
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 82% | — | $2.4M |
| $29.99 | 625ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Read a negative review saying "the combat was like hades, IF I WANTED TO PLAY HADES I'D PLAY THAT" So I bought it, cause honestly thought the combat sucked first game, couldn't get into it - this is better
Major performance issues on desktop and steamdeck alike, the stuttering is so bad out of the box, its unplayable, it somehow is worse at 1.0 then the steam deck EA launch, and the steam deck struggles to begin with.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I agree with the other reviewers in the fact that this does not have the same draw as Moonlighter 1. I currently have only played an hour of the game, so I'm going to continue at least for a little while to see if any of the later elements catch my attention. My biggest problem, and the reason I am writing this review, is that when starting over from dying in hardcore you have to do the entire tutorial again. So not only is it a kick in the teeth that you lost your game, but then you have to spend 10 minutes to even start playing again.
Скучная игра, сильно уступает первой части, слишком много бесполезного гринда, мало интересных механик и боссы тоже слишком легкие
I wish I could leave a neutral review. I've been hesitant to recommend this game because it is still quite messy, and I will state its problems, but I have also greatly enjoyed playing it and I hope that some of the underdeveloped bits will be fixed in time, or as it was with Hades 2 in the 1.0 release. The graphic update is interesting coming from top down 2D ML1. I feel like combat is the biggest hurdle to becoming a stronger game, there is truth that the game struggles to deal with being functional as a roguelite. The item and shop management are almost entirely improved from the first game. The character interaction and references in the game keep hitting and making me laugh, and I am interested to see where the story goes in 1.0. That said, plenty of the combat perk trees do not filter in ways that you can get perks that have mutually exclusive functions, some perks are also objectively not useful or have little to no use case, some weapons feel much more immediately useful than others, but most weapon permutations are not nearly as important as getting good perks, and while the different perk types are interesting and can be built in unexpected ways, you can also fail to get necessary perks and there are not enough of them in a run without having to forego treasure, so you end up making the same choices almost 100% of the time as far as dungeon progression, the only differences being how lucky you get for the specific stacks of perk rooms or other special rooms. The weapons themselves are also not balanced/some weapons are good on their own until you get perks while others completely depend on getting attack or special perks, and this becomes very prevalent by the end of any dungeon since the enemies get stronger the further you go. Edit: apparently there is a setting for auto-aim towards enemies, but this is not stated anywhere and despite regularly bringing it up in the server, nobody mentioned it. They have learned some lessons from Hades, but not enough, as Hades 1 and 2 have high visibility for enemies attacking to be able to respond appropriately (you can get used to animations, but some enemy wind-up sequences are visually subtle and currently there are bugs where attack animations become invisible), as well as boon/perk filtering based on what you have. In either Hades, each run is usually survivable and can have unique builds unless you have high difficulty modifiers, getting simple bad luck is less common. In this current build, it is too common to have a build not come together, and fortunately quitting the game and restarting the night resets which perks show up, and this is much preferable to having to quit a bad run and lose time. All the issues with combat aside, I only have a few issues with the shop, it is mostly really good. The timer for running the shop does not appear to increase sufficiently with a bigger shop and more items, and/or since you have abysmal item storage until you get more shop upgrades, somewhere in the middle level with 10 item pedestals is optimal for being able to sell a fully stocked storefront and place a full backpack's worth of inventory before closing time. The fully upgraded shop (currently) is maybe too large and the customers take too much time to traverse it, or we can store and stock so many items that it's not usually possible to sell full stock and an entire backpack in one run. Lastly, just as with combat, some shop perks and Bloblet upgrades, while cute, have little to no good use case and feel intentionally put in there as placeholders, but thankfully it is not hard to get shop rerolls. I will amend my review if 1.0 or subsequent updates amend these pain points.
纯种傻逼游戏,无脑堆怪,全员远程,七八个飞天怪一起来,你枪就五发子弹。翻滚是没有无敌帧的,怪是全员会飞天遁地的,你就拿你那把破近战去打吧,一打一个不吱声,制作的人自己玩过吗?我可去你妈的吧
J'ai pioncer le 1 , J'ai acheté le 2 sans hesiter j'ai que 2h environ dessus et je ressens l'addiction de le finir et de continuer a prolonger le plaisir ! Hate pour la 1.0 je suis fan de licence et je suis dans le train maintenant. Le jeu n'a pas de grosse difficulté il est juste pas fait pour les joueur sans skill ^^ MERCI DIGITAL SUN !
It tries hard to be both the original Moonlighter and Hades, and falls a bit on its face on either. One of the biggest strengths the original had, it's great soundtrack, makes way for rather generic soup. Despite the increase in fidelity, the dungeons feel rather uninteresting in design and get repetitive rather quickly. You could say it somewhat lost the sauce of the original in trying to pretend to be something else, without knowing what made that "else" (Hades) great. It runs well, shouldn't be difficult to run at your monitors refresh.
You don't get to do Early Access, for seemingly no reason, hit that 1.0 button, and have as many bugs as this game has. From quests that have their progression steps not spawn at all to perks that don't actually work, or rotating mechanics that don't actually rotate. Absolute disgrace. Pathetic. No standards. Do not reward this behavoir with your money.
Its not good. It takes the frame work of the first game and instead of itterating and enhancing the systems it takes every chance to instead make it a much worse version of what it used to be. combat is slow and clunky compared to the first game, the shop is slow and clunky compared to the first game, looting is slow and clunky compared to the first game. I take no issue with the concept of integrating roguelike mechanichs, but theyre simply integrated so poorly that theres seldom an actual choice as theres really only a small handful of actually useful options. And equipment upgrades arent really a thing. theyre largely side grades with gimmicks with little in the way of steady progression, and worst of all the gimmicks arent even particulary fun. My initial few runs were fun and i was excited in anticipation that the simplicity and slow clunkiness of it all was simply the result of being slowly introduced to mechanics, and that all of it would become faster and more fluid as the game progressed. But it did not. Its just the same even many hours and several dungeons in. In summary. The ideas and framework are great but the execution is genuinely supremely un engaging.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $622K | 1.5K | 84% | $9.99 | |
| $15.2K | 174 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 10.3K | 84% | $9.99 | |
| $2.4M | 7.4K | 77% | $7.99 | |
| $2.5M | 2.5K | 76% | $39.99 | |
| $2.5M | 3.6K | 95% | $29.99 | |
| $2.4M | 5.2K | 75% | $13.99 | |
| $2.4M | 6.6K | 75% | $14.99 |