
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 82% | — | $2.4M |
| $29.99 | 625ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game crashes frequently mid-run.
TLDR: Game can be fun, just spam click through the story and pretend it's not real. Worth picking up on sale, but I wouldn't pay full 30$ price. Shop mechanics, upgrades, and combat are still fun, but the story is pretty bad. It's really cliché at times and the characters seem a bit two dimensional. Also, the final boss at the end is beaten by a singular SHIFT press quick time event. I actually was left wondering if the boss was some sort of joke or fake out, but nope, you just kill the guy they've been building up for the whole game in a 10 second cutscene.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一款2026年的游戏,即使画质上进步非常多,但游玩体验还不如14年前玩的露赛提娅道具屋,无论是战斗还是经营都差了许多,这游戏还有很多可以打磨的地方
I was so excited to hear they were making a second moonlighter. I loved the first one so so much! 20 ish hours on pc and over 200 hours on switch. I've been waiting for moonlighter 2 to come out of early access for over a year now and finally got to play it. I've beaten the 3rd world and don't really feel like there's a reason to play anymore. I will still complete the game to see what's at the end out of principle, but here's my thoughts thus far. [b] TLDR - The game has lost what made the original so good. Too many yoinked things from hades. Moonlighter 1 had so much original sauce to it which just isn't here. [/b] [b] THE GOOD [/b] - The backpack eject is a great mechanic where you can smash melee enemies off the screen which feels satisfying. - I like that the secondary currency for upgrades no longer takes up backpack space. - The coloured item rarity system is a welcome edition - The anti greed shop pricing to let you know if the price you list is just too high which is much better than the first game. [b] THE BAD [/b] - Too many yoinked things from Hades and the boss fights feel so empty and forced. - Why are blueprints locked behind runs instead of natural game progression? - Why did you get rid of the dungeon format? - The gameplay loop gets old and each run doesn't feel worth your time. - Upgrades feel so lackluster/ meaningless once you get to a certain point. - The bosses in moonlighter 1 were so memorable and satisfying. Moonlighter 2 the bosses don't really feel the same. - The weapons feel dull to use/ you don't really get to experiment as much as you'd like to due to being locked behind blueprints/ why invest resources if they feel crap. - Why is everything in the main hub spread so far out where the first game the town felt cohesive. - Cosmetic dlc day 1 of out of early access was a slap in the face. - You can have a great run and get combo'd so fast and have to tele out early on. - I had 2 major bugs happen during the Aeolia world where my character was suck in place and had to teleport out and the other my caracter was just floating and unstuck myself through trial and error. [b] RECOMMENDATION TO THE DEVS [/b] If I could recommend anything to the devs it would be this. - Get rid of blueprints alltogether and just have players unlock everything if they have the coin and secondary currency needed. - Scrap the shielded phases from bosses as it doesn't add anything. If you ever do an expansion please make it like moonlighter 1 dungeons
To many people say this game has nothing in common with the 1st one and they are just wrong. Most people that are saying that they just want moonlighter 1 again so just go play that. I for one like how they did the dungeons in Moonlighter 2 over the 1st one and i know this is something a lot of people talk about and they think the moonlighter 1 dungeons are better not sure why moonlighter 1 dungeons are nothing new to gaming they are from back in the day Zelda on the NES. Just because you could go back to a room you have been to before people think that is better in Moonlighter 1 once you cleared a room there is no reason to go back unless you took a wrong turn to get to the end it was pointless and a waste of time. I saw someone leave a bad review of this saying the game has nothing in common with the 1st Moonlighter as well. 1. Same character 2. You run a shop 3. you go into a dungeon to get items to sell. 4. you have weapons/armor ( now on this point i do think armor was done better in the 1st game ) 5. You upgrade the town 6. you upgrade the store 7. you upgrade your backpack 8. you fight monsters 9. you have boss fights 10. the music So umm help me out guys it has nothing in common with Moonlighter even the name is different because its Moonlighter 2 that 2 makes it a different name lol. So yeah did they change some things yes are they bad changes no are they good changes no they are just changes I honestly think some are good some are bad each person is going to have their own opinion of the changes. Honestly have not played it enough to have a 100% opinion on it but what i have played so far I do like everyone saying its a 20 hours game yeah I am sure it is if you don't read everything when playing the game and just rush the game. When people say how long the game takes I honestly think they skip a ton of stuff or are looking stuff up online. But over all I like it. Only thing I found i don't like well 2 things is the armor in this one the 1st one you could make a helmet and chest piece and legs if i remember right but in this one its just 1 piece and that to me is a stupid change. Also the boss fights the bosses going immune and just having to wait is just padding I don't like that and never have honestly its ok if one boss has that as its gimmick but all of them kind makes them all feel a but of the same even thought they are different and have different attacks. It was like someone who worked on the game was like i have a great idea we have to use it on all the boss fights. And yes I allow comments on my reviews people who don't I don't even read their review if they are not willing to let people add to the review or even ask the review a question or maybe point out something they missed then to me I don't care what that person thinks. If you read my review thank you and if it helped you let me know.
1.0 release of the game, infinite loading after tutorial into crash just to send me back to replay the tutorial, then i got stucked into the terrain and i could not roll out of it just so my character to die I don't understand why would you release the game in this state and call it 1.0 But you know guys, at least we have the cosmetic dlc that you can buy now
Combat is visually messy. Every enemy is glowing red from a bunch of debuffs and particle effects make it hard to see what attack they are preparing.
- Mettez une poignée d’un rogue-like / hack and slash. - Ajoutez une pincée de gestion de magasin / négoce avec la vente des trésors que vous avez obtenus en donjon. -Rajoutez un zeste de RPG (pour son côté compétences et améliorations avec les deniers durement gagnés avec la vente de vos items). - Marmitonnez le tout et vous voici avec Moonlighter 2 : une recette addictive qui marche bien, qui, entre deux grosses productions apporte une brise d’air frais.
This review literally hurts me so much to give because I ADORED Moonlighter, but the second game feels like a step away from what the first one was in a way I'm not really a fan of. The original game the dungeon crawler aspect felt almost like a fun mixture of classic Zelda with roguelike elements. While the shopkeeping element is much improved in this newer one, the dungeon crawling has turned almost entirely into a clone of Hades. I love Hades, but if I wanted to play Hades I would.
А че коопчик будет или в падлу такое добавлять?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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