
Return to the Forgotten Realms in this bestselling Dungeons & Dragons roleplaying game. Combines all the content of Neverwinter Nights Diamond Edition with all-new enhanced features. Includes 100+ hours of award-winning adventures and the tools to create your own!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 14 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.6Kreviews | 90% | — | $3.5M |
| $49.99 | 401ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
转一个,89.8193.37-17(Windows x64) 汉化补丁,1fLZkEM94hrtB0lfb_QlmsQ?pwd=ycdk
É difícil sintetizar em poucas palavras o impacto de Neverwinter Nights (NWN). Para mim, este título evoca imediatamente a era de ouro do início dos anos 2000. Em um período dominado por clássicos de estética visual mais simples — como RollerCoaster Tycoon, Civilization II e Age of Empires II —, NWN despontou como um deslumbre técnico, apresentando gráficos tridimensionais que, para a época, eram simplesmente soberbos.Mais do que um avanço visual, o jogo funcionou como meu portal de entrada para o vasto universo de Dungeons & Dragons. Foi ali que travei contato pela primeira vez com o continente de Faerûn e com as densas intrigas políticas envolvendo cidades icônicas como Neverwinter, Luskan e Waterdeep. Essa imersão foi o catalisador que me levou, mais tarde, a explorar a literatura desse cenário, impulsionado sobretudo pela lendária saga do elfo negro Drizzt Do'Urden.A campanha original permanece, a meu ver, como o ápice narrativo do jogo. O arco focado no mistério e no avanço implacável da praga (a Wailing Death) constrói uma atmosfera envolvente e culmina em reviravoltas na trama (plot twists) de deixar o jogador genuinamente estupefato. Toda a progressão é amparada pelas regras da 3ª Edição de D&D, um dos sistemas mecânicos mais prazerosos e nostálgicos da franquia.O jogo peca apenas em um aspecto de jogabilidade: a limitação do grupo. Sente-se a falta de uma gestão de equipe mais robusta, que permitisse recrutar mais do que um único companheiro (além do familiar) e que nos outorgasse o controle direto sobre suas ações em combate.Contudo, essa ressalva é amplamente compensada pelo escopo criativo da obra. A BioWare entregou uma ferramenta de liberdade artística sem precedentes, permitindo que a comunidade desenvolvesse suas próprias campanhas — o que gerou um acervo monumental de módulos personalizados de altíssima qualidade que sobrevivem até hoje.Por fim, é imperativo elogiar a excelente otimização do jogo para os sistemas operacionais modernos. Ao contrário de sua sequência, Neverwinter Nights 2 — cuja profusão de bugs técnicos costuma gerar imensa frustração —, o primeiro NWN roda com uma estabilidade cirúrgica.Em suma, revisitar este clássico não é apenas uma viagem sentimental ao passado; é engajar-se em uma aventura atemporal que ainda hoje se mostra absolutamente indispensável.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.5M | 6.5K | 58% | $29.99 | |
| $3.5M | 4.5K | 87% | $19.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $3.5M | 8.2K | 97% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3.7K | 90% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $5.4M | 10.9K | 92% | $19.99 | |
| $10.2K | 53 | 72% | $9.99 | |
| — | 5.8K | 67% | — | |
| $31.5M | 85.8K | 87% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish**languages with full audio support
| $49.99 |
| 279ratings |
| 74% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 890 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The solo campaign is not even the meat of this server even though there are hours of content for those that like the nostalgic gameplay. [b]The beamdog servers are what truly makes this game an incredible masterpiece![/b] I am still playing this in 2026 and have been playing on Ravenloft, Arelith and Haze since 2022. Haze is very special, and by far my favorite. The DM's are active, the server is persistent, and it is sandbox where you can truly build whatever world you want. They have a builders team and an admin team that keeps everything going 24/7. They have a website and discord to stay active and interact with the community. Haze is hardcore, permadeath server, where the odds are against you but if you have a strong will and determination, and love for storytelling, lore, and RP you can achieve anything. I give this game a 10/10 and would love to see more games like this where the players make the world. If you are tired of the typical sandbox servers and theme box MMO's then this may be the place for you. I am truly addicted and I appreciate the work and love they put into their servers on Beamdog.
yeah its alright
A timeless classic. Dungeons and Dragons in its prime.
