
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not gonna lie but this ♥♥♥♥ is garbage
It will not be fixed. That's pretty short summary of the review below :) So I've started playing this game long time ago, played about 20 hours, and in general it was really raw (spoiler all the issues above were not fixed - they've added "story" which is as bad as everything, and not finished any single feature), so here we go, review after 30+ more hours: [b]World[/b] World is big but looks really bad, from models to textures - a lot of technologies used are outdated, repetitive textures of the ground, buildings, same models, primitive light system etc. Every building looks the same inside (and looks horribly bad). [b]Combat[/b] Yes, there are a lot of zombie types, but combat also is clunky and unfinished. It feels like devs had a lot of ideas but never finished one: * There is combo system - but the fact that it exists is pretty much all. It doesn't give you any advantages or improves your survival rate * There are few ranged weapons - but finding or crafting ammo is welp, hard and shooting feels again like a placeholder, from sound to animations * Same goes for armor types * The only good thing is "trinkets" system - which allows you to apply different damage types and get different buffs [b]Food system[/b] It exists, it gives some buffs - but general balance and the way how "automation" works - not allows to feel any progression or that "you are better at survival" - even with full scale base, with electricity etc - you will need to "fight" bushes and pray to get seeds - since seeds are needed for both farming and animal trapping. [b]Construction[/b] And again, it's there, but not polished, a lot of "base" shapes which are need to build something besides Minecraft box are missing, same goes for decoration. [b]Night waves[/b] Stand for about 40 minutes of real time at top of your defense and wait, to get "paper scrap" in the morning. There is no rewards for defense - you will not get XP, loot dropped from zombies killed by auto-defense is different from what you will get by killing them manually etc, so it's just really really boring to survive waves. [b]NPCs[/b] Oh.... They look and operate in such a horrible way that it would be better if there were no NPCs at all. For example: the world is destroyed, everyone are dead on the island - but there is this guy who hides in the DESTROYED BY PLAIN CRASH pool building locker room. Are you for real??? And don't get me stated on "Shelters". [b]Automation and balance[/b] Ugh. So you can craft automated mining station, but you can't automate resources needed to "maintain" it. Same goes for any other "automation" in game - if you craft auto station you just need to farm some other resources. [i]Just play 7 days to die if you like shooting, or They are Billions if you like automated horde defense and strategy, or Orks must die, dunno. This game - it looks promising at the beginning but but not lives up to any adequate expectations.[/i]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 14.6K | 90% | $24.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.2M | 28.2K | 95% | $14.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.6K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $7M | 10.7K | 67% | $19.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| — | 245 | 12% | — | |
| $24.3M | 30.7K | 78% | $24.99 | |
| $8.9M | 9.9K | 73% | $29.99 |
Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WSTĘP: Night of the Dead to gra survivalowa z elementami tower defense, osadzona w świecie opanowanym przez zombie. Gracz mierzy się z wyzwaniem przetrwania w nieprzyjaznym otoczeniu, gdzie każdej nocy nadciągają fale nieumarłych. Produkcja oferuje mechaniki eksploracji, craftingu, budowania bazy i walki – jednak nie obywa się bez kilku frustrujących rozwiązań. FABUŁA: W grze wcielamy się w Lucy – kobietę, która budzi się w tajemniczym laboratorium położonym na opuszczonej wyspie. Z czasem odkrywa, że padła ofiarą tajnych eksperymentów, a świat wokół