
Nightingale is an open world survival crafting game, where you’ll adventure across the mysterious and dangerous Fae Realms. As a daring Realmwalker, you’ll defeat monstrous enemies, survive hostile environments, and build elaborate estates in a visually stunning Gaslamp Fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 1 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.

Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.

Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.

Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.

Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.

Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.

Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.

Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.1Kreviews | 66% | — | $13.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels so generic. Made it to 9 hours and just did not have motivation to do anything else with this game. Will try again on 1.0 would recommend waiting for now.
I'm going to be honest this game is ♥♥♥♥. Between multiplayer crashing on both sides, the game constantly breaking and requiring a restart to be able to even crouch/climb and the map/quests not properly updating, I have very little good to say about this game. Combat is honestly meh. It's not bad but the rest of the game drags down my opinion so much I can't think of a time I thought it was good. Which is a shame because I feel combat in this game is done a lot better than most survival crafting games. I enjoyed the hectic combat where enemies of a wide variety would swarm you, but the spawn rates of enemies is so high half the time I feel like I can't even make progress as I try to advance due to the enemies numbers without just ignoring them to try to destroy their spawn points. Don't even get me started on the quests. Half of them are fetch quests (Really? In this day and age?) and half the things aren't properly taught. If I wanted stuff like this I'd play an MMO, not a survival crafting. You can tell a compelling story without it. This should be survival crafting, not quests with a overly-repetitive crafting system. And again, don't even get me started on the world. Loading screens galore. WHY. I either have to go back home to do crafts for quests or I have to re-setup my dozen of crafting tables to make one thing. It's just so aggravating. The best thing I can say is that variety is done very here. You can customize your equipment in a very wide variety of ways and have a slew of different weapons to choose from. This is done really bloody well. It's a shame much of it gets token down a notch by needing to unlock the crafting item to then go into the crafting machine to then find the item to make another item to make your finished item. It's just repetitive for repetition rather than actually enhancing the experience. Why do I need to unlock the crafting recipe? It's just another bloody screen I have to deal with. I've played some REALLY BAD EA survival crafting games but this one is unironically very high on my list right now. It's got a ton of things it could do well, it just seems to fail in all regards. Big disappointment.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nightingale more like portal simulator !
汉化不完整的半成品游戏
На скриншотах игра огонь. А на деле..... Разработчики схалтурили сделав однообразные миры. Да их много но все они как под копирку. Пусто. Точки интересов на столько простые, быстрые и одинаковые что не интересно. Дизайн уровней, все бы ничего, но с Найтингейлом полнейшая халтура, я в 15 лет лучше делал чем ваши дизайнеры уровней, это просто кошмар. Вывод: игра на той стадии которая сейчас - унылое го*но. Есть ли у нее перспективы? С такими разработчиками -нет. НЕ ПОКУПАЙТЕ!
This game is very strong especially for a early access game. There is plenty of things that can be added to enhance gameplay especially since materials are not "shared" between players worlds. One thing I would like to see is a upgrade to the respite, the people you can recruit to your respite, and the farms connected to your respite. In a single player world having multiple respite's would be amazing, especially in a single player journey. If you can teleport around it only makes further sense to be able to do that with multiple respites. Along with that, I feel having the farms having different materials accessible based on the world you set up in would be a nice touch, even further enhanced by either higher tier farms, or tiered recruits (Tier 1-3) giving access to further rarer materials to be farmed. This would be perfect to progression maybe locking Tier 3 and above recruits behind the watch. Furthermore, the addition of wands and staffs would literally be the best possible addition. I like the versatility of applying spells to your weapons, but something about the generic wand and staff just fits into the genre. I see wands as giving a higher tier cast and faster casting time with generic damage and staffs having a higher tiers (Instead of the standard 3 maybe 5-7?) of cast and larger AOE with a stronger output. With this addition further spells can be added, ice, lightning. Maybe diversify the effects of the spells based on which weapon they are applied to. I will continue to play and hope the possibility of mod support comes in future updates.
Really unique concept for the lands of the game. Favorite thing would be the enemies you fight. Definitely leans more towards survival, and the crafting is to aid you; rather than it leans crafting. The crafting is a detailed system and I appreciate the detail there. The things you fight don't get boring as well over time.
完全看不懂再玩什麼,翻譯不完全就算了,也沒有什麼引導或是指引,電腦資源又佔用到滿
Fun to play. The puzzles are fun and not unreasonable in difficulty. The only thing I wish is there was more to do when you have completed the basic storyline.
It's ok
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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