A fine representation of small party 3rd edition Dungeons & Dragons. It offers a variety of character options, and is wonderful for DMs to create game content. People have been doing so for over twenty years! Worth the money and lots of fun.
Умели же раньше делать хорошие игры, от которых получаешь эйфорию и детский восторг.
Tried the original campaign and.. meh.. maps are boring, NPCs are boring, combat and loot is boring.. furthermore it feels too clunky and dated for me to get into. If you want to make your own modules and play this like an mini-MMO, I maybe can see the appeal, but if you want to play a normal single player CRPG there are lot's of better options available, old and new.
If you're a fan of D&d in any form you will enjoy this game. It has a lot of very cool content and good graphics for a Dungeon Crawler 7 out of 10 stars.
Hey kiddo, Handsome Jack here... and I just played Neverwinter Nights: Enhanced Edition, and apparently somebody decided that the best way to enjoy fantasy adventuring is to give you an enormous rulebook, a character sheet, several hundred spells, and then send you into a world where everyone apparently needs you to solve their problems. Fantastic. I've found my people. You create your character, pick your class, choose your abilities, and spend an absolutely unreasonable amount of time deciding how intelligent you want to be. Obviously, I maxed Charisma. I'm handsome. I don't need evidence. Then you arrive in Neverwinter and immediately discover that the city is having approximately every problem imaginable. Plague, monsters, cultists, assassins, political nonsense, magical disasters... And somehow everyone's first thought is: “Get that new adventurer.” That's right. Me. Apparently I'm the city's emergency response department. The gameplay is a fascinating combination of adventure, combat, exploration, and paperwork disguised as character management. You've got weapons, armor, spells, feats, skills, companions, inventory, quests, dialogue choices... At some point I stopped playing an RPG and started operating a small medieval corporation. And I love it. The character building is probably the best part. There are so many ways to build your character that you can make almost any ridiculous combination work. Warrior? Sure. Wizard? Absolutely. Rogue? Fine. A heavily armored psychopath who can cast spells and talk his way through everything? Now you're thinking like a CEO. The world is packed with quests too. You can help people, investigate mysteries, fight monsters, explore dungeons, or simply wander around until you accidentally become involved in some enormous conspiracy. Which happens approximately every fifteen minutes. And the companions are great. Of course, every adventuring party needs at least one person who makes questionable decisions, one person who talks too much, and one person who is clearly going to cause a catastrophic incident before the end of the week. Basically: Management. The Enhanced Edition also makes a big difference if you're coming to it today. It's an old game, and you can absolutely feel that in the interface, visuals, and combat. But the underlying systems are still incredibly deep, and the sheer amount of content is ridiculous. And then you discover the community content. Oh, kiddo. There are campaigns. Modules. Custom adventures. Multiplayer servers. Entire new experiences people have built around the game. You could spend more time playing other people's adventures than the actual game. That's not content. That's an unpaid workforce. And I approve. The biggest problem is that it can be intimidating. There is a LOT to learn, and if you aren't familiar with D&D rules, the game occasionally looks at you like: “Here are seventeen numbers. Figure it out.” Buddy. I'm busy. But once you understand it, there's something incredibly satisfying about watching your character become more powerful, finding better equipment, unlocking new abilities, and gradually turning into the ridiculous fantasy hero you wanted to create. 9/10, kiddo. Deep RPG systems, tons of freedom, great adventures, and enough community content to keep you occupied until the heat death of the universe. I'd give it a 10, but apparently I have to read a D&D rulebook before I can understand why my attack missed an enemy standing directly in front of me. That's unacceptable. At Hyperion, when an employee misses a target, we simply increase the size of the target. Problem solved.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.