niej został opanowany przez hordy zombie. Jej celem staje się ucieczka z wyspy i poznanie prawdy o tym, co się wydarzyło. Choć fabuła nie gra tu pierwszych skrzypiec, stanowi przyjemne tło dla rozgrywki i daje dodatkową motywację do eksploracji i postępów. ROZGRYWKA: Rozgrywka w Night of the Dead opiera się na klasycznym modelu survivalowym – zbieranie surowców, tworzenie przedmiotów, rozbudowa bazy i walka z przeciwnikami. Ciekawym elementem są fale zombie, które nadchodzą każdej nocy – zmuszają one gracza do przemyślanego budowania pułapek i fortyfikacji. Co ważne, nawet na najłatwiejszym poziomie trudności, te nocne ataki potrafią być śmiertelnie niebezpieczne, co zwiększa poczucie zagrożenia i adrenaliny. Z drugiej strony, eksploracja świata gry może szybko stać się nużąca – głównie przez przesadną ilość miejsc do przeszukiwania. Ogromne budynki i niezliczone szafki, skrzynki czy komody sprawiają, że gracz spędza dużo czasu na żmudnym przeklikiwaniu kolejnych obiektów, z których często nie wypada nic wartościowego. Kolejną wadą jest nieintuicyjny system budowania. Fundamenty i ściany nie przylegają do siebie automatycznie – trzeba je ręcznie ustawiać myszką z dużą precyzją. Brak funkcji „snapowania” (automatycznego dopasowywania elementów jak w wielu innych grach survivalowych) utrudnia stworzenie równej i estetycznej bazy. GRAFIKA I DŹWIĘK: Oprawa wizualna prezentuje się solidnie – świat jest dość szczegółowy, a efekty pogodowe i oświetlenie budują odpowiednią atmosferę zagrożenia. Modele zombie są różnorodne i dobrze animowane, a pułapki działają widowiskowo, co daje satysfakcję z dobrze przygotowanej obrony. Dźwięk to mieszanka ambientowej muzyki i efektów grozy – w nocy, gdy nadciąga fala, napięcie rośnie dzięki dobrze dobranej ścieżce dźwiękowej. Odgłosy zombie są odpowiednio niepokojące, a strzały czy dźwięki narzędzi brzmią realistycznie. PODSUMOWANIE: Night of the Dead to gra, która potrafi wciągnąć – intensywne fale zombie, survivalowy klimat i elementy strategicznego budowania oferują solidną porcję rozrywki. Fabuła, choć nienachalna, dodaje sensu naszym działaniom i motywuje do eksploracji. Niestety, gra cierpi na kilka uciążliwych wad – zbyt duża liczba elementów do przeszukiwania i niepraktyczny system budowania mogą frustrować. Mimo to, jeśli lubisz wyzwania i nie straszne Ci nieco toporne mechaniki, Night of the Dead z pewnością dostarczy emocji – zwłaszcza w ciemne, zombieczne noce. Dodam, że polecam tę grę głównie dlatego, że sama lubię gry survivalowe i craftowe – ten gatunek sprawia mi przyjemność. Jednak problemy, które opisałam wcześniej, bywają męczące i potrafią zniechęcić, zwłaszcza przy dłuższej grze jak z resztą widać to u mnie po ilości przegranych godzin.
Is this some kind of April Fools' joke?? This is version 1.0... This isn’t even version 0.0.0.0.2... Everything is so messed up, the controls, the movement—everything is bad... This isn't even worth 3 euros... Avoid it in a wide circle. Watching out the window is more fun.
Минусы: 1. Слишком сыро и топорно. 2. Графика на уровне 10го года. 3. Анимации убогие. 4. Звуки ужасные, непонятно откуда идущие(зомби орущий двумя этажами выше будет ощущаться как буд-то он за спиной). 5. Освещение это что-то, свет фонарика от тиммейта проходящий через этажи и несколько стен. 6. Напарники и их паттерны поведения ужасны, то что нужно собирать не видит в упор, то что ты выбрасываешь как хлам хватает не давая долететь до земли. 7. Регистрация попаданий по врагу.... нуу если сойдутся звезды ты будучи в упор к врагу попадешь по нему разок из трех ударов. 8. Можно перечислять очень долго количество кала с которым приходиться иметь дело в этой игре, стоит понимать одно, игра разработчиком заброшена и поддерживаться не будет а значит мы имеем "готовый" продукт. Плюсы: 1. Ресурсы при крафте подтягиваются из сундуков. Это все плюсы к сожалению. Я искренне не понимаю тех людей которые сравнивают "это" с 7DTD, особенно тех кто считает, что "это" лучше. Адекватным людям ценящим свое время не советую данный "продукт" к приобретению.
