games and post-apocalyptic narratives, its well-crafted gameplay and immersive storytelling make it a worthwhile challenge for anyone seeking a deeply atmospheric and psychologically taxing adventure. It’s a stark reminder of the fragility of civilization and the resilience required to endure when everything is lost. Rating: 6/10
Nothing it should be, everything it shouldn't So much potential. After a 2 year sabbatical it is even worse
Sadly this game crashes and burns at launch. Doesn't seem to want to run on my pc at all.
А, это она вышла? Здорово.
After three wonderful years, I think it's time for a change and improvement. For example, we want a bit of scare, like leaving your base in the morning and being surprised by a smiling zombie staring at you, or scary animals roaming at night. We also want to change the nature of some areas, add a very powerful zombie that stalks us and we can only deal with it by running away, and fix the bug where cars enter the ground or disappear into the water, causing loot to be lost.
Gostei bastante do game, é um jogo que consegue prender a atenção com sua proposta de sobrevivência realista e desafiadora, oferecendo mecânicas interessantes como gerenciamento de recursos, construção e exploração em um mundo aberto bem detalhado, apesar de ainda ter alguns pontos a melhorar, como otimização e pequenos bugs, a experiência geral é muito positiva, principalmente para quem curte jogos do gênero survival, pois traz uma sensação constante de progresso e tensão que deixa tudo mais envolvente, tornando-o uma ótima escolha para quem busca um desafio imersivo e recompensador.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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