
'Night of the Dead' is an open-world game that combines elements of exploration, tower defense, survival, and crafting. Traverse a world dominated by zombies while collecting various resources and powerful equipment. Build a fortress to survive the hordes of zombies that swarm every night!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1000시간 정도 플레이한게 2년전? 요즘 업데이트 올라오는것보면 대형업뎃이나 다른게임 업데이트00 처럼 분기별을 기다린게 약간 뒷통수맞은기분이 드네요 1000시간 내외 이상으로 플레이한겜은 DLC 이상하게 내도 사운드트랙이라도 후원개념으로 구매하는데 업데이트 하시는게 유기가 아니라 기만인 정도네요 ㅎㅎ
生存游戏最忌讳毁家,尼玛一把火直接给你家木制的东西全部连起来烧穿,还没有一个快速灭火的办法,看着辛辛苦苦搭建的基地被烧直接卸游戏,垃圾!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.63/day in the week to Jul 21 → 1.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Korean, Simplified Chinese, Portuguese - Brazil, Italian, Arabic, Japanese, Traditional Chinese +4 more
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
别买,不如去玩七日杀
Game hasn't been updated since may and before that was July 2024
特定王裝掉落率低的可憐 不愧是韓國遊戲 還有最後一隻王到底是三小
Potato graphics on Unreal Engine in 2025 it's SHAME! The idea of the game is interesting, but it's hard to play with these graphics. Also bad animation and performance.
I really wanted to enjoy Night of the Dead, but my experience has been nothing short of frustrating. Every time I tried to play multiplayer, I was constantly redirected back to the main menu. It made it nearly impossible to join friends or get into a game without spending way too much time just trying to connect. To make things worse, the game frequently crashed on me, often resulting in the dreaded Blue Screen of Death. This happened so often that it started to feel like a gamble just launching the game. And on several occasions, it wouldn’t even get that far — I’d be stuck on the loading screen indefinitely, forcing me to restart and try again, with no guarantee it would work. I do not recommend this game in its current state. I really hope the developers address these serious stability issues, because right now, it’s hard to justify spending time—or money—on it.
NPC(フォロワー)と冒険するのが好きなので私は楽しめています。 改善して欲しい点はNPCの資源回収速度を早めて欲しいのと 生存者クエストが面倒な割に報酬が見合ってないところです。 それと欲を言えば服飾系がもっと欲しいです。 NPCをデコりたい。 [これからプレイされる方へ] プレイヤーキャラは男性か女性を選べます(カスタム可能)。 乗り物の説明に一人用と書かれていますが2人乗りできます。 [追記] 以下、200時間プレイしてみての感想です。 難易度「平和」とかであればプレイヤー1人でホードを無双できます。 ボスがどれも速い・強い・硬いで作られている感じで個性を感じるのは5番目のボスくらいでした。 フォロワーの資源回収速度はユニークアイテムや料理のバフで上昇させることが可能でした。 経験値の取得方法が限られているので三人目のフォロワー解放条件が厳しいです(レベル99到達)。 まあその、やはりフォロワーがアレなのは地味に効いてきます。
좀비 생존게임중에 RPG요소를 강화시켜 맛이 좀 특이한 게임 하지만 새 게임 만든다고 대충 정발하고 유기한게 티를 너무 내서 괘씸합니다 다음 게임도 비슷할듯? 비추
The controller integration is a secondhand thought. Hard to play as a survival game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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