A surprisingly fun game. There's so many zombie survival games that many of them are forgettable. But this one turned out to have a ton of positive features that set it apart from others. 1. It has some of the most detailed and fully realized environments I've seen. In many games like this entire buildings are just giant empty shells with no doors. There's nothing inside of them. In this game it's the exact opposite. Most doorways can be opened... and behind them are hallways, rooms, and more rooms, and more rooms. Floor after floor after floor. Rooms are mainly filled with only a few lootable items, but it's the sheer volume involved that's amazing. By late game you're practically skipping 90% of what you see in a room and you get a little more picky. But you can always stop and hoover a place completely dry if you want. When I needed certain food goods I'd go to a motel and loot every single mini-fridge in every single room, on every single floor. I'd leave with whole stacks. 2. Practically everything is lootable and breakable. You can search a trash can for one type of random loot table, and then you can smash and dismantle the trash can itself for metal resources. Search a fridge, then dismantle the fridge for other resources. 3. Everything in this game serves a purpose. There's hunting and fishing in the game, but they aren't really for food or wasting time. Upgrading weapons and armor sometimes requires skins and materials from specific animals or fish. These are so valuable that I would stop my car and hunt every single pig I saw at one point. Then it was another animal for the next level of upgrades. And fishing also sometimes gives you a super rare material that's used to make one of the rarest resources in the game (cores). I loved how every mechanic in the game had a purpose. 4. The game has a diablo style random loot system for all kinds of drops: weapons, armors, gear. You get two similar items drop with radically different traits, skill bonuses, etc. Meaning you have a reason to repeatedly farm boss events just to see what kind of random roll you get next, as it's traits might work better for your playstyle. 5. The game has a very powerful and flexible upgrade system that revolves around "cores". The cores represent different elements and abilities, like cryo, pyro, purity, etc. Armor, weapons, and gear come with some of them built in already, and higher level stuff has upgrade slots to add your own. When you get one of the core elements up to a certain level it unlocks specials abilities and traits. If you cryo cores are high enough you can become 100% immune to cold effects. Fire cores make you immune to fire effects. You will still take basic damage, but no extra elemental damage or effects. You won't be set on fire, frozen. And combinations of different core numbers unlock totally new abilities, like a MUCH greater chance at loot drops, or the ability to leech damage as health gain. It often requires specialization in one direction to get to certain abilities, locking you out of others. But you can always switch gear/armor sets, and even take the installed cores out and move them to other gear. And the cores are how you survive different biomes in the game. If you enter the desert biome without enough a fire core value high enough you get this incredible debuff that makes it seem like you have 2 broken legs. Heat exhaustion kicking in. When you get enough cores in fire it starts to block different percentages of that debuff. Eventually you get to 100% element blocking and the desert has no effect on you at all anymore. Same happens for the winter biome and other places. Getting your purity cores to level 3 makes you immune to poison gas, and there are places in the game where you have to go that are filled entirely with poison gas (all the main sources of high tier metal resources are in poison gas filled mines). You can put on a gas mask to get purity 3 automatically but you take a big hit in your armor (without a good helmet on). But later on you can just have purity cores installed on your normal helmet armor and still keep all the good bonuses of higher level armor, and you're completely immune to poison gas forever. 6. The game has a series of quest chains that carry throughout the whole game. It's almost like a battlepass system built into the game. There are chains for combat, building, survival, etc. And completing one just unlocks newer ones continuing forward. The later game quests in the chains are all completely relevant, and EVERY single one gives you some kind of in-game benefits. Boosts to stats, etc. So there's a huge reason to go out and kill 25 guys with an electric weapon, then shoot so many guys with a shotgun, etc. I think I spent more time completing those quests then in any other game or MMO I've played. I am not a completionist for achievements, I could care less... but things that give me in-game stat boosts, heck yeah. I'm all over that. Half the fun was figuring out what counted for the kills. Like a specific mod on a specific weapon. Gives you a lot of reason to try out different weapons. There were a few that turned out to be really fun that I probably would have ignored unless those quest chains gave me a reason to use them. Overall the game is well thought out and detailed, even if it looks like 20 other similar titles. Well worth playing.
Проиграв час в этой игре стало понятно, что графон - дрянь. Игра очень нудная и затянутая. В пати с другом было оооочень нудно играть и фармить эти ресурсы на начальное "обучение".
this game is so poorly made vein is better than this
sik gibi oyun hiçbir denge mekanizması yok aq bunu kodlayan mühendisin gözünün damarını sikeyim
Твоя принцесса в другом замке Марио, вот и все. Очень корявые анимации, уничтожение зомби ради уничтожения зомби. Плюсик нпс напарник, минус он один, хочу сотню головорезов.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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